Merge "Add fallback for TEXTURE_TICK" into qt-dev
diff --git a/api/test-current.txt b/api/test-current.txt
index 49fa558..63c8df0 100644
--- a/api/test-current.txt
+++ b/api/test-current.txt
@@ -2010,6 +2010,7 @@
     field public static final int EFFECT_STRENGTH_LIGHT = 0; // 0x0
     field public static final int EFFECT_STRENGTH_MEDIUM = 1; // 0x1
     field public static final int EFFECT_STRENGTH_STRONG = 2; // 0x2
+    field public static final int EFFECT_TEXTURE_TICK = 21; // 0x15
     field public static final int EFFECT_THUD = 3; // 0x3
     field public static final int[] RINGTONES;
   }
diff --git a/core/java/android/os/VibrationEffect.java b/core/java/android/os/VibrationEffect.java
index 7958ddd..035061b 100644
--- a/core/java/android/os/VibrationEffect.java
+++ b/core/java/android/os/VibrationEffect.java
@@ -104,6 +104,7 @@
      * @see #get(int)
      * @hide
      */
+    @TestApi
     public static final int EFFECT_TEXTURE_TICK = Effect.TEXTURE_TICK;
 
     /** {@hide} */
diff --git a/services/core/java/com/android/server/VibratorService.java b/services/core/java/com/android/server/VibratorService.java
index 5d0fa26..ba56261 100644
--- a/services/core/java/com/android/server/VibratorService.java
+++ b/services/core/java/com/android/server/VibratorService.java
@@ -236,6 +236,7 @@
                     case VibrationEffect.EFFECT_CLICK:
                     case VibrationEffect.EFFECT_DOUBLE_CLICK:
                     case VibrationEffect.EFFECT_HEAVY_CLICK:
+                    case VibrationEffect.EFFECT_TEXTURE_TICK:
                     case VibrationEffect.EFFECT_TICK:
                     case VibrationEffect.EFFECT_POP:
                     case VibrationEffect.EFFECT_THUD:
@@ -379,6 +380,9 @@
         mFallbackEffects.put(VibrationEffect.EFFECT_TICK, tickEffect);
         mFallbackEffects.put(VibrationEffect.EFFECT_HEAVY_CLICK, heavyClickEffect);
 
+        mFallbackEffects.put(VibrationEffect.EFFECT_TEXTURE_TICK,
+                VibrationEffect.get(VibrationEffect.EFFECT_TICK, false));
+
         mScaleLevels = new SparseArray<>();
         mScaleLevels.put(SCALE_VERY_LOW,
                 new ScaleLevel(SCALE_VERY_LOW_GAMMA, SCALE_VERY_LOW_MAX_AMPLITUDE));