| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_STRUCTURED_ALLOCATION_H |
| #define ANDROID_STRUCTURED_ALLOCATION_H |
| |
| #include "rsType.h" |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| namespace renderscript { |
| |
| class Program; |
| |
| class Allocation : public ObjectBase { |
| // The graphics equilivent of malloc. The allocation contains a structure of elements. |
| |
| public: |
| struct Hal { |
| void * drv; |
| |
| struct State { |
| ObjectBaseRef<const Type> type; |
| void * mallocPtr; |
| |
| uint32_t usageFlags; |
| RsAllocationMipmapControl mipmapControl; |
| |
| // Cached fields from the Type and Element |
| // to prevent pointer chasing in critical loops. |
| uint32_t dimensionX; |
| uint32_t dimensionY; |
| uint32_t dimensionZ; |
| uint32_t elementSizeBytes; |
| bool hasMipmaps; |
| bool hasFaces; |
| bool hasReferences; |
| }; |
| State state; |
| }; |
| Hal mHal; |
| |
| Allocation(Context *rsc, const Type *, uint32_t usages, |
| RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE); |
| |
| virtual ~Allocation(); |
| void updateCache(); |
| |
| void setCpuWritable(bool); |
| void setGpuWritable(bool); |
| void setCpuReadable(bool); |
| void setGpuReadable(bool); |
| |
| bool fixAllocation(); |
| |
| void * getPtr() const {return mHal.state.mallocPtr;} |
| const Type * getType() const {return mHal.state.type.get();} |
| |
| void syncAll(Context *rsc, RsAllocationUsageType src); |
| |
| void deferedUploadToTexture(const Context *rsc); |
| void uploadToTexture(const Context *rsc); |
| uint32_t getTextureID() const {return mTextureID;} |
| |
| uint32_t getGLTarget() const; |
| |
| void deferedUploadToBufferObject(const Context *rsc); |
| void uploadToBufferObject(const Context *rsc); |
| uint32_t getBufferObjectID() const {return mBufferID;} |
| |
| void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len); |
| |
| void resize1D(Context *rsc, uint32_t dimX); |
| void resize2D(Context *rsc, uint32_t dimX, uint32_t dimY); |
| |
| void data(Context *rsc, uint32_t xoff, uint32_t lod, uint32_t count, const void *data, uint32_t sizeBytes); |
| void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, |
| uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes); |
| void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, RsAllocationCubemapFace face, |
| uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes); |
| |
| void elementData(Context *rsc, uint32_t x, |
| const void *data, uint32_t elementOff, uint32_t sizeBytes); |
| void elementData(Context *rsc, uint32_t x, uint32_t y, |
| const void *data, uint32_t elementOff, uint32_t sizeBytes); |
| |
| void read(void *data); |
| |
| void enableGLVertexBuffers() const; |
| void setupGLIndexBuffers() const; |
| |
| void addProgramToDirty(const Program *); |
| void removeProgramToDirty(const Program *); |
| |
| virtual void dumpLOGV(const char *prefix) const; |
| virtual void serialize(OStream *stream) const; |
| virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; } |
| static Allocation *createFromStream(Context *rsc, IStream *stream); |
| |
| virtual void uploadCheck(Context *rsc); |
| |
| bool getIsScript() const { |
| return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0; |
| } |
| bool getIsTexture() const { |
| return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0; |
| } |
| bool getIsBufferObject() const { |
| return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) != 0; |
| } |
| |
| void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const; |
| void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const; |
| |
| void sendDirty() const; |
| bool getHasGraphicsMipmaps() const { |
| return mHal.state.mipmapControl != RS_ALLOCATION_MIPMAP_NONE; |
| } |
| |
| |
| protected: |
| Vector<const Program *> mToDirtyList; |
| |
| // Is we have a non-null user bitmap callback we do not own the bits and |
| // instead call this function to free the memort when its time. |
| RsBitmapCallback_t mUserBitmapCallback; |
| void *mUserBitmapCallbackData; |
| |
| // Usage restrictions |
| bool mCpuWrite; |
| bool mCpuRead; |
| bool mGpuWrite; |
| bool mGpuRead; |
| |
| // more usage hint data from the application |
| // which can be used by a driver to pick the best memory type. |
| // Likely ignored for now |
| float mReadWriteRatio; |
| float mUpdateSize; |
| |
| |
| // Is this a legal structure to be used as a texture source. |
| // Initially this will require 1D or 2D and color data |
| uint32_t mTextureID; |
| |
| // Is this a legal structure to be used as a vertex source. |
| // Initially this will require 1D and x(yzw). Additional per element data |
| // is allowed. |
| uint32_t mBufferID; |
| |
| bool mUploadDefered; |
| |
| private: |
| void init(Context *rsc, const Type *); |
| void upload2DTexture(bool isFirstUpload); |
| void update2DTexture(const void *ptr, uint32_t xoff, uint32_t yoff, |
| uint32_t lod, RsAllocationCubemapFace face, uint32_t w, uint32_t h); |
| |
| void allocScriptMemory(); |
| void freeScriptMemory(); |
| |
| }; |
| |
| } |
| } |
| #endif |
| |