Shader changes to allow for more flexible constant binding.

Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
diff --git a/graphics/java/android/renderscript/ProgramFragment.java b/graphics/java/android/renderscript/ProgramFragment.java
index 04091a3..00c5cf1 100644
--- a/graphics/java/android/renderscript/ProgramFragment.java
+++ b/graphics/java/android/renderscript/ProgramFragment.java
@@ -62,9 +62,9 @@
         }
     }
 
-    public static class Builder {
+    public static class Builder extends ShaderBuilder {
         public static final int MAX_TEXTURE = 2;
-        RenderScript mRS;
+        int mNumTextures;
         boolean mPointSpriteEnable;
         boolean mVaryingColorEnable;
 
@@ -101,7 +101,72 @@
         }
         Slot[] mSlots;
 
+        private void buildShaderString() {
+            mShader  = "//rs_shader_internal\n";
+            mShader += "varying lowp vec4 varColor;\n";
+            mShader += "varying vec4 varTex0;\n";
+
+            mShader += "void main() {\n";
+            if (mVaryingColorEnable) {
+                mShader += "  lowp vec4 col = varColor;\n";
+            } else {
+                mShader += "  lowp vec4 col = UNI_Color;\n";
+            }
+
+            if (mNumTextures != 0) {
+                if (mPointSpriteEnable) {
+                    mShader += "  vec2 t0 = gl_PointCoord;\n";
+                } else {
+                    mShader += "  vec2 t0 = varTex0.xy;\n";
+                }
+            }
+
+            for(int i = 0; i < mNumTextures; i ++) {
+                switch(mSlots[i].env) {
+                case REPLACE:
+                    switch (mSlots[i].format) {
+                    case ALPHA:
+                        mShader += "  col.a = texture2D(UNI_Tex0, t0).a;\n";
+                        break;
+                    case LUMINANCE_ALPHA:
+                        mShader += "  col.rgba = texture2D(UNI_Tex0, t0).rgba;\n";
+                        break;
+                    case RGB:
+                        mShader += "  col.rgb = texture2D(UNI_Tex0, t0).rgb;\n";
+                        break;
+                    case RGBA:
+                        mShader += "  col.rgba = texture2D(UNI_Tex0, t0).rgba;\n";
+                        break;
+                    }
+                    break;
+                case MODULATE:
+                    switch (mSlots[i].format) {
+                    case ALPHA:
+                        mShader += "  col.a *= texture2D(UNI_Tex0, t0).a;\n";
+                        break;
+                    case LUMINANCE_ALPHA:
+                        mShader += "  col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n";
+                        break;
+                    case RGB:
+                        mShader += "  col.rgb *= texture2D(UNI_Tex0, t0).rgb;\n";
+                        break;
+                    case RGBA:
+                        mShader += "  col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n";
+                        break;
+                    }
+                    break;
+                case DECAL:
+                    mShader += "  col = texture2D(UNI_Tex0, t0);\n";
+                    break;
+                }
+            }
+
+            mShader += "  gl_FragColor = col;\n";
+            mShader += "}\n";
+        }
+
         public Builder(RenderScript rs) {
+            super(rs);
             mRS = rs;
             mSlots = new Slot[MAX_TEXTURE];
             mPointSpriteEnable = false;
@@ -126,22 +191,35 @@
             return this;
         }
 
+        @Override
         public ProgramFragment create() {
-            mRS.validate();
-            int[] tmp = new int[MAX_TEXTURE * 2 + 2];
-            if (mSlots[0] != null) {
-                tmp[0] = mSlots[0].env.mID;
-                tmp[1] = mSlots[0].format.mID;
+            mNumTextures = 0;
+            for(int i = 0; i < MAX_TEXTURE; i ++) {
+                if(mSlots[i] != null) {
+                    mNumTextures ++;
+                }
             }
-            if (mSlots[1] != null) {
-                tmp[2] = mSlots[1].env.mID;
-                tmp[3] = mSlots[1].format.mID;
+            buildShaderString();
+            Type constType = null;
+            if (!mVaryingColorEnable) {
+                Element.Builder b = new Element.Builder(mRS);
+                b.add(Element.F32_4(mRS), "Color");
+                Type.Builder typeBuilder = new Type.Builder(mRS, b.create());
+                typeBuilder.add(Dimension.X, 1);
+                constType = typeBuilder.create();
+                addConstant(constType);
             }
-            tmp[4] = mPointSpriteEnable ? 1 : 0;
-            tmp[5] = mVaryingColorEnable ? 1 : 0;
-            int id = mRS.nProgramFragmentCreate(tmp);
-            ProgramFragment pf = new ProgramFragment(id, mRS);
+            setTextureCount(mNumTextures);
+
+            ProgramFragment pf = super.create();
             pf.mTextureCount = MAX_TEXTURE;
+            if (!mVaryingColorEnable) {
+                Allocation constantData = Allocation.createTyped(mRS,constType);
+                float[] data = new float[4];
+                data[0] = data[1] = data[2] = data[3] = 1.0f;
+                constantData.data(data);
+                pf.bindConstants(constantData, 0);
+            }
             return pf;
         }
     }
diff --git a/graphics/java/android/renderscript/ProgramVertex.java b/graphics/java/android/renderscript/ProgramVertex.java
index b072433..119db69 100644
--- a/graphics/java/android/renderscript/ProgramVertex.java
+++ b/graphics/java/android/renderscript/ProgramVertex.java
@@ -17,6 +17,7 @@
 package android.renderscript;
 
 
+import android.graphics.Matrix;
 import android.util.Config;
 import android.util.Log;
 
@@ -38,29 +39,6 @@
         bindConstants(va.mAlloc, 0);
     }
 
-
-    public static class Builder {
-        RenderScript mRS;
-        boolean mTextureMatrixEnable;
-
-        public Builder(RenderScript rs, Element in, Element out) {
-            mRS = rs;
-        }
-        public Builder(RenderScript rs) {
-            mRS = rs;
-        }
-
-        public Builder setTextureMatrixEnable(boolean enable) {
-            mTextureMatrixEnable = enable;
-            return this;
-        }
-
-        public ProgramVertex create() {
-            int id = mRS.nProgramVertexCreate(mTextureMatrixEnable);
-            return new ProgramVertex(id, mRS);
-        }
-    }
-
     public static class ShaderBuilder extends BaseProgramBuilder {
         public ShaderBuilder(RenderScript rs) {
             super(rs);
@@ -93,6 +71,68 @@
         }
     }
 
+    public static class Builder extends ShaderBuilder {
+        boolean mTextureMatrixEnable;
+
+        public Builder(RenderScript rs, Element in, Element out) {
+            super(rs);
+        }
+        public Builder(RenderScript rs) {
+            super(rs);
+        }
+
+        public Builder setTextureMatrixEnable(boolean enable) {
+            mTextureMatrixEnable = enable;
+            return this;
+        }
+        static Type getConstantInputType(RenderScript rs) {
+            Element.Builder b = new Element.Builder(rs);
+            b.add(Element.MATRIX4X4(rs), "MV");
+            b.add(Element.MATRIX4X4(rs), "P");
+            b.add(Element.MATRIX4X4(rs), "TexMatrix");
+            b.add(Element.MATRIX4X4(rs), "MVP");
+
+            Type.Builder typeBuilder = new Type.Builder(rs, b.create());
+            typeBuilder.add(Dimension.X, 1);
+            return typeBuilder.create();
+        }
+
+        private void buildShaderString() {
+
+            mShader  = "//rs_shader_internal\n";
+            mShader += "varying vec4 varColor;\n";
+            mShader += "varying vec4 varTex0;\n";
+
+            mShader += "void main() {\n";
+            mShader += "  gl_Position = UNI_MVP * ATTRIB_position;\n";
+            mShader += "  gl_PointSize = 1.0;\n";
+
+            mShader += "  varColor = ATTRIB_color;\n";
+            if (mTextureMatrixEnable) {
+                mShader += "  varTex0 = UNI_TexMatrix * ATTRIB_texture0;\n";
+            } else {
+                mShader += "  varTex0 = ATTRIB_texture0;\n";
+            }
+            mShader += "}\n";
+        }
+
+        @Override
+        public ProgramVertex create() {
+            buildShaderString();
+
+            addConstant(getConstantInputType(mRS));
+
+            Element.Builder b = new Element.Builder(mRS);
+            b.add(Element.F32_4(mRS), "position");
+            b.add(Element.F32_4(mRS), "color");
+            b.add(Element.F32_3(mRS), "normal");
+            b.add(Element.F32_4(mRS), "texture0");
+            addInput(b.create());
+
+            return super.create();
+        }
+    }
+
 
 
     public static class MatrixAllocation {
@@ -105,9 +145,14 @@
         Matrix4f mTexture;
 
         public Allocation mAlloc;
+        private FieldPacker mIOBuffer;
 
         public MatrixAllocation(RenderScript rs) {
-            mAlloc = Allocation.createSized(rs, Element.createUser(rs, Element.DataType.FLOAT_32), 48);
+            Type constInputType = ProgramVertex.Builder.getConstantInputType(rs);
+            mAlloc = Allocation.createTyped(rs, constInputType);
+            int bufferSize = constInputType.getElement().getSizeBytes()*
+                             constInputType.getElementCount();
+            mIOBuffer = new FieldPacker(bufferSize);
             loadModelview(new Matrix4f());
             loadProjection(new Matrix4f());
             loadTexture(new Matrix4f());
@@ -118,24 +163,32 @@
             mAlloc = null;
         }
 
+        private void addToBuffer(int offset, Matrix4f m) {
+            mIOBuffer.reset(offset);
+            for(int i = 0; i < 16; i ++) {
+                mIOBuffer.addF32(m.mMat[i]);
+            }
+            mAlloc.data(mIOBuffer.getData());
+        }
+
         public void loadModelview(Matrix4f m) {
             mModel = m;
-            mAlloc.subData1D(MODELVIEW_OFFSET, 16, m.mMat);
+            addToBuffer(MODELVIEW_OFFSET*4, m);
         }
 
         public void loadProjection(Matrix4f m) {
             mProjection = m;
-            mAlloc.subData1D(PROJECTION_OFFSET, 16, m.mMat);
+            addToBuffer(PROJECTION_OFFSET*4, m);
         }
 
         public void loadTexture(Matrix4f m) {
             mTexture = m;
-            mAlloc.subData1D(TEXTURE_OFFSET, 16, m.mMat);
+            addToBuffer(TEXTURE_OFFSET*4, m);
         }
 
         public void setupOrthoWindow(int w, int h) {
             mProjection.loadOrtho(0,w, h,0, -1,1);
-            mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
+            addToBuffer(PROJECTION_OFFSET*4, mProjection);
         }
 
         public void setupOrthoNormalized(int w, int h) {
@@ -147,7 +200,7 @@
                 float aspect = ((float)h) / w;
                 mProjection.loadOrtho(-1,1, -aspect,aspect,  -1,1);
             }
-            mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
+            addToBuffer(PROJECTION_OFFSET*4, mProjection);
         }
 
         public void setupProjectionNormalized(int w, int h) {
@@ -173,7 +226,7 @@
             m1.loadMultiply(m1, m2);
 
             mProjection = m1;
-            mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
+            addToBuffer(PROJECTION_OFFSET*4, mProjection);
         }
 
     }