Shader changes to allow for more flexible constant binding.
Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
diff --git a/libs/rs/rsElement.cpp b/libs/rs/rsElement.cpp
index 0b7bb27..d0909c8 100644
--- a/libs/rs/rsElement.cpp
+++ b/libs/rs/rsElement.cpp
@@ -314,6 +314,11 @@
ElementState::ElementState()
{
+ const uint32_t initialCapacity = 32;
+ mBuilderElements.setCapacity(initialCapacity);
+ mBuilderNameStrings.setCapacity(initialCapacity);
+ mBuilderNameLengths.setCapacity(initialCapacity);
+ mBuilderArrays.setCapacity(initialCapacity);
}
ElementState::~ElementState()
@@ -321,6 +326,29 @@
rsAssert(!mElements.size());
}
+void ElementState::elementBuilderBegin() {
+ mBuilderElements.clear();
+ mBuilderNameStrings.clear();
+ mBuilderNameLengths.clear();
+ mBuilderArrays.clear();
+}
+
+void ElementState::elementBuilderAdd(const Element *e, const char *nameStr, uint32_t arraySize) {
+ mBuilderElements.push(e);
+ mBuilderNameStrings.push(nameStr);
+ mBuilderNameLengths.push(strlen(nameStr));
+ mBuilderArrays.push(arraySize);
+
+}
+
+const Element *ElementState::elementBuilderCreate(Context *rsc) {
+ return Element::create(rsc, mBuilderElements.size(),
+ &(mBuilderElements.editArray()[0]),
+ &(mBuilderNameStrings.editArray()[0]),
+ mBuilderNameLengths.editArray(),
+ mBuilderArrays.editArray());
+}
+
/////////////////////////////////////////
//