Fix default compute thread priority

bug 16651474

Compute inherited graphics default thread priority of Display.  This
was not intended.

Change-Id: I0dd9a230ce8ceba64e971b024cbe518927cd2550
diff --git a/rs/java/android/renderscript/RenderScript.java b/rs/java/android/renderscript/RenderScript.java
index fb8ae5d..4dd8faf 100644
--- a/rs/java/android/renderscript/RenderScript.java
+++ b/rs/java/android/renderscript/RenderScript.java
@@ -1042,8 +1042,10 @@
      * their priority to LOW to avoid starving forground processes.
      */
     public enum Priority {
-        LOW (Process.THREAD_PRIORITY_BACKGROUND + (5 * Process.THREAD_PRIORITY_LESS_FAVORABLE)),
-        NORMAL (Process.THREAD_PRIORITY_DISPLAY);
+        // These values used to represent official thread priority values
+        // now they are simply enums to be used by the runtime side
+        LOW (15),
+        NORMAL (-8);
 
         int mID;
         Priority(int id) {