Fix default compute thread priority
bug 16651474
Compute inherited graphics default thread priority of Display. This
was not intended.
Change-Id: I0dd9a230ce8ceba64e971b024cbe518927cd2550
diff --git a/rs/java/android/renderscript/RenderScript.java b/rs/java/android/renderscript/RenderScript.java
index fb8ae5d..4dd8faf 100644
--- a/rs/java/android/renderscript/RenderScript.java
+++ b/rs/java/android/renderscript/RenderScript.java
@@ -1042,8 +1042,10 @@
* their priority to LOW to avoid starving forground processes.
*/
public enum Priority {
- LOW (Process.THREAD_PRIORITY_BACKGROUND + (5 * Process.THREAD_PRIORITY_LESS_FAVORABLE)),
- NORMAL (Process.THREAD_PRIORITY_DISPLAY);
+ // These values used to represent official thread priority values
+ // now they are simply enums to be used by the runtime side
+ LOW (15),
+ NORMAL (-8);
int mID;
Priority(int id) {