Minor fix in SurfaceTexture
Change-Id: Ic859715becf3e6d5107bd8beb8c577034d00ec52
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index e558dfd..d64e311 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -141,7 +141,7 @@
// setFrameAvailableListener sets the listener object that will be notified
// when a new frame becomes available.
- void setFrameAvailableListener(const sp<FrameAvailableListener>& l);
+ void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
// getAllocator retrieves the binder object that must be referenced as long
// as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
@@ -345,7 +345,7 @@
uint32_t mNextTransform;
// mTexName is the name of the OpenGL texture to which streamed images will
- // be bound when updateTexImage is called. It is set at construction time
+ // be bound when updateTexImage is called. It is set at construction time
// changed with a call to setTexName.
const GLuint mTexName;
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 37e6d11..eef4a19 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -148,6 +148,11 @@
LOGV("SurfaceTexture::setBufferCount");
Mutex::Autolock lock(mMutex);
+ if (bufferCount > NUM_BUFFER_SLOTS) {
+ LOGE("setBufferCount: bufferCount larger than slots available");
+ return BAD_VALUE;
+ }
+
// Error out if the user has dequeued buffers
for (int i=0 ; i<mBufferCount ; i++) {
if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
@@ -208,7 +213,7 @@
uint32_t format, uint32_t usage) {
LOGV("SurfaceTexture::dequeueBuffer");
- if ((w && !h) || (!w & h)) {
+ if ((w && !h) || (!w && h)) {
LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
return BAD_VALUE;
}
@@ -704,10 +709,10 @@
}
void SurfaceTexture::setFrameAvailableListener(
- const sp<FrameAvailableListener>& l) {
+ const sp<FrameAvailableListener>& listener) {
LOGV("SurfaceTexture::setFrameAvailableListener");
Mutex::Autolock lock(mMutex);
- mFrameAvailableListener = l;
+ mFrameAvailableListener = listener;
}
sp<IBinder> SurfaceTexture::getAllocator() {