| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| |
| #include <GLES2/gl2.h> |
| |
| #include <utils/threads.h> |
| |
| #include "TextureCache.h" |
| #include "Properties.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Constructors/destructor |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| TextureCache::TextureCache(): |
| mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity), |
| mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)) { |
| char property[PROPERTY_VALUE_MAX]; |
| if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) { |
| LOGD(" Setting texture cache size to %sMB", property); |
| setMaxSize(MB(atof(property))); |
| } else { |
| LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE); |
| } |
| |
| init(); |
| } |
| |
| TextureCache::TextureCache(uint32_t maxByteSize): |
| mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity), |
| mSize(0), mMaxSize(maxByteSize) { |
| init(); |
| } |
| |
| TextureCache::~TextureCache() { |
| Mutex::Autolock _l(mLock); |
| mCache.clear(); |
| } |
| |
| void TextureCache::init() { |
| mCache.setOnEntryRemovedListener(this); |
| |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); |
| LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Size management |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| uint32_t TextureCache::getSize() { |
| Mutex::Autolock _l(mLock); |
| return mSize; |
| } |
| |
| uint32_t TextureCache::getMaxSize() { |
| Mutex::Autolock _l(mLock); |
| return mMaxSize; |
| } |
| |
| void TextureCache::setMaxSize(uint32_t maxSize) { |
| Mutex::Autolock _l(mLock); |
| mMaxSize = maxSize; |
| while (mSize > mMaxSize) { |
| mCache.removeOldest(); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Callbacks |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) { |
| // This will be called already locked |
| if (texture) { |
| mSize -= texture->bitmapSize; |
| glDeleteTextures(1, &texture->id); |
| delete texture; |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Caching |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| Texture* TextureCache::get(SkBitmap* bitmap) { |
| mLock.lock(); |
| Texture* texture = mCache.get(bitmap); |
| mLock.unlock(); |
| |
| if (!texture) { |
| if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) { |
| LOGW("Bitmap too large to be uploaded into a texture"); |
| return NULL; |
| } |
| |
| const uint32_t size = bitmap->rowBytes() * bitmap->height(); |
| // Don't even try to cache a bitmap that's bigger than the cache |
| if (size < mMaxSize) { |
| mLock.lock(); |
| while (mSize + size > mMaxSize) { |
| mCache.removeOldest(); |
| } |
| mLock.unlock(); |
| } |
| |
| texture = new Texture; |
| texture->bitmapSize = size; |
| generateTexture(bitmap, texture, false); |
| |
| if (size < mMaxSize) { |
| mLock.lock(); |
| mSize += size; |
| mCache.put(bitmap, texture); |
| mLock.unlock(); |
| } else { |
| texture->cleanup = true; |
| } |
| } else if (bitmap->getGenerationID() != texture->generation) { |
| generateTexture(bitmap, texture, true); |
| } |
| |
| return texture; |
| } |
| |
| void TextureCache::remove(SkBitmap* bitmap) { |
| Mutex::Autolock _l(mLock); |
| mCache.remove(bitmap); |
| } |
| |
| void TextureCache::clear() { |
| Mutex::Autolock _l(mLock); |
| mCache.clear(); |
| } |
| |
| void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) { |
| SkAutoLockPixels alp(*bitmap); |
| |
| if (!bitmap->readyToDraw()) { |
| LOGE("Cannot generate texture from bitmap"); |
| return; |
| } |
| |
| if (!regenerate) { |
| texture->generation = bitmap->getGenerationID(); |
| texture->width = bitmap->width(); |
| texture->height = bitmap->height(); |
| |
| glGenTextures(1, &texture->id); |
| } |
| |
| glBindTexture(GL_TEXTURE_2D, texture->id); |
| glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); |
| |
| switch (bitmap->getConfig()) { |
| case SkBitmap::kA8_Config: |
| texture->blend = true; |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height, 0, |
| GL_ALPHA, GL_UNSIGNED_BYTE, bitmap->getPixels()); |
| break; |
| case SkBitmap::kRGB_565_Config: |
| texture->blend = false; |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, 0, |
| GL_RGB, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); |
| break; |
| case SkBitmap::kARGB_8888_Config: |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels()); |
| // Do this after calling getPixels() to make sure Skia's deferred |
| // decoding happened |
| texture->blend = !bitmap->isOpaque(); |
| break; |
| default: |
| LOGW("Unsupported bitmap config"); |
| break; |
| } |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |