| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "PointerController" |
| |
| //#define LOG_NDEBUG 0 |
| |
| // Log debug messages about pointer updates |
| #define DEBUG_POINTER_UPDATES 0 |
| |
| #include "PointerController.h" |
| |
| #include <cutils/log.h> |
| |
| #include <SkBitmap.h> |
| #include <SkCanvas.h> |
| #include <SkColor.h> |
| #include <SkPaint.h> |
| #include <SkXfermode.h> |
| |
| namespace android { |
| |
| // --- PointerController --- |
| |
| // Time to wait before starting the fade when the pointer is inactive. |
| static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds |
| static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds |
| |
| // Time to wait between animation frames. |
| static const nsecs_t ANIMATION_FRAME_INTERVAL = 1000000000LL / 60; |
| |
| // Time to spend fading out the spot completely. |
| static const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms |
| |
| // Time to spend fading out the pointer completely. |
| static const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms |
| |
| |
| // --- PointerController --- |
| |
| PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy, |
| const sp<Looper>& looper, const sp<SpriteController>& spriteController) : |
| mPolicy(policy), mLooper(looper), mSpriteController(spriteController) { |
| mHandler = new WeakMessageHandler(this); |
| |
| AutoMutex _l(mLock); |
| |
| mLocked.animationPending = false; |
| |
| mLocked.displayWidth = -1; |
| mLocked.displayHeight = -1; |
| mLocked.displayOrientation = DISPLAY_ORIENTATION_0; |
| |
| mLocked.presentation = PRESENTATION_POINTER; |
| mLocked.presentationChanged = false; |
| |
| mLocked.inactivityTimeout = INACTIVITY_TIMEOUT_NORMAL; |
| |
| mLocked.pointerFadeDirection = 0; |
| mLocked.pointerX = 0; |
| mLocked.pointerY = 0; |
| mLocked.pointerAlpha = 0.0f; // pointer is initially faded |
| mLocked.pointerSprite = mSpriteController->createSprite(); |
| mLocked.pointerIconChanged = false; |
| |
| mLocked.buttonState = 0; |
| |
| loadResources(); |
| } |
| |
| PointerController::~PointerController() { |
| mLooper->removeMessages(mHandler); |
| |
| AutoMutex _l(mLock); |
| |
| mLocked.pointerSprite.clear(); |
| |
| for (size_t i = 0; i < mLocked.spots.size(); i++) { |
| delete mLocked.spots.itemAt(i); |
| } |
| mLocked.spots.clear(); |
| mLocked.recycledSprites.clear(); |
| } |
| |
| bool PointerController::getBounds(float* outMinX, float* outMinY, |
| float* outMaxX, float* outMaxY) const { |
| AutoMutex _l(mLock); |
| |
| return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY); |
| } |
| |
| bool PointerController::getBoundsLocked(float* outMinX, float* outMinY, |
| float* outMaxX, float* outMaxY) const { |
| if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) { |
| return false; |
| } |
| |
| *outMinX = 0; |
| *outMinY = 0; |
| switch (mLocked.displayOrientation) { |
| case DISPLAY_ORIENTATION_90: |
| case DISPLAY_ORIENTATION_270: |
| *outMaxX = mLocked.displayHeight - 1; |
| *outMaxY = mLocked.displayWidth - 1; |
| break; |
| default: |
| *outMaxX = mLocked.displayWidth - 1; |
| *outMaxY = mLocked.displayHeight - 1; |
| break; |
| } |
| return true; |
| } |
| |
| void PointerController::move(float deltaX, float deltaY) { |
| #if DEBUG_POINTER_UPDATES |
| LOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY); |
| #endif |
| if (deltaX == 0.0f && deltaY == 0.0f) { |
| return; |
| } |
| |
| AutoMutex _l(mLock); |
| |
| setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); |
| } |
| |
| void PointerController::setButtonState(uint32_t buttonState) { |
| #if DEBUG_POINTER_UPDATES |
| LOGD("Set button state 0x%08x", buttonState); |
| #endif |
| AutoMutex _l(mLock); |
| |
| if (mLocked.buttonState != buttonState) { |
| mLocked.buttonState = buttonState; |
| } |
| } |
| |
| uint32_t PointerController::getButtonState() const { |
| AutoMutex _l(mLock); |
| |
| return mLocked.buttonState; |
| } |
| |
| void PointerController::setPosition(float x, float y) { |
| #if DEBUG_POINTER_UPDATES |
| LOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y); |
| #endif |
| AutoMutex _l(mLock); |
| |
| setPositionLocked(x, y); |
| } |
| |
| void PointerController::setPositionLocked(float x, float y) { |
| float minX, minY, maxX, maxY; |
| if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { |
| if (x <= minX) { |
| mLocked.pointerX = minX; |
| } else if (x >= maxX) { |
| mLocked.pointerX = maxX; |
| } else { |
| mLocked.pointerX = x; |
| } |
| if (y <= minY) { |
| mLocked.pointerY = minY; |
| } else if (y >= maxY) { |
| mLocked.pointerY = maxY; |
| } else { |
| mLocked.pointerY = y; |
| } |
| updatePointerLocked(); |
| } |
| } |
| |
| void PointerController::getPosition(float* outX, float* outY) const { |
| AutoMutex _l(mLock); |
| |
| *outX = mLocked.pointerX; |
| *outY = mLocked.pointerY; |
| } |
| |
| void PointerController::fade(Transition transition) { |
| AutoMutex _l(mLock); |
| |
| // Remove the inactivity timeout, since we are fading now. |
| removeInactivityTimeoutLocked(); |
| |
| // Start fading. |
| if (transition == TRANSITION_IMMEDIATE) { |
| mLocked.pointerFadeDirection = 0; |
| mLocked.pointerAlpha = 0.0f; |
| updatePointerLocked(); |
| } else { |
| mLocked.pointerFadeDirection = -1; |
| startAnimationLocked(); |
| } |
| } |
| |
| void PointerController::unfade(Transition transition) { |
| AutoMutex _l(mLock); |
| |
| // Always reset the inactivity timer. |
| resetInactivityTimeoutLocked(); |
| |
| // Start unfading. |
| if (transition == TRANSITION_IMMEDIATE) { |
| mLocked.pointerFadeDirection = 0; |
| mLocked.pointerAlpha = 1.0f; |
| updatePointerLocked(); |
| } else { |
| mLocked.pointerFadeDirection = 1; |
| startAnimationLocked(); |
| } |
| } |
| |
| void PointerController::setPresentation(Presentation presentation) { |
| AutoMutex _l(mLock); |
| |
| if (mLocked.presentation != presentation) { |
| mLocked.presentation = presentation; |
| mLocked.presentationChanged = true; |
| |
| if (presentation != PRESENTATION_SPOT) { |
| fadeOutAndReleaseAllSpotsLocked(); |
| } |
| |
| updatePointerLocked(); |
| } |
| } |
| |
| void PointerController::setSpots(SpotGesture spotGesture, |
| const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, BitSet32 spotIdBits) { |
| #if DEBUG_POINTER_UPDATES |
| LOGD("setSpots: spotGesture=%d", spotGesture); |
| for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) { |
| uint32_t id = idBits.firstMarkedBit(); |
| idBits.clearBit(id); |
| const PointerCoords& c = spotCoords[spotIdToIndex[id]]; |
| LOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id, |
| c.getAxisValue(AMOTION_EVENT_AXIS_X), |
| c.getAxisValue(AMOTION_EVENT_AXIS_Y), |
| c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE)); |
| } |
| #endif |
| |
| AutoMutex _l(mLock); |
| |
| mSpriteController->openTransaction(); |
| |
| // Add or move spots for fingers that are down. |
| for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) { |
| uint32_t id = idBits.firstMarkedBit(); |
| idBits.clearBit(id); |
| |
| const PointerCoords& c = spotCoords[spotIdToIndex[id]]; |
| const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0 |
| ? mResources.spotTouch : mResources.spotHover; |
| float x = c.getAxisValue(AMOTION_EVENT_AXIS_X); |
| float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y); |
| |
| Spot* spot = getSpotLocked(id); |
| if (!spot) { |
| spot = createAndAddSpotLocked(id); |
| } |
| |
| spot->updateSprite(&icon, x, y); |
| } |
| |
| // Remove spots for fingers that went up. |
| for (size_t i = 0; i < mLocked.spots.size(); i++) { |
| Spot* spot = mLocked.spots.itemAt(i); |
| if (spot->id != Spot::INVALID_ID |
| && !spotIdBits.hasBit(spot->id)) { |
| fadeOutAndReleaseSpotLocked(spot); |
| } |
| } |
| |
| mSpriteController->closeTransaction(); |
| } |
| |
| void PointerController::clearSpots() { |
| #if DEBUG_POINTER_UPDATES |
| LOGD("clearSpots"); |
| #endif |
| |
| AutoMutex _l(mLock); |
| |
| fadeOutAndReleaseAllSpotsLocked(); |
| } |
| |
| void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) { |
| AutoMutex _l(mLock); |
| |
| if (mLocked.inactivityTimeout != inactivityTimeout) { |
| mLocked.inactivityTimeout = inactivityTimeout; |
| resetInactivityTimeoutLocked(); |
| } |
| } |
| |
| void PointerController::setDisplaySize(int32_t width, int32_t height) { |
| AutoMutex _l(mLock); |
| |
| if (mLocked.displayWidth != width || mLocked.displayHeight != height) { |
| mLocked.displayWidth = width; |
| mLocked.displayHeight = height; |
| |
| float minX, minY, maxX, maxY; |
| if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { |
| mLocked.pointerX = (minX + maxX) * 0.5f; |
| mLocked.pointerY = (minY + maxY) * 0.5f; |
| } else { |
| mLocked.pointerX = 0; |
| mLocked.pointerY = 0; |
| } |
| |
| fadeOutAndReleaseAllSpotsLocked(); |
| updatePointerLocked(); |
| } |
| } |
| |
| void PointerController::setDisplayOrientation(int32_t orientation) { |
| AutoMutex _l(mLock); |
| |
| if (mLocked.displayOrientation != orientation) { |
| // Apply offsets to convert from the pixel top-left corner position to the pixel center. |
| // This creates an invariant frame of reference that we can easily rotate when |
| // taking into account that the pointer may be located at fractional pixel offsets. |
| float x = mLocked.pointerX + 0.5f; |
| float y = mLocked.pointerY + 0.5f; |
| float temp; |
| |
| // Undo the previous rotation. |
| switch (mLocked.displayOrientation) { |
| case DISPLAY_ORIENTATION_90: |
| temp = x; |
| x = mLocked.displayWidth - y; |
| y = temp; |
| break; |
| case DISPLAY_ORIENTATION_180: |
| x = mLocked.displayWidth - x; |
| y = mLocked.displayHeight - y; |
| break; |
| case DISPLAY_ORIENTATION_270: |
| temp = x; |
| x = y; |
| y = mLocked.displayHeight - temp; |
| break; |
| } |
| |
| // Perform the new rotation. |
| switch (orientation) { |
| case DISPLAY_ORIENTATION_90: |
| temp = x; |
| x = y; |
| y = mLocked.displayWidth - temp; |
| break; |
| case DISPLAY_ORIENTATION_180: |
| x = mLocked.displayWidth - x; |
| y = mLocked.displayHeight - y; |
| break; |
| case DISPLAY_ORIENTATION_270: |
| temp = x; |
| x = mLocked.displayHeight - y; |
| y = temp; |
| break; |
| } |
| |
| // Apply offsets to convert from the pixel center to the pixel top-left corner position |
| // and save the results. |
| mLocked.pointerX = x - 0.5f; |
| mLocked.pointerY = y - 0.5f; |
| mLocked.displayOrientation = orientation; |
| |
| updatePointerLocked(); |
| } |
| } |
| |
| void PointerController::setPointerIcon(const SpriteIcon& icon) { |
| AutoMutex _l(mLock); |
| |
| mLocked.pointerIcon = icon.copy(); |
| mLocked.pointerIconChanged = true; |
| |
| updatePointerLocked(); |
| } |
| |
| void PointerController::handleMessage(const Message& message) { |
| switch (message.what) { |
| case MSG_ANIMATE: |
| doAnimate(); |
| break; |
| case MSG_INACTIVITY_TIMEOUT: |
| doInactivityTimeout(); |
| break; |
| } |
| } |
| |
| void PointerController::doAnimate() { |
| AutoMutex _l(mLock); |
| |
| bool keepAnimating = false; |
| mLocked.animationPending = false; |
| nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.animationTime; |
| |
| // Animate pointer fade. |
| if (mLocked.pointerFadeDirection < 0) { |
| mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION; |
| if (mLocked.pointerAlpha <= 0.0f) { |
| mLocked.pointerAlpha = 0.0f; |
| mLocked.pointerFadeDirection = 0; |
| } else { |
| keepAnimating = true; |
| } |
| updatePointerLocked(); |
| } else if (mLocked.pointerFadeDirection > 0) { |
| mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION; |
| if (mLocked.pointerAlpha >= 1.0f) { |
| mLocked.pointerAlpha = 1.0f; |
| mLocked.pointerFadeDirection = 0; |
| } else { |
| keepAnimating = true; |
| } |
| updatePointerLocked(); |
| } |
| |
| // Animate spots that are fading out and being removed. |
| for (size_t i = 0; i < mLocked.spots.size(); i++) { |
| Spot* spot = mLocked.spots.itemAt(i); |
| if (spot->id == Spot::INVALID_ID) { |
| spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION; |
| if (spot->alpha <= 0) { |
| mLocked.spots.removeAt(i--); |
| releaseSpotLocked(spot); |
| } else { |
| spot->sprite->setAlpha(spot->alpha); |
| keepAnimating = true; |
| } |
| } |
| } |
| |
| if (keepAnimating) { |
| startAnimationLocked(); |
| } |
| } |
| |
| void PointerController::doInactivityTimeout() { |
| fade(TRANSITION_GRADUAL); |
| } |
| |
| void PointerController::startAnimationLocked() { |
| if (!mLocked.animationPending) { |
| mLocked.animationPending = true; |
| mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| mLooper->sendMessageDelayed(ANIMATION_FRAME_INTERVAL, mHandler, Message(MSG_ANIMATE)); |
| } |
| } |
| |
| void PointerController::resetInactivityTimeoutLocked() { |
| mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT); |
| |
| nsecs_t timeout = mLocked.inactivityTimeout == INACTIVITY_TIMEOUT_SHORT |
| ? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT : INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL; |
| mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT); |
| } |
| |
| void PointerController::removeInactivityTimeoutLocked() { |
| mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT); |
| } |
| |
| void PointerController::updatePointerLocked() { |
| mSpriteController->openTransaction(); |
| |
| mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER); |
| mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY); |
| |
| if (mLocked.pointerAlpha > 0) { |
| mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha); |
| mLocked.pointerSprite->setVisible(true); |
| } else { |
| mLocked.pointerSprite->setVisible(false); |
| } |
| |
| if (mLocked.pointerIconChanged || mLocked.presentationChanged) { |
| mLocked.pointerSprite->setIcon(mLocked.presentation == PRESENTATION_POINTER |
| ? mLocked.pointerIcon : mResources.spotAnchor); |
| mLocked.pointerIconChanged = false; |
| mLocked.presentationChanged = false; |
| } |
| |
| mSpriteController->closeTransaction(); |
| } |
| |
| PointerController::Spot* PointerController::getSpotLocked(uint32_t id) { |
| for (size_t i = 0; i < mLocked.spots.size(); i++) { |
| Spot* spot = mLocked.spots.itemAt(i); |
| if (spot->id == id) { |
| return spot; |
| } |
| } |
| return NULL; |
| } |
| |
| PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) { |
| // Remove spots until we have fewer than MAX_SPOTS remaining. |
| while (mLocked.spots.size() >= MAX_SPOTS) { |
| Spot* spot = removeFirstFadingSpotLocked(); |
| if (!spot) { |
| spot = mLocked.spots.itemAt(0); |
| mLocked.spots.removeAt(0); |
| } |
| releaseSpotLocked(spot); |
| } |
| |
| // Obtain a sprite from the recycled pool. |
| sp<Sprite> sprite; |
| if (! mLocked.recycledSprites.isEmpty()) { |
| sprite = mLocked.recycledSprites.top(); |
| mLocked.recycledSprites.pop(); |
| } else { |
| sprite = mSpriteController->createSprite(); |
| } |
| |
| // Return the new spot. |
| Spot* spot = new Spot(id, sprite); |
| mLocked.spots.push(spot); |
| return spot; |
| } |
| |
| PointerController::Spot* PointerController::removeFirstFadingSpotLocked() { |
| for (size_t i = 0; i < mLocked.spots.size(); i++) { |
| Spot* spot = mLocked.spots.itemAt(i); |
| if (spot->id == Spot::INVALID_ID) { |
| mLocked.spots.removeAt(i); |
| return spot; |
| } |
| } |
| return NULL; |
| } |
| |
| void PointerController::releaseSpotLocked(Spot* spot) { |
| spot->sprite->clearIcon(); |
| |
| if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) { |
| mLocked.recycledSprites.push(spot->sprite); |
| } |
| |
| delete spot; |
| } |
| |
| void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) { |
| if (spot->id != Spot::INVALID_ID) { |
| spot->id = Spot::INVALID_ID; |
| startAnimationLocked(); |
| } |
| } |
| |
| void PointerController::fadeOutAndReleaseAllSpotsLocked() { |
| for (size_t i = 0; i < mLocked.spots.size(); i++) { |
| Spot* spot = mLocked.spots.itemAt(i); |
| fadeOutAndReleaseSpotLocked(spot); |
| } |
| } |
| |
| void PointerController::loadResources() { |
| mPolicy->loadPointerResources(&mResources); |
| } |
| |
| |
| // --- PointerController::Spot --- |
| |
| void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) { |
| sprite->setLayer(Sprite::BASE_LAYER_SPOT + id); |
| sprite->setAlpha(alpha); |
| sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale)); |
| sprite->setPosition(x, y); |
| |
| this->x = x; |
| this->y = y; |
| |
| if (icon != lastIcon) { |
| lastIcon = icon; |
| if (icon) { |
| sprite->setIcon(*icon); |
| sprite->setVisible(true); |
| } else { |
| sprite->setVisible(false); |
| } |
| } |
| } |
| |
| } // namespace android |