Add support for Float64 (double) to RenderScript.
Change-Id: Iad1c4adadf657a46aa38a3fad7813927e643e29d
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java
index 1312036..159e070 100644
--- a/graphics/java/android/renderscript/RenderScript.java
+++ b/graphics/java/android/renderscript/RenderScript.java
@@ -358,6 +358,10 @@
synchronized void nScriptSetVarF(int id, int slot, float val) {
rsnScriptSetVarF(mContext, id, slot, val);
}
+ native void rsnScriptSetVarD(int con, int id, int slot, double val);
+ synchronized void nScriptSetVarD(int id, int slot, double val) {
+ rsnScriptSetVarD(mContext, id, slot, val);
+ }
native void rsnScriptSetVarV(int con, int id, int slot, byte[] val);
synchronized void nScriptSetVarV(int id, int slot, byte[] val) {
rsnScriptSetVarV(mContext, id, slot, val);
diff --git a/graphics/java/android/renderscript/Script.java b/graphics/java/android/renderscript/Script.java
index 19c444c..8772c4c 100644
--- a/graphics/java/android/renderscript/Script.java
+++ b/graphics/java/android/renderscript/Script.java
@@ -72,6 +72,10 @@
mRS.nScriptSetVarF(mID, index, v);
}
+ public void setVar(int index, double v) {
+ mRS.nScriptSetVarD(mID, index, v);
+ }
+
public void setVar(int index, int v) {
mRS.nScriptSetVarI(mID, index, v);
}