| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <math.h> |
| |
| #include <cutils/properties.h> |
| |
| #include <utils/RefBase.h> |
| #include <utils/Log.h> |
| |
| #include <ui/PixelFormat.h> |
| #include <ui/FramebufferNativeWindow.h> |
| |
| #include <GLES/gl.h> |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include <pixelflinger/pixelflinger.h> |
| |
| #include "DisplayHardware/DisplayHardware.h" |
| |
| #include <hardware/gralloc.h> |
| |
| #include "GLExtensions.h" |
| #include "HWComposer.h" |
| #include "SurfaceFlinger.h" |
| |
| using namespace android; |
| |
| |
| static __attribute__((noinline)) |
| void checkGLErrors() |
| { |
| do { |
| // there could be more than one error flag |
| GLenum error = glGetError(); |
| if (error == GL_NO_ERROR) |
| break; |
| ALOGE("GL error 0x%04x", int(error)); |
| } while(true); |
| } |
| |
| static __attribute__((noinline)) |
| void checkEGLErrors(const char* token) |
| { |
| struct EGLUtils { |
| static const char *strerror(EGLint err) { |
| switch (err){ |
| case EGL_SUCCESS: return "EGL_SUCCESS"; |
| case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED"; |
| case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS"; |
| case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC"; |
| case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE"; |
| case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG"; |
| case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT"; |
| case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE"; |
| case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY"; |
| case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; |
| case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP"; |
| case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW"; |
| case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER"; |
| case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE"; |
| case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST"; |
| default: return "UNKNOWN"; |
| } |
| } |
| }; |
| |
| EGLint error = eglGetError(); |
| if (error && error != EGL_SUCCESS) { |
| ALOGE("%s: EGL error 0x%04x (%s)", |
| token, int(error), EGLUtils::strerror(error)); |
| } |
| } |
| |
| /* |
| * Initialize the display to the specified values. |
| * |
| */ |
| |
| DisplayHardware::DisplayHardware( |
| const sp<SurfaceFlinger>& flinger, |
| uint32_t dpy) |
| : DisplayHardwareBase(flinger, dpy), |
| mFlinger(flinger), mFlags(0), mHwc(0) |
| { |
| init(dpy); |
| } |
| |
| DisplayHardware::~DisplayHardware() |
| { |
| fini(); |
| } |
| |
| float DisplayHardware::getDpiX() const { return mDpiX; } |
| float DisplayHardware::getDpiY() const { return mDpiY; } |
| float DisplayHardware::getDensity() const { return mDensity; } |
| float DisplayHardware::getRefreshRate() const { return mRefreshRate; } |
| int DisplayHardware::getWidth() const { return mWidth; } |
| int DisplayHardware::getHeight() const { return mHeight; } |
| PixelFormat DisplayHardware::getFormat() const { return mFormat; } |
| uint32_t DisplayHardware::getMaxTextureSize() const { return mMaxTextureSize; } |
| |
| uint32_t DisplayHardware::getMaxViewportDims() const { |
| return mMaxViewportDims[0] < mMaxViewportDims[1] ? |
| mMaxViewportDims[0] : mMaxViewportDims[1]; |
| } |
| |
| static status_t selectConfigForPixelFormat( |
| EGLDisplay dpy, |
| EGLint const* attrs, |
| PixelFormat format, |
| EGLConfig* outConfig) |
| { |
| EGLConfig config = NULL; |
| EGLint numConfigs = -1, n=0; |
| eglGetConfigs(dpy, NULL, 0, &numConfigs); |
| EGLConfig* const configs = new EGLConfig[numConfigs]; |
| eglChooseConfig(dpy, attrs, configs, numConfigs, &n); |
| for (int i=0 ; i<n ; i++) { |
| EGLint nativeVisualId = 0; |
| eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); |
| if (nativeVisualId>0 && format == nativeVisualId) { |
| *outConfig = configs[i]; |
| delete [] configs; |
| return NO_ERROR; |
| } |
| } |
| delete [] configs; |
| return NAME_NOT_FOUND; |
| } |
| |
| |
| void DisplayHardware::init(uint32_t dpy) |
| { |
| mNativeWindow = new FramebufferNativeWindow(); |
| framebuffer_device_t const * fbDev = mNativeWindow->getDevice(); |
| if (!fbDev) { |
| ALOGE("Display subsystem failed to initialize. check logs. exiting..."); |
| exit(0); |
| } |
| |
| int format; |
| ANativeWindow const * const window = mNativeWindow.get(); |
| window->query(window, NATIVE_WINDOW_FORMAT, &format); |
| mDpiX = mNativeWindow->xdpi; |
| mDpiY = mNativeWindow->ydpi; |
| mRefreshRate = fbDev->fps; |
| mNextFakeVSync = 0; |
| |
| |
| /* FIXME: this is a temporary HACK until we are able to report the refresh rate |
| * properly from the HAL. The WindowManagerService now relies on this value. |
| */ |
| #ifndef REFRESH_RATE |
| mRefreshRate = fbDev->fps; |
| #else |
| mRefreshRate = REFRESH_RATE; |
| #warning "refresh rate set via makefile to REFRESH_RATE" |
| #endif |
| |
| mRefreshPeriod = nsecs_t(1e9 / mRefreshRate); |
| |
| EGLint w, h, dummy; |
| EGLint numConfigs=0; |
| EGLSurface surface; |
| EGLContext context; |
| EGLBoolean result; |
| status_t err; |
| |
| // initialize EGL |
| EGLint attribs[] = { |
| EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
| EGL_NONE, 0, |
| EGL_NONE |
| }; |
| |
| // debug: disable h/w rendering |
| char property[PROPERTY_VALUE_MAX]; |
| if (property_get("debug.sf.hw", property, NULL) > 0) { |
| if (atoi(property) == 0) { |
| ALOGW("H/W composition disabled"); |
| attribs[2] = EGL_CONFIG_CAVEAT; |
| attribs[3] = EGL_SLOW_CONFIG; |
| } |
| } |
| |
| // TODO: all the extensions below should be queried through |
| // eglGetProcAddress(). |
| |
| EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| eglInitialize(display, NULL, NULL); |
| eglGetConfigs(display, NULL, 0, &numConfigs); |
| |
| EGLConfig config = NULL; |
| err = selectConfigForPixelFormat(display, attribs, format, &config); |
| ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); |
| |
| EGLint r,g,b,a; |
| eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); |
| eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); |
| eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); |
| eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); |
| |
| if (mNativeWindow->isUpdateOnDemand()) { |
| mFlags |= PARTIAL_UPDATES; |
| } |
| |
| if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { |
| if (dummy == EGL_SLOW_CONFIG) |
| mFlags |= SLOW_CONFIG; |
| } |
| |
| /* |
| * Create our main surface |
| */ |
| |
| surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL); |
| eglQuerySurface(display, surface, EGL_WIDTH, &mWidth); |
| eglQuerySurface(display, surface, EGL_HEIGHT, &mHeight); |
| |
| if (mFlags & PARTIAL_UPDATES) { |
| // if we have partial updates, we definitely don't need to |
| // preserve the backbuffer, which may be costly. |
| eglSurfaceAttrib(display, surface, |
| EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED); |
| } |
| |
| if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) { |
| if (dummy == EGL_BUFFER_PRESERVED) { |
| mFlags |= BUFFER_PRESERVED; |
| } |
| } |
| |
| /* Read density from build-specific ro.sf.lcd_density property |
| * except if it is overridden by qemu.sf.lcd_density. |
| */ |
| if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) { |
| if (property_get("ro.sf.lcd_density", property, NULL) <= 0) { |
| ALOGW("ro.sf.lcd_density not defined, using 160 dpi by default."); |
| strcpy(property, "160"); |
| } |
| } else { |
| /* for the emulator case, reset the dpi values too */ |
| mDpiX = mDpiY = atoi(property); |
| } |
| mDensity = atoi(property) * (1.0f/160.0f); |
| |
| |
| /* |
| * Create our OpenGL ES context |
| */ |
| |
| |
| EGLint contextAttributes[] = { |
| #ifdef EGL_IMG_context_priority |
| #ifdef HAS_CONTEXT_PRIORITY |
| #warning "using EGL_IMG_context_priority" |
| EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, |
| #endif |
| #endif |
| EGL_NONE, EGL_NONE |
| }; |
| context = eglCreateContext(display, config, NULL, contextAttributes); |
| |
| mDisplay = display; |
| mConfig = config; |
| mSurface = surface; |
| mContext = context; |
| mFormat = fbDev->format; |
| mPageFlipCount = 0; |
| |
| /* |
| * Gather OpenGL ES extensions |
| */ |
| |
| result = eglMakeCurrent(display, surface, surface, context); |
| if (!result) { |
| ALOGE("Couldn't create a working GLES context. check logs. exiting..."); |
| exit(0); |
| } |
| |
| GLExtensions& extensions(GLExtensions::getInstance()); |
| extensions.initWithGLStrings( |
| glGetString(GL_VENDOR), |
| glGetString(GL_RENDERER), |
| glGetString(GL_VERSION), |
| glGetString(GL_EXTENSIONS), |
| eglQueryString(display, EGL_VENDOR), |
| eglQueryString(display, EGL_VERSION), |
| eglQueryString(display, EGL_EXTENSIONS)); |
| |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); |
| glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); |
| |
| ALOGI("EGL informations:"); |
| ALOGI("# of configs : %d", numConfigs); |
| ALOGI("vendor : %s", extensions.getEglVendor()); |
| ALOGI("version : %s", extensions.getEglVersion()); |
| ALOGI("extensions: %s", extensions.getEglExtension()); |
| ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); |
| ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); |
| |
| ALOGI("OpenGL informations:"); |
| ALOGI("vendor : %s", extensions.getVendor()); |
| ALOGI("renderer : %s", extensions.getRenderer()); |
| ALOGI("version : %s", extensions.getVersion()); |
| ALOGI("extensions: %s", extensions.getExtension()); |
| ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); |
| ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); |
| ALOGI("flags = %08x", mFlags); |
| |
| // Unbind the context from this thread |
| eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| |
| |
| // initialize the H/W composer |
| mHwc = new HWComposer(mFlinger); |
| if (mHwc->initCheck() == NO_ERROR) { |
| mHwc->setFrameBuffer(mDisplay, mSurface); |
| } |
| } |
| |
| HWComposer& DisplayHardware::getHwComposer() const { |
| return *mHwc; |
| } |
| |
| /* |
| * Clean up. Throw out our local state. |
| * |
| * (It's entirely possible we'll never get here, since this is meant |
| * for real hardware, which doesn't restart.) |
| */ |
| |
| void DisplayHardware::fini() |
| { |
| eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| eglTerminate(mDisplay); |
| } |
| |
| void DisplayHardware::releaseScreen() const |
| { |
| DisplayHardwareBase::releaseScreen(); |
| if (mHwc->initCheck() == NO_ERROR) { |
| mHwc->release(); |
| } |
| } |
| |
| void DisplayHardware::acquireScreen() const |
| { |
| DisplayHardwareBase::acquireScreen(); |
| } |
| |
| uint32_t DisplayHardware::getPageFlipCount() const { |
| return mPageFlipCount; |
| } |
| |
| // this needs to be thread safe |
| nsecs_t DisplayHardware::waitForRefresh() const { |
| nsecs_t timestamp; |
| if (mVSync.wait(×tamp) < 0) { |
| // vsync not supported! |
| usleep( getDelayToNextVSyncUs(×tamp) ); |
| } |
| mLastHwVSync = timestamp; // FIXME: Not thread safe |
| return timestamp; |
| } |
| |
| nsecs_t DisplayHardware::getRefreshTimestamp() const { |
| // this returns the last refresh timestamp. |
| // if the last one is not available, we estimate it based on |
| // the refresh period and whatever closest timestamp we have. |
| nsecs_t now = systemTime(); |
| return now - ((now - mLastHwVSync) % mRefreshPeriod); |
| } |
| |
| nsecs_t DisplayHardware::getRefreshPeriod() const { |
| return mRefreshPeriod; |
| } |
| |
| int32_t DisplayHardware::getDelayToNextVSyncUs(nsecs_t* timestamp) const { |
| Mutex::Autolock _l(mFakeVSyncMutex); |
| const nsecs_t period = mRefreshPeriod; |
| const nsecs_t now = systemTime(CLOCK_MONOTONIC); |
| nsecs_t next_vsync = mNextFakeVSync; |
| nsecs_t sleep = next_vsync - now; |
| if (sleep < 0) { |
| // we missed, find where the next vsync should be |
| sleep = (period - ((now - next_vsync) % period)); |
| next_vsync = now + sleep; |
| } |
| mNextFakeVSync = next_vsync + period; |
| timestamp[0] = next_vsync; |
| |
| // round to next microsecond |
| int32_t sleep_us = (sleep + 999LL) / 1000LL; |
| |
| // guaranteed to be > 0 |
| return sleep_us; |
| } |
| |
| status_t DisplayHardware::compositionComplete() const { |
| return mNativeWindow->compositionComplete(); |
| } |
| |
| void DisplayHardware::flip(const Region& dirty) const |
| { |
| checkGLErrors(); |
| |
| EGLDisplay dpy = mDisplay; |
| EGLSurface surface = mSurface; |
| |
| #ifdef EGL_ANDROID_swap_rectangle |
| if (mFlags & SWAP_RECTANGLE) { |
| const Region newDirty(dirty.intersect(bounds())); |
| const Rect b(newDirty.getBounds()); |
| eglSetSwapRectangleANDROID(dpy, surface, |
| b.left, b.top, b.width(), b.height()); |
| } |
| #endif |
| |
| if (mFlags & PARTIAL_UPDATES) { |
| mNativeWindow->setUpdateRectangle(dirty.getBounds()); |
| } |
| |
| mPageFlipCount++; |
| |
| if (mHwc->initCheck() == NO_ERROR) { |
| mHwc->commit(); |
| } else { |
| eglSwapBuffers(dpy, surface); |
| } |
| checkEGLErrors("eglSwapBuffers"); |
| |
| // for debugging |
| //glClearColor(1,0,0,0); |
| //glClear(GL_COLOR_BUFFER_BIT); |
| } |
| |
| uint32_t DisplayHardware::getFlags() const |
| { |
| return mFlags; |
| } |
| |
| void DisplayHardware::makeCurrent() const |
| { |
| eglMakeCurrent(mDisplay, mSurface, mSurface, mContext); |
| } |
| |
| void DisplayHardware::dump(String8& res) const |
| { |
| mNativeWindow->dump(res); |
| } |