Make updateSurface non-blocking

Bug: 30442298

We already do this for initialize(), fix
it so that update() is parallel with the
UI thread as well.

Shaves ~7ms off of the 99th percentile on
NotificationShade open & close

Change-Id: I1791df495453fb9e1e12362c68e3d20e837e62be
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index fb1c896..a734401 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -158,7 +158,7 @@
     SETUP_TASK(updateSurface);
     args->context = mContext;
     args->surface = surface.get();
-    postAndWait(task);
+    post(task);
 }
 
 CREATE_BRIDGE2(pauseSurface, CanvasContext* context, Surface* surface) {