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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Properties.h"
#include "Debug.h"
#include <cutils/compiler.h>
#include <cutils/log.h>
#include <cutils/properties.h>
#include <algorithm>
#include <cstdlib>
namespace android {
namespace uirenderer {
bool Properties::drawDeferDisabled = false;
bool Properties::drawReorderDisabled = false;
bool Properties::debugLayersUpdates = false;
bool Properties::debugOverdraw = false;
bool Properties::showDirtyRegions = false;
bool Properties::skipEmptyFrames = true;
bool Properties::useBufferAge = true;
bool Properties::enablePartialUpdates = true;
float Properties::textGamma = DEFAULT_TEXT_GAMMA;
int Properties::fboCacheSize = DEFAULT_FBO_CACHE_SIZE;
int Properties::gradientCacheSize = MB(DEFAULT_GRADIENT_CACHE_SIZE);
int Properties::layerPoolSize = MB(DEFAULT_LAYER_CACHE_SIZE);
int Properties::patchCacheSize = KB(DEFAULT_PATCH_CACHE_SIZE);
int Properties::pathCacheSize = MB(DEFAULT_PATH_CACHE_SIZE);
int Properties::renderBufferCacheSize = MB(DEFAULT_RENDER_BUFFER_CACHE_SIZE);
int Properties::tessellationCacheSize = MB(DEFAULT_VERTEX_CACHE_SIZE);
int Properties::textDropShadowCacheSize = MB(DEFAULT_DROP_SHADOW_CACHE_SIZE);
int Properties::textureCacheSize = MB(DEFAULT_TEXTURE_CACHE_SIZE);
float Properties::textureCacheFlushRate = DEFAULT_TEXTURE_CACHE_FLUSH_RATE;
DebugLevel Properties::debugLevel = kDebugDisabled;
OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
StencilClipDebug Properties::debugStencilClip = StencilClipDebug::Hide;
float Properties::overrideLightRadius = -1.0f;
float Properties::overrideLightPosY = -1.0f;
float Properties::overrideLightPosZ = -1.0f;
float Properties::overrideAmbientRatio = -1.0f;
int Properties::overrideAmbientShadowStrength = -1;
int Properties::overrideSpotShadowStrength = -1;
ProfileType Properties::sProfileType = ProfileType::None;
bool Properties::sDisableProfileBars = false;
RenderPipelineType Properties::sRenderPipelineType = RenderPipelineType::NotInitialized;
bool Properties::waitForGpuCompletion = false;
bool Properties::forceDrawFrame = false;
bool Properties::filterOutTestOverhead = false;
static int property_get_int(const char* key, int defaultValue) {
char buf[PROPERTY_VALUE_MAX] = {'\0',};
if (property_get(key, buf, "") > 0) {
return atoi(buf);
}
return defaultValue;
}
static float property_get_float(const char* key, float defaultValue) {
char buf[PROPERTY_VALUE_MAX] = {'\0',};
if (property_get(key, buf, "") > 0) {
return atof(buf);
}
return defaultValue;
}
bool Properties::load() {
char property[PROPERTY_VALUE_MAX];
bool prevDebugLayersUpdates = debugLayersUpdates;
bool prevDebugOverdraw = debugOverdraw;
StencilClipDebug prevDebugStencilClip = debugStencilClip;
debugOverdraw = false;
if (property_get(PROPERTY_DEBUG_OVERDRAW, property, nullptr) > 0) {
INIT_LOGD(" Overdraw debug enabled: %s", property);
if (!strcmp(property, "show")) {
debugOverdraw = true;
overdrawColorSet = OverdrawColorSet::Default;
} else if (!strcmp(property, "show_deuteranomaly")) {
debugOverdraw = true;
overdrawColorSet = OverdrawColorSet::Deuteranomaly;
}
}
// See Properties.h for valid values
if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, nullptr) > 0) {
INIT_LOGD(" Stencil clip debug enabled: %s", property);
if (!strcmp(property, "hide")) {
debugStencilClip = StencilClipDebug::Hide;
} else if (!strcmp(property, "highlight")) {
debugStencilClip = StencilClipDebug::ShowHighlight;
} else if (!strcmp(property, "region")) {
debugStencilClip = StencilClipDebug::ShowRegion;
}
} else {
debugStencilClip = StencilClipDebug::Hide;
}
sProfileType = ProfileType::None;
if (property_get(PROPERTY_PROFILE, property, "") > 0) {
if (!strcmp(property, PROPERTY_PROFILE_VISUALIZE_BARS)) {
sProfileType = ProfileType::Bars;
} else if (!strcmp(property, "true")) {
sProfileType = ProfileType::Console;
}
}
debugLayersUpdates = property_get_bool(PROPERTY_DEBUG_LAYERS_UPDATES, false);
INIT_LOGD(" Layers updates debug enabled: %d", debugLayersUpdates);
drawDeferDisabled = property_get_bool(PROPERTY_DISABLE_DRAW_DEFER, false);
INIT_LOGD(" Draw defer %s", drawDeferDisabled ? "disabled" : "enabled");
drawReorderDisabled = property_get_bool(PROPERTY_DISABLE_DRAW_REORDER, false);
INIT_LOGD(" Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled");
showDirtyRegions = property_get_bool(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false);
debugLevel = (DebugLevel) property_get_int(PROPERTY_DEBUG, kDebugDisabled);
skipEmptyFrames = property_get_bool(PROPERTY_SKIP_EMPTY_DAMAGE, true);
useBufferAge = property_get_bool(PROPERTY_USE_BUFFER_AGE, true);
enablePartialUpdates = property_get_bool(PROPERTY_ENABLE_PARTIAL_UPDATES, true);
textGamma = property_get_float(PROPERTY_TEXT_GAMMA, DEFAULT_TEXT_GAMMA);
fboCacheSize = property_get_int(PROPERTY_FBO_CACHE_SIZE, DEFAULT_FBO_CACHE_SIZE);
gradientCacheSize = MB(property_get_float(PROPERTY_GRADIENT_CACHE_SIZE, DEFAULT_GRADIENT_CACHE_SIZE));
layerPoolSize = MB(property_get_float(PROPERTY_LAYER_CACHE_SIZE, DEFAULT_LAYER_CACHE_SIZE));
patchCacheSize = KB(property_get_float(PROPERTY_PATCH_CACHE_SIZE, DEFAULT_PATCH_CACHE_SIZE));
pathCacheSize = MB(property_get_float(PROPERTY_PATH_CACHE_SIZE, DEFAULT_PATH_CACHE_SIZE));
renderBufferCacheSize = MB(property_get_float(PROPERTY_RENDER_BUFFER_CACHE_SIZE, DEFAULT_RENDER_BUFFER_CACHE_SIZE));
tessellationCacheSize = MB(property_get_float(PROPERTY_VERTEX_CACHE_SIZE, DEFAULT_VERTEX_CACHE_SIZE));
textDropShadowCacheSize = MB(property_get_float(PROPERTY_DROP_SHADOW_CACHE_SIZE, DEFAULT_DROP_SHADOW_CACHE_SIZE));
textureCacheSize = MB(property_get_float(PROPERTY_TEXTURE_CACHE_SIZE, DEFAULT_TEXTURE_CACHE_SIZE));
textureCacheFlushRate = std::max(0.0f, std::min(1.0f,
property_get_float(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, DEFAULT_TEXTURE_CACHE_FLUSH_RATE)));
filterOutTestOverhead = property_get_bool(PROPERTY_FILTER_TEST_OVERHEAD, false);
return (prevDebugLayersUpdates != debugLayersUpdates)
|| (prevDebugOverdraw != debugOverdraw)
|| (prevDebugStencilClip != debugStencilClip);
}
void Properties::overrideProperty(const char* name, const char* value) {
if (!strcmp(name, "disableProfileBars")) {
sDisableProfileBars = !strcmp(value, "true");
ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled");
return;
} else if (!strcmp(name, "ambientRatio")) {
overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0);
ALOGD("ambientRatio = %.2f", overrideAmbientRatio);
return;
} else if (!strcmp(name, "lightRadius")) {
overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0);
ALOGD("lightRadius = %.2f", overrideLightRadius);
return;
} else if (!strcmp(name, "lightPosY")) {
overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0);
ALOGD("lightPos Y = %.2f", overrideLightPosY);
return;
} else if (!strcmp(name, "lightPosZ")) {
overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0);
ALOGD("lightPos Z = %.2f", overrideLightPosZ);
return;
} else if (!strcmp(name, "ambientShadowStrength")) {
overrideAmbientShadowStrength = atoi(value);
ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength);
return;
} else if (!strcmp(name, "spotShadowStrength")) {
overrideSpotShadowStrength = atoi(value);
ALOGD("spot shadow strength = 0x%x out of 0xff", overrideSpotShadowStrength);
return;
}
ALOGD("failed overriding property %s to %s", name, value);
}
ProfileType Properties::getProfileType() {
if (CC_UNLIKELY(sDisableProfileBars && sProfileType == ProfileType::Bars))
return ProfileType::None;
return sProfileType;
}
RenderPipelineType Properties::getRenderPipelineType() {
if (RenderPipelineType::NotInitialized != sRenderPipelineType) {
return sRenderPipelineType;
}
char prop[PROPERTY_VALUE_MAX];
property_get(PROPERTY_DEFAULT_RENDERER, prop, "opengl");
if (!strcmp(prop, "skiagl") ) {
sRenderPipelineType = RenderPipelineType::SkiaGL;
} else if (!strcmp(prop, "skiavulkan") ) {
sRenderPipelineType = RenderPipelineType::SkiaVulkan;
} else { //"opengl"
sRenderPipelineType = RenderPipelineType::OpenGL;
}
return sRenderPipelineType;
}
}; // namespace uirenderer
}; // namespace android