rename mInvalidRegion to mSwapRegion
Change-Id: I946cbc782c0c84645843ea44c3d8b04a0a2fe658
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 431cd1a..1703448 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -469,14 +469,14 @@
void SurfaceFlinger::postFramebuffer()
{
- if (!mInvalidRegion.isEmpty()) {
+ if (!mSwapRegion.isEmpty()) {
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const nsecs_t now = systemTime();
mDebugInSwapBuffers = now;
- hw.flip(mInvalidRegion);
+ hw.flip(mSwapRegion);
mLastSwapBufferTime = systemTime() - now;
mDebugInSwapBuffers = 0;
- mInvalidRegion.clear();
+ mSwapRegion.clear();
}
}
@@ -834,7 +834,7 @@
void SurfaceFlinger::handleRepaint()
{
// compute the invalid region
- mInvalidRegion.orSelf(mDirtyRegion);
+ mSwapRegion.orSelf(mDirtyRegion);
if (UNLIKELY(mDebugRegion)) {
debugFlashRegions();
@@ -855,7 +855,7 @@
if (flags & DisplayHardware::SWAP_RECTANGLE) {
// TODO: we really should be able to pass a region to
// SWAP_RECTANGLE so that we don't have to redraw all this.
- mDirtyRegion.set(mInvalidRegion.bounds());
+ mDirtyRegion.set(mSwapRegion.bounds());
} else {
// in the BUFFER_PRESERVED case, obviously, we can update only
// what's needed and nothing more.
@@ -868,17 +868,17 @@
// (pushed to the framebuffer).
// This is needed because PARTIAL_UPDATES only takes one
// rectangle instead of a region (see DisplayHardware::flip())
- mDirtyRegion.set(mInvalidRegion.bounds());
+ mDirtyRegion.set(mSwapRegion.bounds());
} else {
// we need to redraw everything (the whole screen)
mDirtyRegion.set(hw.bounds());
- mInvalidRegion = mDirtyRegion;
+ mSwapRegion = mDirtyRegion;
}
}
Region expandDirty = setupHardwareComposer(mDirtyRegion);
mDirtyRegion.orSelf(expandDirty);
- mInvalidRegion.orSelf(mDirtyRegion);
+ mSwapRegion.orSelf(mDirtyRegion);
composeSurfaces(mDirtyRegion);
// clear the dirty regions
@@ -1014,7 +1014,7 @@
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const uint32_t flags = hw.getFlags();
const int32_t height = hw.getHeight();
- if (mInvalidRegion.isEmpty()) {
+ if (mSwapRegion.isEmpty()) {
return;
}
@@ -1051,7 +1051,7 @@
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
- hw.flip(mInvalidRegion);
+ hw.flip(mSwapRegion);
if (mDebugRegion > 1)
usleep(mDebugRegion * 1000);