| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "RenderState.h" |
| |
| #include "renderthread/CanvasContext.h" |
| #include "renderthread/EglManager.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| RenderState::RenderState(renderthread::RenderThread& thread) |
| : mRenderThread(thread) |
| , mCaches(NULL) |
| , mViewportWidth(0) |
| , mViewportHeight(0) |
| , mFramebuffer(0) { |
| mThreadId = pthread_self(); |
| } |
| |
| RenderState::~RenderState() { |
| } |
| |
| void RenderState::onGLContextCreated() { |
| // This is delayed because the first access of Caches makes GL calls |
| mCaches = &Caches::getInstance(); |
| mCaches->init(); |
| mCaches->setRenderState(this); |
| mCaches->textureCache.setAssetAtlas(&mAssetAtlas); |
| } |
| |
| static void layerLostGlContext(Layer* layer) { |
| layer->onGlContextLost(); |
| } |
| |
| void RenderState::onGLContextDestroyed() { |
| /* |
| size_t size = mActiveLayers.size(); |
| if (CC_UNLIKELY(size != 0)) { |
| ALOGE("Crashing, have %d contexts and %d layers at context destruction. isempty %d", |
| mRegisteredContexts.size(), size, mActiveLayers.empty()); |
| mCaches->dumpMemoryUsage(); |
| for (std::set<renderthread::CanvasContext*>::iterator cit = mRegisteredContexts.begin(); |
| cit != mRegisteredContexts.end(); cit++) { |
| renderthread::CanvasContext* context = *cit; |
| ALOGE("Context: %p (root = %p)", context, context->mRootRenderNode.get()); |
| ALOGE(" Prefeteched layers: %zu", context->mPrefetechedLayers.size()); |
| for (std::set<RenderNode*>::iterator pit = context->mPrefetechedLayers.begin(); |
| pit != context->mPrefetechedLayers.end(); pit++) { |
| (*pit)->debugDumpLayers(" "); |
| } |
| context->mRootRenderNode->debugDumpLayers(" "); |
| } |
| |
| |
| if (mActiveLayers.begin() == mActiveLayers.end()) { |
| ALOGE("set has become empty. wat."); |
| } |
| for (std::set<const Layer*>::iterator lit = mActiveLayers.begin(); |
| lit != mActiveLayers.end(); lit++) { |
| const Layer* layer = *(lit); |
| ALOGE("Layer %p, state %d, texlayer %d, fbo %d, buildlayered %d", |
| layer, layer->state, layer->isTextureLayer(), layer->getFbo(), layer->wasBuildLayered); |
| } |
| LOG_ALWAYS_FATAL("%d layers have survived gl context destruction", size); |
| } |
| */ |
| std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext); |
| mAssetAtlas.terminate(); |
| } |
| |
| void RenderState::setViewport(GLsizei width, GLsizei height) { |
| mViewportWidth = width; |
| mViewportHeight = height; |
| glViewport(0, 0, mViewportWidth, mViewportHeight); |
| } |
| |
| |
| void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) { |
| *outWidth = mViewportWidth; |
| *outHeight = mViewportHeight; |
| } |
| |
| void RenderState::bindFramebuffer(GLuint fbo) { |
| if (mFramebuffer != fbo) { |
| mFramebuffer = fbo; |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| } |
| } |
| |
| void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) { |
| interruptForFunctorInvoke(); |
| (*functor)(mode, info); |
| resumeFromFunctorInvoke(); |
| } |
| |
| void RenderState::interruptForFunctorInvoke() { |
| if (mCaches->currentProgram) { |
| if (mCaches->currentProgram->isInUse()) { |
| mCaches->currentProgram->remove(); |
| mCaches->currentProgram = NULL; |
| } |
| } |
| mCaches->resetActiveTexture(); |
| mCaches->unbindMeshBuffer(); |
| mCaches->unbindIndicesBuffer(); |
| mCaches->resetVertexPointers(); |
| mCaches->disableTexCoordsVertexArray(); |
| debugOverdraw(false, false); |
| } |
| |
| void RenderState::resumeFromFunctorInvoke() { |
| glViewport(0, 0, mViewportWidth, mViewportHeight); |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| debugOverdraw(false, false); |
| |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| mCaches->scissorEnabled = glIsEnabled(GL_SCISSOR_TEST); |
| mCaches->enableScissor(); |
| mCaches->resetScissor(); |
| |
| mCaches->activeTexture(0); |
| mCaches->resetBoundTextures(); |
| |
| mCaches->blend = true; |
| glEnable(GL_BLEND); |
| glBlendFunc(mCaches->lastSrcMode, mCaches->lastDstMode); |
| glBlendEquation(GL_FUNC_ADD); |
| } |
| |
| void RenderState::debugOverdraw(bool enable, bool clear) { |
| if (mCaches->debugOverdraw && mFramebuffer == 0) { |
| if (clear) { |
| mCaches->disableScissor(); |
| mCaches->stencil.clear(); |
| } |
| if (enable) { |
| mCaches->stencil.enableDebugWrite(); |
| } else { |
| mCaches->stencil.disable(); |
| } |
| } |
| } |
| |
| void RenderState::requireGLContext() { |
| assertOnGLThread(); |
| mRenderThread.eglManager().requireGlContext(); |
| } |
| |
| void RenderState::assertOnGLThread() { |
| pthread_t curr = pthread_self(); |
| LOG_ALWAYS_FATAL_IF(!pthread_equal(mThreadId, curr), "Wrong thread!"); |
| } |
| |
| |
| class DecStrongTask : public renderthread::RenderTask { |
| public: |
| DecStrongTask(VirtualLightRefBase* object) : mObject(object) {} |
| |
| virtual void run() { |
| mObject->decStrong(0); |
| mObject = 0; |
| delete this; |
| } |
| |
| private: |
| VirtualLightRefBase* mObject; |
| }; |
| |
| void RenderState::postDecStrong(VirtualLightRefBase* object) { |
| mRenderThread.queue(new DecStrongTask(object)); |
| } |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |