Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: I08e677faf2ebb418ef131d0a8008e01037db0e50
diff --git a/core/jni/android_hardware_Camera.cpp b/core/jni/android_hardware_Camera.cpp
index d39f565c..0e0893b 100644
--- a/core/jni/android_hardware_Camera.cpp
+++ b/core/jni/android_hardware_Camera.cpp
@@ -27,7 +27,7 @@
#include <cutils/properties.h>
#include <utils/Vector.h>
-#include <gui/SurfaceTexture.h>
+#include <gui/GLConsumer.h>
#include <gui/Surface.h>
#include <camera/Camera.h>
#include <binder/IMemory.h>
@@ -555,7 +555,7 @@
sp<BufferQueue> bufferQueue = NULL;
if (jSurfaceTexture != NULL) {
- sp<SurfaceTexture> surfaceTexture =
+ sp<GLConsumer> surfaceTexture =
SurfaceTexture_getSurfaceTexture(env, jSurfaceTexture);
if (surfaceTexture != NULL) {
bufferQueue = surfaceTexture->getBufferQueue();