Implement SkSL cache
Implement SkSL cache by reusing code and logic from egl_cache_t.
Test: Improves startup times for gmail by 15ms and 10ms for calc app.
Bug: 66740665
Change-Id: I9ba479c649ba97a2c29a48d40579ba001264c957
diff --git a/core/jni/android_view_ThreadedRenderer.cpp b/core/jni/android_view_ThreadedRenderer.cpp
index 57263b1..870a0c2 100644
--- a/core/jni/android_view_ThreadedRenderer.cpp
+++ b/core/jni/android_view_ThreadedRenderer.cpp
@@ -54,6 +54,7 @@
#include <renderthread/RenderProxy.h>
#include <renderthread/RenderTask.h>
#include <renderthread/RenderThread.h>
+#include <pipeline/skia/ShaderCache.h>
namespace android {
@@ -970,10 +971,14 @@
// ----------------------------------------------------------------------------
static void android_view_ThreadedRenderer_setupShadersDiskCache(JNIEnv* env, jobject clazz,
- jstring diskCachePath) {
+ jstring diskCachePath, jstring skiaDiskCachePath) {
const char* cacheArray = env->GetStringUTFChars(diskCachePath, NULL);
android::egl_set_cache_filename(cacheArray);
env->ReleaseStringUTFChars(diskCachePath, cacheArray);
+
+ const char* skiaCacheArray = env->GetStringUTFChars(skiaDiskCachePath, NULL);
+ uirenderer::skiapipeline::ShaderCache::get().setFilename(skiaCacheArray);
+ env->ReleaseStringUTFChars(skiaDiskCachePath, skiaCacheArray);
}
// ----------------------------------------------------------------------------
@@ -1018,7 +1023,7 @@
{ "nNotifyFramePending", "(J)V", (void*) android_view_ThreadedRenderer_notifyFramePending },
{ "nSerializeDisplayListTree", "(J)V", (void*) android_view_ThreadedRenderer_serializeDisplayListTree },
{ "nDumpProfileInfo", "(JLjava/io/FileDescriptor;I)V", (void*) android_view_ThreadedRenderer_dumpProfileInfo },
- { "setupShadersDiskCache", "(Ljava/lang/String;)V",
+ { "setupShadersDiskCache", "(Ljava/lang/String;Ljava/lang/String;)V",
(void*) android_view_ThreadedRenderer_setupShadersDiskCache },
{ "nAddRenderNode", "(JJZ)V", (void*) android_view_ThreadedRenderer_addRenderNode},
{ "nRemoveRenderNode", "(JJ)V", (void*) android_view_ThreadedRenderer_removeRenderNode},