Revert onSurfaceRedrawNeeded behavior
The wallpaper bitmap will be unloaded after a few seconds to
free memory, this means that onSurfaceRedrawNeeded would need
to synchronously load an image, which may delay app launches.
Test: manually rotate screen
Change-Id: Ib4987265e5a1dd113b7cd2c8ea7c9d8f8ce5a8f3
Fixes: 110732172
diff --git a/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java b/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
index 77f4bf5..408e599 100644
--- a/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
+++ b/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
@@ -256,12 +256,6 @@
Log.d(TAG, "onSurfaceRedrawNeeded");
}
super.onSurfaceRedrawNeeded(holder);
- // At the end of this method we should have drawn into the surface.
- // This means that the bitmap should be loaded synchronously if
- // it was already unloaded.
- if (mBackground == null) {
- updateBitmap(mWallpaperManager.getBitmap(true /* hardware */));
- }
mSurfaceRedrawNeeded = true;
drawFrame();
}