Add error checking to LayerRenderer::copyLayer
This method is invoked by TextureView.getBitmap() and failures must be
caught to avoid leaving the GL context in a potentially bad state.
Change-Id: I620de395ba1bc20154de58c81963223dc55cac78
diff --git a/tests/HwAccelerationTest/AndroidManifest.xml b/tests/HwAccelerationTest/AndroidManifest.xml
index d5dcd4e..c650021 100644
--- a/tests/HwAccelerationTest/AndroidManifest.xml
+++ b/tests/HwAccelerationTest/AndroidManifest.xml
@@ -31,6 +31,15 @@
android:hardwareAccelerated="true">
<activity
+ android:name="GetBitmapActivity"
+ android:label="_GetBitmap">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+
+ <activity
android:name="SmallCircleActivity"
android:label="_SmallCircle">
<intent-filter>