Apply the clip rect/region to drawLines()
Without the check to quickReject, drawConvexPath would never
setup the clip properly.
Change-Id: I23e5b25de3383c9e9b86eea4ee7a9552f8d9efb4
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 708ff55..08e2332 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -2145,6 +2145,11 @@
VertexBuffer buffer;
SkRect bounds;
PathTessellator::tessellateLines(points, count, paint, mSnapshot->transform, bounds, buffer);
+
+ if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
+ return DrawGlInfo::kStatusDone;
+ }
+
dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *mSnapshot->transform);
bool useOffset = !paint->isAntiAlias();
@@ -2166,6 +2171,7 @@
strokeWidth = 1.0f;
}
const float halfWidth = strokeWidth / 2;
+
int alpha;
SkXfermode::Mode mode;
getAlphaAndMode(paint, &alpha, &mode);