Re-jigger layers
Bug: 15185239
Bug: 15238382
Make DeferredLayerUpdater ref counted so that
HardwareLayer:finalizer() works non-crashily on
leaked layers
Give DeferredLayerUpdater the ability to have a layer destroyer
set so that leaked layers can still be recycled on the
RenderThread
Order layer updates based off of pushLayerUpdate() calls to fix
issue with nested layers
Change-Id: I4449cee607f7e5126e02fed7464cf48038e3dfdf
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index f91e90e..9ebee1d 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -427,27 +427,11 @@
mHaveNewSurface |= mGlobalContext->makeCurrent(mEglSurface);
}
-void CanvasContext::prepareDraw(const Vector<DeferredLayerUpdater*>* layerUpdaters,
- TreeInfo& info) {
- LOG_ALWAYS_FATAL_IF(!mCanvas, "Cannot prepareDraw without a canvas!");
- makeCurrent();
-
- processLayerUpdates(layerUpdaters, info);
- if (info.out.hasAnimations) {
- // TODO: Uh... crap?
- }
- prepareTree(info);
-}
-
-void CanvasContext::processLayerUpdates(const Vector<DeferredLayerUpdater*>* layerUpdaters,
- TreeInfo& info) {
- for (size_t i = 0; i < layerUpdaters->size(); i++) {
- DeferredLayerUpdater* update = layerUpdaters->itemAt(i);
- bool success = update->apply(info);
- LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
- if (update->backingLayer()->deferredUpdateScheduled) {
- mCanvas->pushLayerUpdate(update->backingLayer());
- }
+void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater, TreeInfo& info) {
+ bool success = layerUpdater->apply(info);
+ LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
+ if (layerUpdater->backingLayer()->deferredUpdateScheduled) {
+ mCanvas->pushLayerUpdate(layerUpdater->backingLayer());
}
}