Re-jigger layers
Bug: 15185239
Bug: 15238382
Make DeferredLayerUpdater ref counted so that
HardwareLayer:finalizer() works non-crashily on
leaked layers
Give DeferredLayerUpdater the ability to have a layer destroyer
set so that leaked layers can still be recycled on the
RenderThread
Order layer updates based off of pushLayerUpdate() calls to fix
issue with nested layers
Change-Id: I4449cee607f7e5126e02fed7464cf48038e3dfdf
diff --git a/libs/hwui/renderthread/DrawFrameTask.h b/libs/hwui/renderthread/DrawFrameTask.h
index 30c8880..d4129b6 100644
--- a/libs/hwui/renderthread/DrawFrameTask.h
+++ b/libs/hwui/renderthread/DrawFrameTask.h
@@ -16,10 +16,11 @@
#ifndef DRAWFRAMETASK_H
#define DRAWFRAMETASK_H
+#include <vector>
+
#include <utils/Condition.h>
#include <utils/Mutex.h>
#include <utils/StrongPointer.h>
-#include <utils/Vector.h>
#include "RenderTask.h"
@@ -56,8 +57,8 @@
void setContext(RenderThread* thread, CanvasContext* context);
- void addLayer(DeferredLayerUpdater* layer);
- void removeLayer(DeferredLayerUpdater* layer);
+ void pushLayerUpdate(DeferredLayerUpdater* layer);
+ void removeLayerUpdate(DeferredLayerUpdater* layer);
void setDirty(int left, int top, int right, int bottom);
void setDensity(float density) { mDensity = density; }
@@ -83,13 +84,9 @@
nsecs_t mFrameTimeNanos;
nsecs_t mRecordDurationNanos;
float mDensity;
+ std::vector< sp<DeferredLayerUpdater> > mLayers;
int mSyncResult;
-
- /*********************************************
- * Multi frame data
- *********************************************/
- Vector<DeferredLayerUpdater*> mLayers;
};
} /* namespace renderthread */