Merge "Fix HWUI/Skia Gradients to premultiply the colors prior to interpolation" into oc-dev
am: f9340ca491
Change-Id: I0dc8a4fec244b71256af54c65791ba75e730f087
diff --git a/core/jni/android/graphics/Shader.cpp b/core/jni/android/graphics/Shader.cpp
index a77ed62..1a35330 100644
--- a/core/jni/android/graphics/Shader.cpp
+++ b/core/jni/android/graphics/Shader.cpp
@@ -10,6 +10,14 @@
using namespace android::uirenderer;
+/**
+ * By default Skia gradients will interpolate their colors in unpremul space
+ * and then premultiply each of the results. We must set this flag to preserve
+ * backwards compatiblity by premultiplying the colors of the gradient first,
+ * and then interpolating between them.
+ */
+static const uint32_t sGradientShaderFlags = SkGradientShader::kInterpolateColorsInPremul_Flag;
+
static void ThrowIAE_IfNull(JNIEnv* env, void* ptr) {
if (NULL == ptr) {
doThrowIAE(env);
@@ -89,7 +97,7 @@
SkShader* shader = SkGradientShader::MakeLinear(pts,
reinterpret_cast<const SkColor*>(colorValues), pos, count,
- static_cast<SkShader::TileMode>(tileMode), /* flags */ 0, matrix).release();
+ static_cast<SkShader::TileMode>(tileMode), sGradientShaderFlags, matrix).release();
env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues), JNI_ABORT);
ThrowIAE_IfNull(env, shader);
@@ -109,7 +117,7 @@
colors[1] = color1;
SkShader* s = SkGradientShader::MakeLinear(pts, colors, NULL, 2,
- (SkShader::TileMode)tileMode, /* flags */ 0, matrix).release();
+ static_cast<SkShader::TileMode>(tileMode), sGradientShaderFlags, matrix).release();
ThrowIAE_IfNull(env, s);
return reinterpret_cast<jlong>(s);
@@ -135,7 +143,7 @@
SkShader* shader = SkGradientShader::MakeRadial(center, radius,
reinterpret_cast<const SkColor*>(colorValues), pos, count,
- static_cast<SkShader::TileMode>(tileMode), /* flags */ 0, matrix).release();
+ static_cast<SkShader::TileMode>(tileMode), sGradientShaderFlags, matrix).release();
env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues),
JNI_ABORT);
@@ -154,7 +162,7 @@
colors[1] = color1;
SkShader* s = SkGradientShader::MakeRadial(center, radius, colors, NULL, 2,
- (SkShader::TileMode)tileMode, /* flags */ 0, matrix).release();
+ static_cast<SkShader::TileMode>(tileMode), sGradientShaderFlags, matrix).release();
ThrowIAE_IfNull(env, s);
return reinterpret_cast<jlong>(s);
}
@@ -174,8 +182,8 @@
#error Need to convert float array to SkScalar array before calling the following function.
#endif
- SkShader* shader = SkGradientShader::MakeSweep(x, y,
- reinterpret_cast<const SkColor*>(colors), pos, count, /* flags */ 0, matrix).release();
+ SkShader* shader = SkGradientShader::MakeSweep(x, y, reinterpret_cast<const SkColor*>(colors),
+ pos, count, sGradientShaderFlags, matrix).release();
env->ReleaseIntArrayElements(jcolors, const_cast<jint*>(colors),
JNI_ABORT);
ThrowIAE_IfNull(env, shader);
@@ -189,7 +197,7 @@
colors[0] = color0;
colors[1] = color1;
SkShader* s = SkGradientShader::MakeSweep(x, y, colors, NULL, 2,
- /* flags */ 0, matrix).release();
+ sGradientShaderFlags, matrix).release();
ThrowIAE_IfNull(env, s);
return reinterpret_cast<jlong>(s);
}
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
index dceb285..d4d0c99 100644
--- a/libs/hwui/GradientCache.cpp
+++ b/libs/hwui/GradientCache.cpp
@@ -189,9 +189,9 @@
float amount, uint8_t*& dst) const {
float oppAmount = 1.0f - amount;
float a = start.a * oppAmount + end.a * amount;
- *dst++ = uint8_t(a * OECF(start.r * oppAmount + end.r * amount) * 255.0f);
- *dst++ = uint8_t(a * OECF(start.g * oppAmount + end.g * amount) * 255.0f);
- *dst++ = uint8_t(a * OECF(start.b * oppAmount + end.b * amount) * 255.0f);
+ *dst++ = uint8_t(OECF(start.r * oppAmount + end.r * amount) * 255.0f);
+ *dst++ = uint8_t(OECF(start.g * oppAmount + end.g * amount) * 255.0f);
+ *dst++ = uint8_t(OECF(start.b * oppAmount + end.b * amount) * 255.0f);
*dst++ = uint8_t(a * 255.0f);
}
@@ -202,13 +202,13 @@
float* d = (float*) dst;
#ifdef ANDROID_ENABLE_LINEAR_BLENDING
// We want to stay linear
- *d++ = a * (start.r * oppAmount + end.r * amount);
- *d++ = a * (start.g * oppAmount + end.g * amount);
- *d++ = a * (start.b * oppAmount + end.b * amount);
+ *d++ = (start.r * oppAmount + end.r * amount);
+ *d++ = (start.g * oppAmount + end.g * amount);
+ *d++ = (start.b * oppAmount + end.b * amount);
#else
- *d++ = a * OECF(start.r * oppAmount + end.r * amount);
- *d++ = a * OECF(start.g * oppAmount + end.g * amount);
- *d++ = a * OECF(start.b * oppAmount + end.b * amount);
+ *d++ = OECF(start.r * oppAmount + end.r * amount);
+ *d++ = OECF(start.g * oppAmount + end.g * amount);
+ *d++ = OECF(start.b * oppAmount + end.b * amount);
#endif
*d++ = a;
dst += 4 * sizeof(float);
@@ -229,10 +229,10 @@
ChannelMixer mix = gMixers[mUseFloatTexture];
FloatColor start;
- start.setUnPreMultiplied(colors[0]);
+ start.set(colors[0]);
FloatColor end;
- end.setUnPreMultiplied(colors[1]);
+ end.set(colors[1]);
int currentPos = 1;
float startPos = positions[0];
@@ -247,7 +247,7 @@
currentPos++;
- end.setUnPreMultiplied(colors[currentPos]);
+ end.set(colors[currentPos]);
distance = positions[currentPos] - startPos;
}
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index 1f78e09..d0f0949 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -295,10 +295,6 @@
vec4 dither(const vec4 color) {
return color + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0);
}
- vec4 gradientMix(const vec4 a, const vec4 b, float v) {
- vec4 c = mix(a, b, v);
- return vec4(c.rgb * c.a, c.a);
- }
)__SHADER__",
// sRGB framebuffer
R"__SHADER__(
@@ -306,10 +302,6 @@
vec3 dithered = sqrt(color.rgb) + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0);
return vec4(dithered * dithered, color.a);
}
- vec4 gradientMixMix(const vec4 a, const vec4 b, float v) {
- vec4 c = mix(a, b, v);
- return vec4(c.rgb * c.a, c.a);
- }
)__SHADER__",
};
@@ -364,19 +356,19 @@
// Linear
" vec4 gradientColor = texture2D(gradientSampler, linear);\n",
- " vec4 gradientColor = gradientMix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
+ " vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
// Circular
" vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
- " vec4 gradientColor = gradientMix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
+ " vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
// Sweep
" highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
" vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
" highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
- " vec4 gradientColor = gradientMix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
+ " vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
};
const char* gFS_Main_FetchBitmap =
" vec4 bitmapColor = colorConvert(texture2D(bitmapSampler, outBitmapTexCoords));\n";
diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp
index 8a504d4..5c5378b 100644
--- a/libs/hwui/SkiaShader.cpp
+++ b/libs/hwui/SkiaShader.cpp
@@ -173,8 +173,8 @@
outData->gradientSampler = 0;
outData->gradientTexture = nullptr;
- outData->startColor.setUnPreMultiplied(gradInfo.fColors[0]);
- outData->endColor.setUnPreMultiplied(gradInfo.fColors[1]);
+ outData->startColor.set(gradInfo.fColors[0]);
+ outData->endColor.set(gradInfo.fColors[1]);
}
return true;