| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef CANVASCONTEXT_H_ |
| #define CANVASCONTEXT_H_ |
| |
| #include "DamageAccumulator.h" |
| #include "FrameInfo.h" |
| #include "FrameInfoVisualizer.h" |
| #include "FrameStatsReporter.h" |
| #include "IContextFactory.h" |
| #include "LayerUpdateQueue.h" |
| #include "RenderNode.h" |
| #include "utils/RingBuffer.h" |
| #include "renderthread/RenderTask.h" |
| #include "renderthread/RenderThread.h" |
| |
| #if HWUI_NEW_OPS |
| #include "BakedOpDispatcher.h" |
| #include "BakedOpRenderer.h" |
| #endif |
| |
| #include <cutils/compiler.h> |
| #include <EGL/egl.h> |
| #include <SkBitmap.h> |
| #include <SkRect.h> |
| #include <utils/Functor.h> |
| |
| #include <set> |
| #include <string> |
| #include <vector> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class AnimationContext; |
| class DeferredLayerUpdater; |
| class OpenGLRenderer; |
| class Rect; |
| class Layer; |
| class RenderState; |
| |
| namespace renderthread { |
| |
| class EglManager; |
| |
| enum SwapBehavior { |
| kSwap_default, |
| kSwap_discardBuffer, |
| }; |
| |
| // This per-renderer class manages the bridge between the global EGL context |
| // and the render surface. |
| // TODO: Rename to Renderer or some other per-window, top-level manager |
| class CanvasContext : public IFrameCallback { |
| public: |
| CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, |
| IContextFactory* contextFactory); |
| virtual ~CanvasContext(); |
| |
| // Won't take effect until next EGLSurface creation |
| void setSwapBehavior(SwapBehavior swapBehavior); |
| |
| void initialize(ANativeWindow* window); |
| void updateSurface(ANativeWindow* window); |
| bool pauseSurface(ANativeWindow* window); |
| bool hasSurface() { return mNativeWindow.get(); } |
| |
| void setup(int width, int height, float lightRadius, |
| uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); |
| void setLightCenter(const Vector3& lightCenter); |
| void setOpaque(bool opaque); |
| void makeCurrent(); |
| void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, |
| int64_t syncQueued, RenderNode* target); |
| void draw(); |
| void destroy(); |
| |
| // IFrameCallback, Choreographer-driven frame callback entry point |
| virtual void doFrame() override; |
| void prepareAndDraw(RenderNode* node); |
| |
| void buildLayer(RenderNode* node); |
| bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); |
| void markLayerInUse(RenderNode* node); |
| |
| void destroyHardwareResources(); |
| static void trimMemory(RenderThread& thread, int level); |
| |
| static void invokeFunctor(RenderThread& thread, Functor* functor); |
| |
| void runWithGlContext(RenderTask* task); |
| |
| Layer* createTextureLayer(); |
| |
| ANDROID_API static void setTextureAtlas(RenderThread& thread, |
| const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); |
| |
| void stopDrawing(); |
| void notifyFramePending(); |
| |
| FrameInfoVisualizer& profiler() { return mProfiler; } |
| |
| void dumpFrames(int fd); |
| void resetFrameStats(); |
| |
| void setName(const std::string&& name) { mName = name; } |
| const std::string& name() { return mName; } |
| |
| void serializeDisplayListTree(); |
| |
| void addRenderNode(RenderNode* node, bool placeFront) { |
| int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size()); |
| mRenderNodes.emplace(mRenderNodes.begin() + pos, node); |
| } |
| |
| void removeRenderNode(RenderNode* node) { |
| mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node), |
| mRenderNodes.end()); |
| } |
| |
| void setContentDrawBounds(int left, int top, int right, int bottom) { |
| mContentDrawBounds.set(left, top, right, bottom); |
| } |
| |
| RenderState& getRenderState() { |
| return mRenderThread.renderState(); |
| } |
| |
| void addFrameStatsObserver(FrameStatsObserver* observer) { |
| if (mFrameStatsReporter.get() == nullptr) { |
| mFrameStatsReporter.reset(new FrameStatsReporter()); |
| } |
| |
| mFrameStatsReporter->addObserver(observer); |
| } |
| |
| void removeFrameStatsObserver(FrameStatsObserver* observer) { |
| if (mFrameStatsReporter.get() != nullptr) { |
| mFrameStatsReporter->removeObserver(observer); |
| if (!mFrameStatsReporter->hasObservers()) { |
| mFrameStatsReporter.reset(nullptr); |
| } |
| } |
| } |
| |
| long getDroppedFrameReportCount() { |
| if (mFrameStatsReporter.get() != nullptr) { |
| return mFrameStatsReporter->getDroppedReports(); |
| } |
| |
| return 0; |
| } |
| |
| private: |
| friend class RegisterFrameCallbackTask; |
| // TODO: Replace with something better for layer & other GL object |
| // lifecycle tracking |
| friend class android::uirenderer::RenderState; |
| |
| void setSurface(ANativeWindow* window); |
| void requireSurface(); |
| |
| void freePrefetechedLayers(); |
| |
| EGLint mLastFrameWidth = 0; |
| EGLint mLastFrameHeight = 0; |
| |
| RenderThread& mRenderThread; |
| EglManager& mEglManager; |
| sp<ANativeWindow> mNativeWindow; |
| EGLSurface mEglSurface = EGL_NO_SURFACE; |
| bool mBufferPreserved = false; |
| SwapBehavior mSwapBehavior = kSwap_default; |
| struct SwapHistory { |
| SkRect damage; |
| nsecs_t vsyncTime; |
| nsecs_t swapTime; |
| }; |
| |
| RingBuffer<SwapHistory, 3> mSwapHistory; |
| |
| bool mOpaque; |
| OpenGLRenderer* mCanvas = nullptr; |
| #if HWUI_NEW_OPS |
| BakedOpRenderer::LightInfo mLightInfo; |
| Vector3 mLightCenter = { 0, 0, 0 }; |
| #endif |
| |
| bool mHaveNewSurface = false; |
| DamageAccumulator mDamageAccumulator; |
| LayerUpdateQueue mLayerUpdateQueue; |
| std::unique_ptr<AnimationContext> mAnimationContext; |
| |
| std::vector< sp<RenderNode> > mRenderNodes; |
| |
| FrameInfo* mCurrentFrameInfo = nullptr; |
| // Ring buffer large enough for 2 seconds worth of frames |
| RingBuffer<FrameInfo, 120> mFrames; |
| std::string mName; |
| JankTracker mJankTracker; |
| FrameInfoVisualizer mProfiler; |
| std::unique_ptr<FrameStatsReporter> mFrameStatsReporter; |
| |
| std::set<RenderNode*> mPrefetechedLayers; |
| |
| // Stores the bounds of the main content. |
| Rect mContentDrawBounds; |
| }; |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| #endif /* CANVASCONTEXT_H_ */ |