Merge "Add developer setting to set the default GPU renderer."
diff --git a/core/java/android/view/ThreadedRenderer.java b/core/java/android/view/ThreadedRenderer.java
index 4ceb236..217c152 100644
--- a/core/java/android/view/ThreadedRenderer.java
+++ b/core/java/android/view/ThreadedRenderer.java
@@ -164,6 +164,18 @@
     public static final String OVERDRAW_PROPERTY_SHOW = "show";
 
     /**
+     * Defines the rendering pipeline to be used by the ThreadedRenderer.
+     *
+     * Possible values:
+     * "opengl", will use the existing OpenGL renderer
+     * "skiagl", will use Skia's OpenGL renderer
+     * "skiavk", will use Skia's Vulkan renderer
+     *
+     * @hide
+     */
+    public static final String DEBUG_RENDERER_PROPERTY = "debug.hwui.renderer";
+
+    /**
      * Turn on to debug non-rectangular clip operations.
      *
      * Possible values:
diff --git a/libs/hwui/Properties.cpp b/libs/hwui/Properties.cpp
index 09e34bf..2931255 100644
--- a/libs/hwui/Properties.cpp
+++ b/libs/hwui/Properties.cpp
@@ -211,7 +211,7 @@
         return sRenderPipelineType;
     }
     char prop[PROPERTY_VALUE_MAX];
-    property_get(PROPERTY_DEFAULT_RENDERER, prop, "opengl");
+    property_get(PROPERTY_RENDERER, prop, "opengl");
     if (!strcmp(prop, "skiagl") ) {
         sRenderPipelineType = RenderPipelineType::SkiaGL;
     } else if (!strcmp(prop, "skiavk") ) {
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h
index 6dc0cb3..9db6449 100644
--- a/libs/hwui/Properties.h
+++ b/libs/hwui/Properties.h
@@ -156,7 +156,7 @@
  * Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL
  * or Vulkan.
  */
-#define PROPERTY_DEFAULT_RENDERER "debug.hwui.default_renderer"
+#define PROPERTY_RENDERER "debug.hwui.renderer"
 
 ///////////////////////////////////////////////////////////////////////////////
 // Runtime configuration properties
diff --git a/packages/SettingsLib/res/values/arrays.xml b/packages/SettingsLib/res/values/arrays.xml
index eb64b3a..d207c35 100644
--- a/packages/SettingsLib/res/values/arrays.xml
+++ b/packages/SettingsLib/res/values/arrays.xml
@@ -444,6 +444,18 @@
         <item>show_deuteranomaly</item>
     </string-array>
 
+    <!-- Titles for debug renderer preference. [CHAR LIMIT=50] -->
+    <string-array name="debug_hw_renderer_entries">
+        <item>OpenGL (Default)</item>
+        <item>OpenGL (Skia)</item>
+    </string-array>
+
+    <!-- Values for debug renderer preference. -->
+    <string-array name="debug_hw_renderer_values" translatable="false" >
+        <item>opengl</item>
+        <item>skiagl</item>
+    </string-array>
+
     <!-- Titles for app process limit preference. [CHAR LIMIT=35] -->
     <string-array name="app_process_limit_entries">
         <item>Standard limit</item>
diff --git a/packages/SettingsLib/res/values/strings.xml b/packages/SettingsLib/res/values/strings.xml
index a4824ad..961d0e5 100644
--- a/packages/SettingsLib/res/values/strings.xml
+++ b/packages/SettingsLib/res/values/strings.xml
@@ -586,6 +586,9 @@
     <!-- UI debug setting: show the amount of overdraw in apps using the GPU [CHAR LIMIT=25] -->
     <string name="debug_hw_overdraw">Debug GPU overdraw</string>
 
+    <!-- UI debug setting: select the renderer to use by RenderThread [CHAR LIMIT=25] -->
+    <string name="debug_hw_renderer">Set GPU Renderer</string>
+
     <!-- UI debug setting: disable use of overlays? [CHAR LIMIT=25] -->
     <string name="disable_overlays">Disable HW overlays</string>
     <!-- UI debug setting: disable use of overlays summary [CHAR LIMIT=50] -->