blob: b28eb900242cd0c0eaef21b28be2c22d0f321979 [file] [log] [blame]
#include <jni.h>
#include "GraphicsJNI.h"
#include "SkShader.h"
#include "SkGradientShader.h"
#include "SkPorterDuff.h"
#include "SkComposeShader.h"
#include "SkTemplates.h"
#include "SkXfermode.h"
static void ThrowIAE_IfNull(JNIEnv* env, void* ptr) {
if (NULL == ptr) {
doThrowIAE(env);
}
}
static void Color_RGBToHSV(JNIEnv* env, jobject, int red, int green, int blue, jfloatArray hsvArray)
{
SkScalar hsv[3];
SkRGBToHSV(red, green, blue, hsv);
AutoJavaFloatArray autoHSV(env, hsvArray, 3);
float* values = autoHSV.ptr();
for (int i = 0; i < 3; i++) {
values[i] = SkScalarToFloat(hsv[i]);
}
}
static int Color_HSVToColor(JNIEnv* env, jobject, int alpha, jfloatArray hsvArray)
{
AutoJavaFloatArray autoHSV(env, hsvArray, 3);
float* values = autoHSV.ptr();;
SkScalar hsv[3];
for (int i = 0; i < 3; i++) {
hsv[i] = SkFloatToScalar(values[i]);
}
return SkHSVToColor(alpha, hsv);
}
///////////////////////////////////////////////////////////////////////////////////////////////
static void Shader_destructor(JNIEnv* env, jobject, SkShader* shader)
{
SkASSERT(shader != NULL);
shader->unref();
}
static bool Shader_getLocalMatrix(JNIEnv* env, jobject, const SkShader* shader, SkMatrix* matrix)
{
SkASSERT(shader != NULL);
return shader->getLocalMatrix(matrix);
}
static void Shader_setLocalMatrix(JNIEnv* env, jobject, SkShader* shader, const SkMatrix* matrix)
{
SkASSERT(shader != NULL);
if (NULL == matrix) {
shader->resetLocalMatrix();
}
else {
shader->setLocalMatrix(*matrix);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
static SkShader* BitmapShader_constructor(JNIEnv* env, jobject, const SkBitmap* bitmap,
int tileModeX, int tileModeY)
{
SkShader* s = SkShader::CreateBitmapShader(*bitmap,
(SkShader::TileMode)tileModeX,
(SkShader::TileMode)tileModeY);
ThrowIAE_IfNull(env, s);
return s;
}
///////////////////////////////////////////////////////////////////////////////////////////////
static SkShader* LinearGradient_create1(JNIEnv* env, jobject,
float x0, float y0, float x1, float y1,
jintArray colorArray, jfloatArray posArray, int tileMode)
{
SkPoint pts[2];
pts[0].set(SkFloatToScalar(x0), SkFloatToScalar(y0));
pts[1].set(SkFloatToScalar(x1), SkFloatToScalar(y1));
size_t count = env->GetArrayLength(colorArray);
const jint* colorValues = env->GetIntArrayElements(colorArray, NULL);
SkAutoSTMalloc<8, SkScalar> storage(posArray ? count : 0);
SkScalar* pos = NULL;
if (posArray) {
AutoJavaFloatArray autoPos(env, posArray, count);
const float* posValues = autoPos.ptr();
pos = (SkScalar*)storage.get();
for (size_t i = 0; i < count; i++)
pos[i] = SkFloatToScalar(posValues[i]);
}
SkShader* shader = SkGradientShader::CreateLinear(pts,
reinterpret_cast<const SkColor*>(colorValues),
pos, count,
static_cast<SkShader::TileMode>(tileMode));
env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues),
JNI_ABORT);
ThrowIAE_IfNull(env, shader);
return shader;
}
static SkShader* LinearGradient_create2(JNIEnv* env, jobject,
float x0, float y0, float x1, float y1,
int color0, int color1, int tileMode)
{
SkPoint pts[2];
pts[0].set(SkFloatToScalar(x0), SkFloatToScalar(y0));
pts[1].set(SkFloatToScalar(x1), SkFloatToScalar(y1));
SkColor colors[2];
colors[0] = color0;
colors[1] = color1;
SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, (SkShader::TileMode)tileMode);
ThrowIAE_IfNull(env, s);
return s;
}
///////////////////////////////////////////////////////////////////////////////////////////////
static SkShader* RadialGradient_create1(JNIEnv* env, jobject,
float x, float y, float radius,
jintArray colorArray, jfloatArray posArray, int tileMode)
{
SkPoint center;
center.set(SkFloatToScalar(x), SkFloatToScalar(y));
size_t count = env->GetArrayLength(colorArray);
const jint* colorValues = env->GetIntArrayElements(colorArray, NULL);
SkAutoSTMalloc<8, SkScalar> storage(posArray ? count : 0);
SkScalar* pos = NULL;
if (posArray) {
AutoJavaFloatArray autoPos(env, posArray, count);
const float* posValues = autoPos.ptr();
pos = (SkScalar*)storage.get();
for (size_t i = 0; i < count; i++)
pos[i] = SkFloatToScalar(posValues[i]);
}
SkShader* shader = SkGradientShader::CreateRadial(center,
SkFloatToScalar(radius),
reinterpret_cast<const SkColor*>(colorValues),
pos, count,
static_cast<SkShader::TileMode>(tileMode));
env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues),
JNI_ABORT);
ThrowIAE_IfNull(env, shader);
return shader;
}
static SkShader* RadialGradient_create2(JNIEnv* env, jobject,
float x, float y, float radius,
int color0, int color1, int tileMode)
{
SkPoint center;
center.set(SkFloatToScalar(x), SkFloatToScalar(y));
SkColor colors[2];
colors[0] = color0;
colors[1] = color1;
SkShader* s = SkGradientShader::CreateRadial(center, SkFloatToScalar(radius), colors, NULL,
2, (SkShader::TileMode)tileMode);
ThrowIAE_IfNull(env, s);
return s;
}
///////////////////////////////////////////////////////////////////////////////
static SkShader* SweepGradient_create1(JNIEnv* env, jobject, float x, float y,
jintArray jcolors, jfloatArray jpositions)
{
size_t count = env->GetArrayLength(jcolors);
const jint* colors = env->GetIntArrayElements(jcolors, NULL);
SkAutoSTMalloc<8, SkScalar> storage(jpositions ? count : 0);
SkScalar* pos = NULL;
if (NULL != jpositions) {
AutoJavaFloatArray autoPos(env, jpositions, count);
const float* posValues = autoPos.ptr();
pos = (SkScalar*)storage.get();
for (size_t i = 0; i < count; i++) {
pos[i] = SkFloatToScalar(posValues[i]);
}
}
SkShader* shader = SkGradientShader::CreateSweep(SkFloatToScalar(x),
SkFloatToScalar(y),
reinterpret_cast<const SkColor*>(colors),
pos, count);
env->ReleaseIntArrayElements(jcolors, const_cast<jint*>(colors),
JNI_ABORT);
ThrowIAE_IfNull(env, shader);
return shader;
}
static SkShader* SweepGradient_create2(JNIEnv* env, jobject, float x, float y,
int color0, int color1)
{
SkColor colors[2];
colors[0] = color0;
colors[1] = color1;
SkShader* s = SkGradientShader::CreateSweep(SkFloatToScalar(x), SkFloatToScalar(y),
colors, NULL, 2);
ThrowIAE_IfNull(env, s);
return s;
}
///////////////////////////////////////////////////////////////////////////////////////////////
static SkShader* ComposeShader_create1(JNIEnv* env, jobject,
SkShader* shaderA, SkShader* shaderB, SkXfermode* mode)
{
return new SkComposeShader(shaderA, shaderB, mode);
}
static SkShader* ComposeShader_create2(JNIEnv* env, jobject,
SkShader* shaderA, SkShader* shaderB, SkPorterDuff::Mode mode)
{
SkAutoUnref au(SkPorterDuff::CreateXfermode(mode));
return new SkComposeShader(shaderA, shaderB, (SkXfermode*)au.get());
}
///////////////////////////////////////////////////////////////////////////////////////////////
static JNINativeMethod gColorMethods[] = {
{ "nativeRGBToHSV", "(III[F)V", (void*)Color_RGBToHSV },
{ "nativeHSVToColor", "(I[F)I", (void*)Color_HSVToColor }
};
static JNINativeMethod gShaderMethods[] = {
{ "nativeDestructor", "(I)V", (void*)Shader_destructor },
{ "nativeGetLocalMatrix", "(II)Z", (void*)Shader_getLocalMatrix },
{ "nativeSetLocalMatrix", "(II)V", (void*)Shader_setLocalMatrix }
};
static JNINativeMethod gBitmapShaderMethods[] = {
{ "nativeCreate", "(III)I", (void*)BitmapShader_constructor }
};
static JNINativeMethod gLinearGradientMethods[] = {
{ "nativeCreate1", "(FFFF[I[FI)I", (void*)LinearGradient_create1 },
{ "nativeCreate2", "(FFFFIII)I", (void*)LinearGradient_create2 }
};
static JNINativeMethod gRadialGradientMethods[] = {
{"nativeCreate1", "(FFF[I[FI)I", (void*)RadialGradient_create1 },
{"nativeCreate2", "(FFFIII)I", (void*)RadialGradient_create2 }
};
static JNINativeMethod gSweepGradientMethods[] = {
{"nativeCreate1", "(FF[I[F)I", (void*)SweepGradient_create1 },
{"nativeCreate2", "(FFII)I", (void*)SweepGradient_create2 }
};
static JNINativeMethod gComposeShaderMethods[] = {
{"nativeCreate1", "(III)I", (void*)ComposeShader_create1 },
{"nativeCreate2", "(III)I", (void*)ComposeShader_create2 }
};
#include <android_runtime/AndroidRuntime.h>
#define REG(env, name, array) \
result = android::AndroidRuntime::registerNativeMethods(env, name, array, SK_ARRAY_COUNT(array)); \
if (result < 0) return result
int register_android_graphics_Shader(JNIEnv* env);
int register_android_graphics_Shader(JNIEnv* env)
{
int result;
REG(env, "android/graphics/Color", gColorMethods);
REG(env, "android/graphics/Shader", gShaderMethods);
REG(env, "android/graphics/BitmapShader", gBitmapShaderMethods);
REG(env, "android/graphics/LinearGradient", gLinearGradientMethods);
REG(env, "android/graphics/RadialGradient", gRadialGradientMethods);
REG(env, "android/graphics/SweepGradient", gSweepGradientMethods);
REG(env, "android/graphics/ComposeShader", gComposeShaderMethods);
return result;
}