| /* |
| ** Copyright 2007, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| #define LOG_TAG "EGL" |
| |
| #include <ctype.h> |
| #include <string.h> |
| #include <errno.h> |
| |
| #include <sys/ioctl.h> |
| |
| #if HAVE_ANDROID_OS |
| #include <linux/android_pmem.h> |
| #endif |
| |
| #include <cutils/log.h> |
| #include <cutils/properties.h> |
| |
| #include <utils/IMemory.h> |
| #include <utils/threads.h> |
| #include <utils/IServiceManager.h> |
| #include <utils/IPCThreadState.h> |
| #include <utils/Parcel.h> |
| |
| #include <ui/EGLDisplaySurface.h> |
| #include <ui/ISurfaceComposer.h> |
| |
| #include "hooks.h" |
| #include "egl_impl.h" |
| |
| // ---------------------------------------------------------------------------- |
| namespace android { |
| // ---------------------------------------------------------------------------- |
| |
| /* |
| * we provide our own allocators for the GPU regions, these |
| * allocators go through surfaceflinger |
| */ |
| |
| static Mutex gRegionsLock; |
| static request_gpu_t gRegions; |
| static sp<ISurfaceComposer> gSurfaceManager; |
| ISurfaceComposer* GLES_localSurfaceManager = 0; |
| |
| extern egl_connection_t gEGLImpl[2]; |
| |
| const sp<ISurfaceComposer>& getSurfaceFlinger() |
| { |
| Mutex::Autolock _l(gRegionsLock); |
| |
| /* |
| * There is a little bit of voodoo magic here. We want to access |
| * surfaceflinger for allocating GPU regions, however, when we are |
| * running as part of surfaceflinger, we want to bypass the |
| * service manager because surfaceflinger might not be registered yet. |
| * SurfaceFlinger will populate "GLES_localSurfaceManager" with its |
| * own address, so we can just use that. |
| */ |
| if (gSurfaceManager == 0) { |
| if (GLES_localSurfaceManager) { |
| // we're running in SurfaceFlinger's context |
| gSurfaceManager = GLES_localSurfaceManager; |
| } else { |
| // we're a remote process or not part of surfaceflinger, |
| // go through the service manager |
| sp<IServiceManager> sm = defaultServiceManager(); |
| if (sm != NULL) { |
| sp<IBinder> binder = sm->getService(String16("SurfaceFlinger")); |
| gSurfaceManager = interface_cast<ISurfaceComposer>(binder); |
| } |
| } |
| } |
| return gSurfaceManager; |
| } |
| |
| class GPURevokeRequester : public BnGPUCallback |
| { |
| public: |
| virtual void gpuLost() { |
| LOGD("CONTEXT_LOST: Releasing GPU upon request from SurfaceFlinger."); |
| gEGLImpl[IMPL_HARDWARE].hooks = &gHooks[IMPL_CONTEXT_LOST]; |
| } |
| }; |
| |
| static sp<GPURevokeRequester> gRevokerCallback; |
| |
| |
| request_gpu_t* gpu_acquire(void* user) |
| { |
| sp<ISurfaceComposer> server( getSurfaceFlinger() ); |
| |
| Mutex::Autolock _l(gRegionsLock); |
| if (server == NULL) { |
| return 0; |
| } |
| |
| ISurfaceComposer::gpu_info_t info; |
| |
| if (gRevokerCallback == 0) |
| gRevokerCallback = new GPURevokeRequester(); |
| |
| status_t err = server->requestGPU(gRevokerCallback, &info); |
| if (err != NO_ERROR) { |
| LOGD("requestGPU returned %d", err); |
| return 0; |
| } |
| |
| bool failed = false; |
| request_gpu_t* gpu = &gRegions; |
| memset(gpu, 0, sizeof(*gpu)); |
| |
| if (info.regs != 0) { |
| sp<IMemoryHeap> heap(info.regs->getMemory()); |
| if (heap != 0) { |
| int fd = heap->heapID(); |
| gpu->regs.fd = fd; |
| gpu->regs.base = info.regs->pointer(); |
| gpu->regs.size = info.regs->size(); |
| gpu->regs.user = info.regs.get(); |
| #if HAVE_ANDROID_OS |
| struct pmem_region region; |
| if (ioctl(fd, PMEM_GET_PHYS, ®ion) >= 0) |
| gpu->regs.phys = (void*)region.offset; |
| #endif |
| info.regs->incStrong(gpu); |
| } else { |
| LOGE("GPU register handle %p is invalid!", info.regs.get()); |
| failed = true; |
| } |
| } |
| |
| for (size_t i=0 ; i<info.count && !failed ; i++) { |
| sp<IMemory>& region(info.regions[i].region); |
| if (region != 0) { |
| sp<IMemoryHeap> heap(region->getMemory()); |
| if (heap != 0) { |
| const int fd = heap->heapID(); |
| gpu->gpu[i].fd = fd; |
| gpu->gpu[i].base = region->pointer(); |
| gpu->gpu[i].size = region->size(); |
| gpu->gpu[i].user = region.get(); |
| gpu->gpu[i].offset = info.regions[i].reserved; |
| #if HAVE_ANDROID_OS |
| struct pmem_region reg; |
| if (ioctl(fd, PMEM_GET_PHYS, ®) >= 0) |
| gpu->gpu[i].phys = (void*)reg.offset; |
| #endif |
| region->incStrong(gpu); |
| } else { |
| LOGE("GPU region handle [%d, %p] is invalid!", i, region.get()); |
| failed = true; |
| } |
| } |
| } |
| |
| if (failed) { |
| // something went wrong, clean up everything! |
| if (gpu->regs.user) { |
| static_cast<IMemory*>(gpu->regs.user)->decStrong(gpu); |
| for (size_t i=0 ; i<info.count ; i++) { |
| if (gpu->gpu[i].user) { |
| static_cast<IMemory*>(gpu->gpu[i].user)->decStrong(gpu); |
| } |
| } |
| } |
| } |
| |
| gpu->count = info.count; |
| return gpu; |
| } |
| |
| int gpu_release(void*, request_gpu_t* gpu) |
| { |
| sp<IMemory> regs; |
| |
| { // scope for lock |
| Mutex::Autolock _l(gRegionsLock); |
| regs = static_cast<IMemory*>(gpu->regs.user); |
| gpu->regs.user = 0; |
| if (regs != 0) regs->decStrong(gpu); |
| |
| for (int i=0 ; i<gpu->count ; i++) { |
| sp<IMemory> r(static_cast<IMemory*>(gpu->gpu[i].user)); |
| gpu->gpu[i].user = 0; |
| if (r != 0) r->decStrong(gpu); |
| } |
| } |
| |
| // there is a special transaction to relinquish the GPU |
| // (it will happen automatically anyway if we don't do this) |
| Parcel data, reply; |
| // NOTE: this transaction does not require an interface token |
| regs->asBinder()->transact(1000, data, &reply); |
| return 1; |
| } |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |
| // ---------------------------------------------------------------------------- |