| // Copyright (C) 2012 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #pragma version(1) |
| |
| #pragma rs java_package_name(com.android.testapp) |
| |
| // Helpers |
| typedef struct ViewProjParams { |
| rs_matrix4x4 viewProj; |
| } VSParams; |
| |
| typedef struct ModelParams { |
| rs_matrix4x4 model; |
| } VObjectParams; |
| |
| typedef struct CameraParams { |
| float4 cameraPos; |
| } FShaderParams; |
| |
| typedef struct LightParams { |
| float4 lightPos_0; |
| float4 lightColor_0; |
| float4 lightPos_1; |
| float4 lightColor_1; |
| float4 cameraPos; |
| float4 diffuse; |
| } FShaderLightParams; |
| |
| typedef struct BlurOffsets { |
| float blurOffset0; |
| float blurOffset1; |
| float blurOffset2; |
| float blurOffset3; |
| } FBlurOffsets; |
| |
| typedef struct VertexShaderInputs { |
| float4 position; |
| float3 normal; |
| float2 texture0; |
| } VShaderInputs; |