blob: 6a565033093c101a01d4623297732924845c84c5 [file] [log] [blame]
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_ADDITIONAL_DEPENDENCIES := $(LOCAL_PATH)/Android.mk
HWUI_NEW_OPS := true
# Enables fine-grained GLES error checking
# If set to true, every GLES call is wrapped & error checked
# Has moderate overhead
HWUI_ENABLE_OPENGL_VALIDATION := false
hwui_src_files := \
font/CacheTexture.cpp \
font/Font.cpp \
renderstate/Blend.cpp \
renderstate/MeshState.cpp \
renderstate/OffscreenBufferPool.cpp \
renderstate/PixelBufferState.cpp \
renderstate/RenderState.cpp \
renderstate/Scissor.cpp \
renderstate/Stencil.cpp \
renderstate/TextureState.cpp \
renderthread/CanvasContext.cpp \
renderthread/DrawFrameTask.cpp \
renderthread/EglManager.cpp \
renderthread/RenderProxy.cpp \
renderthread/RenderTask.cpp \
renderthread/RenderThread.cpp \
renderthread/TimeLord.cpp \
thread/TaskManager.cpp \
utils/Blur.cpp \
utils/GLUtils.cpp \
utils/LinearAllocator.cpp \
utils/NinePatchImpl.cpp \
utils/StringUtils.cpp \
utils/TestWindowContext.cpp \
utils/VectorDrawableUtils.cpp \
AmbientShadow.cpp \
AnimationContext.cpp \
Animator.cpp \
AnimatorManager.cpp \
AssetAtlas.cpp \
Caches.cpp \
Canvas.cpp \
CanvasState.cpp \
ClipArea.cpp \
DamageAccumulator.cpp \
DeferredDisplayList.cpp \
DeferredLayerUpdater.cpp \
DeviceInfo.cpp \
DisplayList.cpp \
DisplayListCanvas.cpp \
Dither.cpp \
Extensions.cpp \
FboCache.cpp \
FontRenderer.cpp \
FrameInfo.cpp \
FrameInfoVisualizer.cpp \
GammaFontRenderer.cpp \
GlopBuilder.cpp \
GpuMemoryTracker.cpp \
GradientCache.cpp \
Image.cpp \
Interpolator.cpp \
JankTracker.cpp \
Layer.cpp \
LayerCache.cpp \
LayerRenderer.cpp \
LayerUpdateQueue.cpp \
Matrix.cpp \
OpenGLRenderer.cpp \
Patch.cpp \
PatchCache.cpp \
PathCache.cpp \
PathTessellator.cpp \
PathParser.cpp \
PixelBuffer.cpp \
Program.cpp \
ProgramCache.cpp \
Properties.cpp \
PropertyValuesHolder.cpp \
PropertyValuesAnimatorSet.cpp \
RenderBufferCache.cpp \
RenderNode.cpp \
RenderProperties.cpp \
ResourceCache.cpp \
ShadowTessellator.cpp \
SkiaCanvas.cpp \
SkiaCanvasProxy.cpp \
SkiaShader.cpp \
Snapshot.cpp \
SpotShadow.cpp \
TessellationCache.cpp \
TextDropShadowCache.cpp \
Texture.cpp \
TextureCache.cpp \
VectorDrawable.cpp \
protos/hwui.proto
hwui_test_common_src_files := \
$(call all-cpp-files-under, tests/common/scenes) \
tests/common/TestContext.cpp \
tests/common/TestScene.cpp \
tests/common/TestUtils.cpp
hwui_cflags := \
-DEGL_EGLEXT_PROTOTYPES -DGL_GLEXT_PROTOTYPES \
-DATRACE_TAG=ATRACE_TAG_VIEW -DLOG_TAG=\"OpenGLRenderer\" \
-Wall -Wno-unused-parameter -Wunreachable-code -Werror
# GCC false-positives on this warning, and since we -Werror that's
# a problem
hwui_cflags += -Wno-free-nonheap-object
ifeq (true, $(HWUI_NEW_OPS))
hwui_src_files += \
BakedOpDispatcher.cpp \
BakedOpRenderer.cpp \
BakedOpState.cpp \
FrameBuilder.cpp \
LayerBuilder.cpp \
RecordingCanvas.cpp
hwui_cflags += -DHWUI_NEW_OPS
endif
ifndef HWUI_COMPILE_SYMBOLS
hwui_cflags += -fvisibility=hidden
endif
ifdef HWUI_COMPILE_FOR_PERF
# TODO: Non-arm?
hwui_cflags += -fno-omit-frame-pointer -marm -mapcs
endif
# This has to be lazy-resolved because it depends on the LOCAL_MODULE_CLASS
# which varies depending on what is being built
define hwui_proto_include
$(call local-generated-sources-dir)/proto/$(LOCAL_PATH)
endef
hwui_c_includes += \
external/skia/include/private \
external/skia/src/core
ifneq (false,$(ANDROID_ENABLE_RENDERSCRIPT))
hwui_cflags += -DANDROID_ENABLE_RENDERSCRIPT
hwui_c_includes += \
$(call intermediates-dir-for,STATIC_LIBRARIES,libRS,TARGET,) \
frameworks/rs/cpp \
frameworks/rs
endif
ifeq (true, $(HWUI_ENABLE_OPENGL_VALIDATION))
hwui_cflags += -include debug/wrap_gles.h
hwui_src_files += debug/wrap_gles.cpp
hwui_c_includes += frameworks/native/opengl/libs/GLES2
hwui_cflags += -DDEBUG_OPENGL=3
endif
# ------------------------
# static library
# ------------------------
include $(CLEAR_VARS)
LOCAL_MODULE_CLASS := STATIC_LIBRARIES
LOCAL_MODULE := libhwui_static
LOCAL_CFLAGS := $(hwui_cflags)
LOCAL_SRC_FILES := $(hwui_src_files)
LOCAL_C_INCLUDES := $(hwui_c_includes) $(call hwui_proto_include)
LOCAL_EXPORT_C_INCLUDE_DIRS := \
$(LOCAL_PATH) \
$(hwui_c_includes) \
$(call hwui_proto_include)
include $(LOCAL_PATH)/hwui_static_deps.mk
include $(BUILD_STATIC_LIBRARY)
# ------------------------
# static library null gpu
# ------------------------
include $(CLEAR_VARS)
LOCAL_MODULE_CLASS := STATIC_LIBRARIES
LOCAL_MODULE := libhwui_static_null_gpu
LOCAL_CFLAGS := \
$(hwui_cflags) \
-DHWUI_NULL_GPU
LOCAL_SRC_FILES := \
$(hwui_src_files) \
debug/nullegl.cpp \
debug/nullgles.cpp
LOCAL_C_INCLUDES := $(hwui_c_includes) $(call hwui_proto_include)
LOCAL_EXPORT_C_INCLUDE_DIRS := \
$(LOCAL_PATH) \
$(hwui_c_includes) \
$(call hwui_proto_include)
include $(LOCAL_PATH)/hwui_static_deps.mk
include $(BUILD_STATIC_LIBRARY)
# ------------------------
# shared library
# ------------------------
include $(CLEAR_VARS)
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
LOCAL_MODULE := libhwui
LOCAL_WHOLE_STATIC_LIBRARIES := libhwui_static
LOCAL_EXPORT_C_INCLUDE_DIRS := $(LOCAL_PATH)
include $(LOCAL_PATH)/hwui_static_deps.mk
include $(BUILD_SHARED_LIBRARY)
# ------------------------
# unit tests
# ------------------------
include $(CLEAR_VARS)
LOCAL_MODULE := hwui_unit_tests
LOCAL_MODULE_TAGS := tests
LOCAL_STATIC_LIBRARIES := libhwui_static_null_gpu
LOCAL_CFLAGS := \
$(hwui_cflags) \
-DHWUI_NULL_GPU
LOCAL_SRC_FILES += \
$(hwui_test_common_src_files) \
tests/unit/BufferPoolTests.cpp \
tests/unit/CanvasStateTests.cpp \
tests/unit/ClipAreaTests.cpp \
tests/unit/CrashHandlerInjector.cpp \
tests/unit/DamageAccumulatorTests.cpp \
tests/unit/DeviceInfoTests.cpp \
tests/unit/FatVectorTests.cpp \
tests/unit/GpuMemoryTrackerTests.cpp \
tests/unit/LayerUpdateQueueTests.cpp \
tests/unit/LinearAllocatorTests.cpp \
tests/unit/OffscreenBufferPoolTests.cpp \
tests/unit/SkiaBehaviorTests.cpp \
tests/unit/StringUtilsTests.cpp \
tests/unit/TextDropShadowCacheTests.cpp \
tests/unit/VectorDrawableTests.cpp \
tests/unit/GradientCacheTests.cpp
ifeq (true, $(HWUI_NEW_OPS))
LOCAL_SRC_FILES += \
tests/unit/BakedOpStateTests.cpp \
tests/unit/FrameBuilderTests.cpp \
tests/unit/LeakCheckTests.cpp \
tests/unit/RecordingCanvasTests.cpp
endif
include $(LOCAL_PATH)/hwui_static_deps.mk
include $(BUILD_NATIVE_TEST)
# ------------------------
# Macro-bench app
# ------------------------
include $(CLEAR_VARS)
LOCAL_MODULE_PATH := $(TARGET_OUT_DATA)/local/tmp
LOCAL_MODULE:= hwuitest
LOCAL_MODULE_TAGS := tests
LOCAL_MODULE_CLASS := EXECUTABLES
LOCAL_MULTILIB := both
LOCAL_MODULE_STEM_32 := hwuitest
LOCAL_MODULE_STEM_64 := hwuitest64
LOCAL_CFLAGS := $(hwui_cflags)
# set to libhwui_static_null_gpu to skip actual GL commands
LOCAL_WHOLE_STATIC_LIBRARIES := libhwui_static
LOCAL_SRC_FILES += \
$(hwui_test_common_src_files) \
tests/macrobench/TestSceneRunner.cpp \
tests/macrobench/main.cpp
include $(LOCAL_PATH)/hwui_static_deps.mk
include $(BUILD_EXECUTABLE)
# ------------------------
# Micro-bench app
# ---------------------
include $(CLEAR_VARS)
LOCAL_MODULE_PATH := $(TARGET_OUT_DATA)/local/tmp
LOCAL_MODULE:= hwuimicro
LOCAL_MODULE_TAGS := tests
LOCAL_MODULE_CLASS := EXECUTABLES
LOCAL_MULTILIB := both
LOCAL_MODULE_STEM_32 := hwuimicro
LOCAL_MODULE_STEM_64 := hwuimicro64
LOCAL_CFLAGS := \
$(hwui_cflags) \
-DHWUI_NULL_GPU
LOCAL_C_INCLUDES += bionic/benchmarks/
LOCAL_WHOLE_STATIC_LIBRARIES := libhwui_static_null_gpu
LOCAL_STATIC_LIBRARIES := libbenchmark libbase
LOCAL_SRC_FILES += \
$(hwui_test_common_src_files) \
tests/microbench/DisplayListCanvasBench.cpp \
tests/microbench/LinearAllocatorBench.cpp \
tests/microbench/PathParserBench.cpp \
tests/microbench/ShadowBench.cpp \
tests/microbench/TaskManagerBench.cpp
ifeq (true, $(HWUI_NEW_OPS))
LOCAL_SRC_FILES += \
tests/microbench/FrameBuilderBench.cpp
endif
include $(LOCAL_PATH)/hwui_static_deps.mk
include $(BUILD_EXECUTABLE)