| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_CACHES_H |
| #define ANDROID_HWUI_CACHES_H |
| |
| #ifndef LOG_TAG |
| #define LOG_TAG "OpenGLRenderer" |
| #endif |
| |
| #include <GLES3/gl3.h> |
| |
| #include <utils/KeyedVector.h> |
| #include <utils/Singleton.h> |
| #include <utils/Vector.h> |
| |
| #include <cutils/compiler.h> |
| |
| #include "thread/TaskProcessor.h" |
| #include "thread/TaskManager.h" |
| |
| #include "AssetAtlas.h" |
| #include "FontRenderer.h" |
| #include "GammaFontRenderer.h" |
| #include "TextureCache.h" |
| #include "LayerCache.h" |
| #include "RenderBufferCache.h" |
| #include "GradientCache.h" |
| #include "PatchCache.h" |
| #include "ProgramCache.h" |
| #include "PathCache.h" |
| #include "TextDropShadowCache.h" |
| #include "FboCache.h" |
| #include "ResourceCache.h" |
| #include "Stencil.h" |
| #include "Dither.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Globals |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| // GL ES 2.0 defines that at least 16 texture units must be supported |
| #define REQUIRED_TEXTURE_UNITS_COUNT 3 |
| |
| // Maximum number of quads that pre-allocated meshes can draw |
| static const uint32_t gMaxNumberOfQuads = 2048; |
| |
| // Generates simple and textured vertices |
| #define FV(x, y, u, v) { x, y, u, v } |
| |
| // This array is never used directly but used as a memcpy source in the |
| // OpenGLRenderer constructor |
| static const TextureVertex gMeshVertices[] = { |
| FV(0.0f, 0.0f, 0.0f, 0.0f), |
| FV(1.0f, 0.0f, 1.0f, 0.0f), |
| FV(0.0f, 1.0f, 0.0f, 1.0f), |
| FV(1.0f, 1.0f, 1.0f, 1.0f) |
| }; |
| static const GLsizei gMeshStride = sizeof(TextureVertex); |
| static const GLsizei gVertexStride = sizeof(Vertex); |
| static const GLsizei gAlphaVertexStride = sizeof(AlphaVertex); |
| static const GLsizei gMeshTextureOffset = 2 * sizeof(float); |
| static const GLsizei gVertexAlphaOffset = 2 * sizeof(float); |
| static const GLsizei gVertexAAWidthOffset = 2 * sizeof(float); |
| static const GLsizei gVertexAALengthOffset = 3 * sizeof(float); |
| static const GLsizei gMeshCount = 4; |
| |
| // Must define as many texture units as specified by REQUIRED_TEXTURE_UNITS_COUNT |
| static const GLenum gTextureUnits[] = { |
| GL_TEXTURE0, |
| GL_TEXTURE1, |
| GL_TEXTURE2 |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Debug |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| struct CacheLogger { |
| CacheLogger() { |
| INIT_LOGD("Creating OpenGL renderer caches"); |
| } |
| }; // struct CacheLogger |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Caches |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class DisplayList; |
| |
| class ANDROID_API Caches: public Singleton<Caches> { |
| Caches(); |
| |
| friend class Singleton<Caches>; |
| |
| CacheLogger mLogger; |
| |
| public: |
| enum FlushMode { |
| kFlushMode_Layers = 0, |
| kFlushMode_Moderate, |
| kFlushMode_Full |
| }; |
| |
| /** |
| * Initialize caches. |
| */ |
| bool init(); |
| |
| /** |
| * Initialize global system properties. |
| */ |
| bool initProperties(); |
| |
| /** |
| * Flush the cache. |
| * |
| * @param mode Indicates how much of the cache should be flushed |
| */ |
| void flush(FlushMode mode); |
| |
| /** |
| * Destroys all resources associated with this cache. This should |
| * be called after a flush(kFlushMode_Full). |
| */ |
| void terminate(); |
| |
| /** |
| * Indicates whether the renderer is in debug mode. |
| * This debug mode provides limited information to app developers. |
| */ |
| DebugLevel getDebugLevel() const { |
| return mDebugLevel; |
| } |
| |
| /** |
| * Returns a non-premultiplied ARGB color for the specified |
| * amount of overdraw (1 for 1x, 2 for 2x, etc.) |
| */ |
| uint32_t getOverdrawColor(uint32_t amount) const; |
| |
| /** |
| * Call this on each frame to ensure that garbage is deleted from |
| * GPU memory. |
| */ |
| void clearGarbage(); |
| |
| /** |
| * Can be used to delete a layer from a non EGL thread. |
| */ |
| void deleteLayerDeferred(Layer* layer); |
| |
| /* |
| * Can be used to delete a display list from a non EGL thread. |
| */ |
| void deleteDisplayListDeferred(DisplayList* layer); |
| |
| /** |
| * Binds the VBO used to render simple textured quads. |
| */ |
| bool bindMeshBuffer(); |
| |
| /** |
| * Binds the specified VBO if needed. |
| */ |
| bool bindMeshBuffer(const GLuint buffer); |
| |
| /** |
| * Unbinds the VBO used to render simple textured quads. |
| */ |
| bool unbindMeshBuffer(); |
| |
| /** |
| * Binds a global indices buffer that can draw up to |
| * gMaxNumberOfQuads quads. |
| */ |
| bool bindIndicesBuffer(); |
| bool bindIndicesBuffer(const GLuint buffer); |
| bool unbindIndicesBuffer(); |
| |
| /** |
| * Binds the specified buffer as the current GL unpack pixel buffer. |
| */ |
| bool bindPixelBuffer(const GLuint buffer); |
| |
| /** |
| * Resets the current unpack pixel buffer to 0 (default value.) |
| */ |
| bool unbindPixelBuffer(); |
| |
| /** |
| * Binds an attrib to the specified float vertex pointer. |
| * Assumes a stride of gMeshStride and a size of 2. |
| */ |
| void bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride = gMeshStride); |
| |
| /** |
| * Binds an attrib to the specified float vertex pointer. |
| * Assumes a stride of gMeshStride and a size of 2. |
| */ |
| void bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride = gMeshStride); |
| |
| /** |
| * Resets the vertex pointers. |
| */ |
| void resetVertexPointers(); |
| void resetTexCoordsVertexPointer(); |
| |
| void enableTexCoordsVertexArray(); |
| void disableTexCoordsVertexArray(); |
| |
| /** |
| * Activate the specified texture unit. The texture unit must |
| * be specified using an integer number (0 for GL_TEXTURE0 etc.) |
| */ |
| void activeTexture(GLuint textureUnit); |
| |
| /** |
| * Invalidate the cached value of the active texture unit. |
| */ |
| void resetActiveTexture(); |
| |
| /** |
| * Binds the specified texture as a GL_TEXTURE_2D texture. |
| * All texture bindings must be performed with this method or |
| * bindTexture(GLenum, GLuint). |
| */ |
| void bindTexture(GLuint texture); |
| |
| /** |
| * Binds the specified texture with the specified render target. |
| * All texture bindings must be performed with this method or |
| * bindTexture(GLuint). |
| */ |
| void bindTexture(GLenum target, GLuint texture); |
| |
| /** |
| * Deletes the specified texture and clears it from the cache |
| * of bound textures. |
| * All textures must be deleted using this method. |
| */ |
| void deleteTexture(GLuint texture); |
| |
| /** |
| * Signals that the cache of bound textures should be cleared. |
| * Other users of the context may have altered which textures are bound. |
| */ |
| void resetBoundTextures(); |
| |
| /** |
| * Sets the scissor for the current surface. |
| */ |
| bool setScissor(GLint x, GLint y, GLint width, GLint height); |
| |
| /** |
| * Resets the scissor state. |
| */ |
| void resetScissor(); |
| |
| bool enableScissor(); |
| bool disableScissor(); |
| void setScissorEnabled(bool enabled); |
| |
| void startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard); |
| void endTiling(); |
| |
| /** |
| * Returns the mesh used to draw regions. Calling this method will |
| * bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the |
| * indices for the region mesh. |
| */ |
| TextureVertex* getRegionMesh(); |
| |
| /** |
| * Displays the memory usage of each cache and the total sum. |
| */ |
| void dumpMemoryUsage(); |
| void dumpMemoryUsage(String8& log); |
| |
| bool hasRegisteredFunctors(); |
| void registerFunctors(uint32_t functorCount); |
| void unregisterFunctors(uint32_t functorCount); |
| |
| bool blend; |
| GLenum lastSrcMode; |
| GLenum lastDstMode; |
| Program* currentProgram; |
| bool scissorEnabled; |
| |
| bool drawDeferDisabled; |
| bool drawReorderDisabled; |
| |
| // VBO to draw with |
| GLuint meshBuffer; |
| |
| // Misc |
| GLint maxTextureSize; |
| |
| // Debugging |
| bool debugLayersUpdates; |
| bool debugOverdraw; |
| |
| enum StencilClipDebug { |
| kStencilHide, |
| kStencilShowHighlight, |
| kStencilShowRegion |
| }; |
| StencilClipDebug debugStencilClip; |
| |
| TextureCache textureCache; |
| LayerCache layerCache; |
| RenderBufferCache renderBufferCache; |
| GradientCache gradientCache; |
| ProgramCache programCache; |
| PathCache pathCache; |
| PatchCache patchCache; |
| TextDropShadowCache dropShadowCache; |
| FboCache fboCache; |
| ResourceCache resourceCache; |
| |
| GammaFontRenderer* fontRenderer; |
| |
| TaskManager tasks; |
| |
| Dither dither; |
| Stencil stencil; |
| |
| AssetAtlas assetAtlas; |
| |
| bool gpuPixelBuffersEnabled; |
| |
| // Debug methods |
| PFNGLINSERTEVENTMARKEREXTPROC eventMark; |
| PFNGLPUSHGROUPMARKEREXTPROC startMark; |
| PFNGLPOPGROUPMARKEREXTPROC endMark; |
| |
| PFNGLLABELOBJECTEXTPROC setLabel; |
| PFNGLGETOBJECTLABELEXTPROC getLabel; |
| |
| // TEMPORARY properties |
| void initTempProperties(); |
| void setTempProperty(const char* name, const char* value); |
| bool propertyEnable3d; |
| bool propertyDirtyViewport; // flag set when dirtying the viewport |
| float propertyCameraDistance; |
| |
| // These scaling factors range from 0 to 1, to scale the light position |
| // within the bound of (screenwidth, screenheight, max(screenwidth, screenheight)); |
| // The default scale is (0.5, 0, 1) which put the light at |
| // (screenwidth / 2, 0, max(screenwidth, screenheight)). |
| float propertyLightPosXScale; |
| float propertyLightPosYScale; |
| float propertyLightPosZScale; |
| int propertyShadowStrength; |
| |
| private: |
| enum OverdrawColorSet { |
| kColorSet_Default = 0, |
| kColorSet_Deuteranomaly |
| }; |
| |
| void initFont(); |
| void initExtensions(); |
| void initConstraints(); |
| void initStaticProperties(); |
| |
| static void eventMarkNull(GLsizei length, const GLchar* marker) { } |
| static void startMarkNull(GLsizei length, const GLchar* marker) { } |
| static void endMarkNull() { } |
| |
| static void setLabelNull(GLenum type, uint object, GLsizei length, |
| const char* label) { } |
| static void getLabelNull(GLenum type, uint object, GLsizei bufferSize, |
| GLsizei* length, char* label) { |
| if (length) *length = 0; |
| if (label) *label = '\0'; |
| } |
| |
| GLuint mCurrentBuffer; |
| GLuint mCurrentIndicesBuffer; |
| GLuint mCurrentPixelBuffer; |
| const void* mCurrentPositionPointer; |
| GLsizei mCurrentPositionStride; |
| const void* mCurrentTexCoordsPointer; |
| GLsizei mCurrentTexCoordsStride; |
| |
| bool mTexCoordsArrayEnabled; |
| |
| GLuint mTextureUnit; |
| |
| GLint mScissorX; |
| GLint mScissorY; |
| GLint mScissorWidth; |
| GLint mScissorHeight; |
| |
| Extensions& mExtensions; |
| |
| // Used to render layers |
| TextureVertex* mRegionMesh; |
| |
| // Global index buffer |
| GLuint mMeshIndices; |
| |
| mutable Mutex mGarbageLock; |
| Vector<Layer*> mLayerGarbage; |
| Vector<DisplayList*> mDisplayListGarbage; |
| |
| DebugLevel mDebugLevel; |
| bool mInitialized; |
| |
| uint32_t mFunctorsCount; |
| |
| GLuint mBoundTextures[REQUIRED_TEXTURE_UNITS_COUNT]; |
| |
| OverdrawColorSet mOverdrawDebugColorSet; |
| }; // class Caches |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_CACHES_H |