Add support for ColorFilters.
Color filters are fully supported and can be used with shaders.
Change-Id: Id90ccf1c81cb462f2431f366f3f8f710d7971e04
diff --git a/libs/hwui/ProgramCache.h b/libs/hwui/ProgramCache.h
index d60f6ce..a1a4a0e 100644
--- a/libs/hwui/ProgramCache.h
+++ b/libs/hwui/ProgramCache.h
@@ -35,7 +35,7 @@
///////////////////////////////////////////////////////////////////////////////
// Debug
-#define DEBUG_PROGRAM_CACHE 1
+#define DEBUG_PROGRAM_CACHE 0
// Debug
#if DEBUG_PROGRAM_CACHE
@@ -180,6 +180,8 @@
void generatePorterDuffBlend(String8& shader, const char* name, SkXfermode::Mode mode);
void generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT);
+ void printLongString(const String8& shader) const;
+
KeyedVector<programid, Program*> mCache;
}; // class ProgramCache