| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <utils/Log.h> |
| |
| #include "GLUtils.h" |
| |
| #if DEBUG_OPENGL >= DEBUG_LEVEL_HIGH && !defined(HWUI_GLES_WRAP_ENABLED) |
| #error Setting DEBUG_OPENGL to HIGH requires setting HWUI_ENABLE_OPENGL_VALIDATION to true in the Android.mk! |
| #endif |
| |
| namespace android { |
| namespace uirenderer { |
| |
| bool GLUtils::dumpGLErrors() { |
| #if DEBUG_OPENGL >= DEBUG_LEVEL_HIGH |
| // If DEBUG_LEVEL_HIGH is set then every GLES call is already wrapped |
| // and asserts that there was no error. So this can just return success. |
| return false; |
| #else |
| bool errorObserved = false; |
| GLenum status = GL_NO_ERROR; |
| while ((status = glGetError()) != GL_NO_ERROR) { |
| errorObserved = true; |
| switch (status) { |
| case GL_INVALID_ENUM: |
| ALOGE("GL error: GL_INVALID_ENUM"); |
| break; |
| case GL_INVALID_VALUE: |
| ALOGE("GL error: GL_INVALID_VALUE"); |
| break; |
| case GL_INVALID_OPERATION: |
| ALOGE("GL error: GL_INVALID_OPERATION"); |
| break; |
| case GL_OUT_OF_MEMORY: |
| ALOGE("GL error: Out of memory!"); |
| break; |
| default: |
| ALOGE("GL error: 0x%x", status); |
| } |
| } |
| return errorObserved; |
| #endif |
| } |
| |
| const char* GLUtils::getGLFramebufferError() { |
| switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) { |
| case GL_FRAMEBUFFER_COMPLETE: |
| return "GL_FRAMEBUFFER_COMPLETE"; |
| case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: |
| return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; |
| case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: |
| return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; |
| case GL_FRAMEBUFFER_UNSUPPORTED: |
| return "GL_FRAMEBUFFER_UNSUPPORTED"; |
| case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: |
| return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"; |
| default: |
| return "Unknown error"; |
| } |
| } |
| |
| } // namespace uirenderer |
| } // namespace android |