Error check in queuebuffer in SurfaceTextureClient
In queuebuffer, if the surfacetexture returns an error,
surfacetextureclient should check for that and pass on the error.
Change-Id: Ie6d70e779fac0702f372eb4df5ecb655280875ee
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index 710ef94..0bee0f1 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -219,9 +219,12 @@
if (i < 0) {
return i;
}
- mSurfaceTexture->queueBuffer(i, timestamp,
+ status_t err = mSurfaceTexture->queueBuffer(i, timestamp,
&mDefaultWidth, &mDefaultHeight, &mTransformHint);
- return OK;
+ if (err != OK) {
+ LOGE("queueBuffer: error queuing buffer to SurfaceTexture, %d", err);
+ }
+ return err;
}
int SurfaceTextureClient::query(int what, int* value) const {