commit | e0bb87d4bdbd3b08ab6a8569c8e564ed59b8a5a7 | [log] [tgz] |
---|---|---|
author | Chris Craik <ccraik@google.com> | Tue Apr 22 17:55:41 2014 -0700 |
committer | Chris Craik <ccraik@google.com> | Wed Apr 23 13:23:30 2014 -0700 |
tree | 00cc21b9b9ee4237245829ae0eb55abe935f26e8 | |
parent | ceb5d17f6a2f5c144948ada1d59ec4f12da64799 [diff] |
Fix translationZ matrix computation bug:14259972 Ensure that translationZ is applied for true3dTransform property transformations, even if the node doesn't have any other transformation properties set. Additionally, use fuzzy compare for translationZ, similar to rotationX/Y, since they're expenive to leave set in rounding error cases. Change-Id: Idafa4423cc7751a8f433237b1f576aa7abb74f6e