| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "LayerRenderer.h" |
| #include "Matrix.h" |
| #include "Properties.h" |
| #include "Rect.h" |
| #include "renderstate/RenderState.h" |
| #include "utils/GLUtils.h" |
| #include "utils/TraceUtils.h" |
| |
| #include <ui/Rect.h> |
| |
| #include <private/hwui/DrawGlInfo.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| Layer* LayerRenderer::createTextureLayer(RenderState& renderState) { |
| LAYER_RENDERER_LOGD("Creating new texture layer"); |
| |
| Layer* layer = new Layer(renderState, 0, 0); |
| layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f); |
| layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f); |
| layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer() |
| |
| Caches::getInstance().textureState().activateTexture(0); |
| layer->generateTexture(); |
| |
| return layer; |
| } |
| |
| void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, |
| bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) { |
| layer->setBlend(!isOpaque); |
| layer->setForceFilter(forceFilter); |
| layer->setSize(width, height); |
| layer->layer.set(0.0f, 0.0f, width, height); |
| layer->getTexTransform().load(textureTransform); |
| |
| if (renderTarget != layer->getRenderTarget()) { |
| layer->setRenderTarget(renderTarget); |
| layer->bindTexture(); |
| layer->setFilter(GL_NEAREST, false, true); |
| layer->setWrap(GL_CLAMP_TO_EDGE, false, true); |
| } |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |