| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "RenderThread.h" |
| |
| #include "CanvasContext.h" |
| #include "DeviceInfo.h" |
| #include "EglManager.h" |
| #include "Readback.h" |
| #include "RenderProxy.h" |
| #include "VulkanManager.h" |
| #include "hwui/Bitmap.h" |
| #include "pipeline/skia/SkiaOpenGLPipeline.h" |
| #include "pipeline/skia/SkiaVulkanPipeline.h" |
| #include "renderstate/RenderState.h" |
| #include "utils/FatVector.h" |
| #include "utils/TimeUtils.h" |
| |
| #ifdef HWUI_GLES_WRAP_ENABLED |
| #include "debug/GlesDriver.h" |
| #endif |
| |
| #include <GrContextOptions.h> |
| #include <gl/GrGLInterface.h> |
| |
| #include <gui/DisplayEventReceiver.h> |
| #include <sys/resource.h> |
| #include <utils/Condition.h> |
| #include <utils/Log.h> |
| #include <utils/Mutex.h> |
| |
| namespace android { |
| namespace uirenderer { |
| namespace renderthread { |
| |
| // Number of events to read at a time from the DisplayEventReceiver pipe. |
| // The value should be large enough that we can quickly drain the pipe |
| // using just a few large reads. |
| static const size_t EVENT_BUFFER_SIZE = 100; |
| |
| // Slight delay to give the UI time to push us a new frame before we replay |
| static const nsecs_t DISPATCH_FRAME_CALLBACKS_DELAY = milliseconds_to_nanoseconds(4); |
| |
| static bool gHasRenderThreadInstance = false; |
| |
| static void (*gOnStartHook)() = nullptr; |
| |
| class DisplayEventReceiverWrapper : public VsyncSource { |
| public: |
| DisplayEventReceiverWrapper(std::unique_ptr<DisplayEventReceiver>&& receiver) |
| : mDisplayEventReceiver(std::move(receiver)) {} |
| |
| virtual void requestNextVsync() override { |
| status_t status = mDisplayEventReceiver->requestNextVsync(); |
| LOG_ALWAYS_FATAL_IF(status != NO_ERROR, "requestNextVsync failed with status: %d", status); |
| } |
| |
| virtual nsecs_t latestVsyncEvent() override { |
| DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE]; |
| nsecs_t latest = 0; |
| ssize_t n; |
| while ((n = mDisplayEventReceiver->getEvents(buf, EVENT_BUFFER_SIZE)) > 0) { |
| for (ssize_t i = 0; i < n; i++) { |
| const DisplayEventReceiver::Event& ev = buf[i]; |
| switch (ev.header.type) { |
| case DisplayEventReceiver::DISPLAY_EVENT_VSYNC: |
| latest = ev.header.timestamp; |
| break; |
| } |
| } |
| } |
| if (n < 0) { |
| ALOGW("Failed to get events from display event receiver, status=%d", status_t(n)); |
| } |
| return latest; |
| } |
| |
| private: |
| std::unique_ptr<DisplayEventReceiver> mDisplayEventReceiver; |
| }; |
| |
| class DummyVsyncSource : public VsyncSource { |
| public: |
| DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {} |
| |
| virtual void requestNextVsync() override { |
| mRenderThread->queue().postDelayed(16_ms, |
| [this]() { mRenderThread->drainDisplayEventQueue(); }); |
| } |
| |
| virtual nsecs_t latestVsyncEvent() override { return systemTime(CLOCK_MONOTONIC); } |
| |
| private: |
| RenderThread* mRenderThread; |
| }; |
| |
| bool RenderThread::hasInstance() { |
| return gHasRenderThreadInstance; |
| } |
| |
| void RenderThread::setOnStartHook(void (*onStartHook)()) { |
| LOG_ALWAYS_FATAL_IF(hasInstance(), "can't set an onStartHook after we've started..."); |
| gOnStartHook = onStartHook; |
| } |
| |
| RenderThread& RenderThread::getInstance() { |
| // This is a pointer because otherwise __cxa_finalize |
| // will try to delete it like a Good Citizen but that causes us to crash |
| // because we don't want to delete the RenderThread normally. |
| static RenderThread* sInstance = new RenderThread(); |
| gHasRenderThreadInstance = true; |
| return *sInstance; |
| } |
| |
| RenderThread::RenderThread() |
| : ThreadBase() |
| , mVsyncSource(nullptr) |
| , mVsyncRequested(false) |
| , mFrameCallbackTaskPending(false) |
| , mRenderState(nullptr) |
| , mEglManager(nullptr) |
| , mVkManager(nullptr) { |
| Properties::load(); |
| start("RenderThread"); |
| } |
| |
| RenderThread::~RenderThread() { |
| LOG_ALWAYS_FATAL("Can't destroy the render thread"); |
| } |
| |
| void RenderThread::initializeDisplayEventReceiver() { |
| LOG_ALWAYS_FATAL_IF(mVsyncSource, "Initializing a second DisplayEventReceiver?"); |
| |
| if (!Properties::isolatedProcess) { |
| auto receiver = std::make_unique<DisplayEventReceiver>(); |
| status_t status = receiver->initCheck(); |
| LOG_ALWAYS_FATAL_IF(status != NO_ERROR, |
| "Initialization of DisplayEventReceiver " |
| "failed with status: %d", |
| status); |
| |
| // Register the FD |
| mLooper->addFd(receiver->getFd(), 0, Looper::EVENT_INPUT, |
| RenderThread::displayEventReceiverCallback, this); |
| mVsyncSource = new DisplayEventReceiverWrapper(std::move(receiver)); |
| } else { |
| mVsyncSource = new DummyVsyncSource(this); |
| } |
| } |
| |
| void RenderThread::initThreadLocals() { |
| mDisplayInfo = DeviceInfo::get()->displayInfo(); |
| nsecs_t frameIntervalNanos = static_cast<nsecs_t>(1000000000 / mDisplayInfo.fps); |
| mTimeLord.setFrameInterval(frameIntervalNanos); |
| initializeDisplayEventReceiver(); |
| mEglManager = new EglManager(); |
| mRenderState = new RenderState(*this); |
| mVkManager = new VulkanManager(*this); |
| mCacheManager = new CacheManager(mDisplayInfo); |
| } |
| |
| void RenderThread::requireGlContext() { |
| if (mEglManager->hasEglContext()) { |
| return; |
| } |
| mEglManager->initialize(); |
| |
| #ifdef HWUI_GLES_WRAP_ENABLED |
| debug::GlesDriver* driver = debug::GlesDriver::get(); |
| sk_sp<const GrGLInterface> glInterface(driver->getSkiaInterface()); |
| #else |
| sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface()); |
| #endif |
| LOG_ALWAYS_FATAL_IF(!glInterface.get()); |
| |
| GrContextOptions options; |
| options.fPreferExternalImagesOverES3 = true; |
| options.fDisableDistanceFieldPaths = true; |
| auto glesVersion = reinterpret_cast<const char*>(glGetString(GL_VERSION)); |
| auto size = glesVersion ? strlen(glesVersion) : -1; |
| cacheManager().configureContext(&options, glesVersion, size); |
| sk_sp<GrContext> grContext(GrContext::MakeGL(std::move(glInterface), options)); |
| LOG_ALWAYS_FATAL_IF(!grContext.get()); |
| setGrContext(grContext); |
| } |
| |
| void RenderThread::destroyGlContext() { |
| if (mEglManager->hasEglContext()) { |
| setGrContext(nullptr); |
| mEglManager->destroy(); |
| } |
| } |
| |
| void RenderThread::dumpGraphicsMemory(int fd) { |
| globalProfileData()->dump(fd); |
| |
| String8 cachesOutput; |
| String8 pipeline; |
| auto renderType = Properties::getRenderPipelineType(); |
| switch (renderType) { |
| case RenderPipelineType::SkiaGL: { |
| mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState); |
| pipeline.appendFormat("Skia (OpenGL)"); |
| break; |
| } |
| case RenderPipelineType::SkiaVulkan: { |
| mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState); |
| pipeline.appendFormat("Skia (Vulkan)"); |
| break; |
| } |
| default: |
| LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType); |
| break; |
| } |
| |
| dprintf(fd, "\n%s\n", cachesOutput.string()); |
| dprintf(fd, "\nPipeline=%s\n", pipeline.string()); |
| } |
| |
| Readback& RenderThread::readback() { |
| if (!mReadback) { |
| mReadback = new Readback(*this); |
| } |
| |
| return *mReadback; |
| } |
| |
| void RenderThread::setGrContext(sk_sp<GrContext> context) { |
| mCacheManager->reset(context); |
| if (mGrContext) { |
| mRenderState->onContextDestroyed(); |
| mGrContext->releaseResourcesAndAbandonContext(); |
| } |
| mGrContext = std::move(context); |
| if (mGrContext) { |
| mRenderState->onContextCreated(); |
| DeviceInfo::setMaxTextureSize(mGrContext->maxRenderTargetSize()); |
| } |
| } |
| |
| int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) { |
| if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) { |
| ALOGE("Display event receiver pipe was closed or an error occurred. " |
| "events=0x%x", |
| events); |
| return 0; // remove the callback |
| } |
| |
| if (!(events & Looper::EVENT_INPUT)) { |
| ALOGW("Received spurious callback for unhandled poll event. " |
| "events=0x%x", |
| events); |
| return 1; // keep the callback |
| } |
| |
| reinterpret_cast<RenderThread*>(data)->drainDisplayEventQueue(); |
| |
| return 1; // keep the callback |
| } |
| |
| void RenderThread::drainDisplayEventQueue() { |
| ATRACE_CALL(); |
| nsecs_t vsyncEvent = mVsyncSource->latestVsyncEvent(); |
| if (vsyncEvent > 0) { |
| mVsyncRequested = false; |
| if (mTimeLord.vsyncReceived(vsyncEvent) && !mFrameCallbackTaskPending) { |
| ATRACE_NAME("queue mFrameCallbackTask"); |
| mFrameCallbackTaskPending = true; |
| nsecs_t runAt = (vsyncEvent + DISPATCH_FRAME_CALLBACKS_DELAY); |
| queue().postAt(runAt, [this]() { dispatchFrameCallbacks(); }); |
| } |
| } |
| } |
| |
| void RenderThread::dispatchFrameCallbacks() { |
| ATRACE_CALL(); |
| mFrameCallbackTaskPending = false; |
| |
| std::set<IFrameCallback*> callbacks; |
| mFrameCallbacks.swap(callbacks); |
| |
| if (callbacks.size()) { |
| // Assume one of them will probably animate again so preemptively |
| // request the next vsync in case it occurs mid-frame |
| requestVsync(); |
| for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end(); |
| it++) { |
| (*it)->doFrame(); |
| } |
| } |
| } |
| |
| void RenderThread::requestVsync() { |
| if (!mVsyncRequested) { |
| mVsyncRequested = true; |
| mVsyncSource->requestNextVsync(); |
| } |
| } |
| |
| bool RenderThread::threadLoop() { |
| setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY); |
| if (gOnStartHook) { |
| gOnStartHook(); |
| } |
| initThreadLocals(); |
| |
| while (true) { |
| waitForWork(); |
| processQueue(); |
| |
| if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) { |
| drainDisplayEventQueue(); |
| mFrameCallbacks.insert(mPendingRegistrationFrameCallbacks.begin(), |
| mPendingRegistrationFrameCallbacks.end()); |
| mPendingRegistrationFrameCallbacks.clear(); |
| requestVsync(); |
| } |
| |
| if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) { |
| // TODO: Clean this up. This is working around an issue where a combination |
| // of bad timing and slow drawing can result in dropping a stale vsync |
| // on the floor (correct!) but fails to schedule to listen for the |
| // next vsync (oops), so none of the callbacks are run. |
| requestVsync(); |
| } |
| } |
| |
| return false; |
| } |
| |
| void RenderThread::postFrameCallback(IFrameCallback* callback) { |
| mPendingRegistrationFrameCallbacks.insert(callback); |
| } |
| |
| bool RenderThread::removeFrameCallback(IFrameCallback* callback) { |
| size_t erased; |
| erased = mFrameCallbacks.erase(callback); |
| erased |= mPendingRegistrationFrameCallbacks.erase(callback); |
| return erased; |
| } |
| |
| void RenderThread::pushBackFrameCallback(IFrameCallback* callback) { |
| if (mFrameCallbacks.erase(callback)) { |
| mPendingRegistrationFrameCallbacks.insert(callback); |
| } |
| } |
| |
| sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) { |
| auto renderType = Properties::getRenderPipelineType(); |
| switch (renderType) { |
| case RenderPipelineType::SkiaVulkan: |
| return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap); |
| default: |
| LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType); |
| break; |
| } |
| return nullptr; |
| } |
| |
| bool RenderThread::isCurrent() { |
| return gettid() == getInstance().getTid(); |
| } |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |