A better HW Bitmap uploader

Move all HW bitmap upload operations off of RenderThread.
Ensure EGL context outlives all upload requests

Bug: 79250950
Test: builds, boots, systrace is good, CTS bitmap tests pass

Change-Id: I5ace6c516d33b1afdf1a407cd8b183f6b60c22c1
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index 89bcddc..31878ac 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -19,9 +19,9 @@
 #include <GpuMemoryTracker.h>
 #include <utils/RefBase.h>
 
+#include <SkBlendMode.h>
 #include <SkColorFilter.h>
 #include <SkColorSpace.h>
-#include <SkBlendMode.h>
 #include <SkPaint.h>
 
 #include "Matrix.h"
@@ -95,8 +95,7 @@
     void postDecStrong();
 
 protected:
-    Layer(RenderState& renderState, Api api, sk_sp<SkColorFilter>, int alpha,
-          SkBlendMode mode);
+    Layer(RenderState& renderState, Api api, sk_sp<SkColorFilter>, int alpha, SkBlendMode mode);
 
     RenderState& mRenderState;