A better HW Bitmap uploader
Move all HW bitmap upload operations off of RenderThread.
Ensure EGL context outlives all upload requests
Bug: 79250950
Test: builds, boots, systrace is good, CTS bitmap tests pass
Change-Id: I5ace6c516d33b1afdf1a407cd8b183f6b60c22c1
diff --git a/libs/hwui/SkiaCanvas.cpp b/libs/hwui/SkiaCanvas.cpp
index 6bd12f4..7b41f89 100644
--- a/libs/hwui/SkiaCanvas.cpp
+++ b/libs/hwui/SkiaCanvas.cpp
@@ -736,8 +736,8 @@
SkASSERT(paintCopy.getTextEncoding() == SkPaint::kGlyphID_TextEncoding);
// Stroke with a hairline is drawn on HW with a fill style for compatibility with Android O and
// older.
- if (!mCanvasOwned && sApiLevel <= 27 && paintCopy.getStrokeWidth() <= 0
- && paintCopy.getStyle() == SkPaint::kStroke_Style) {
+ if (!mCanvasOwned && sApiLevel <= 27 && paintCopy.getStrokeWidth() <= 0 &&
+ paintCopy.getStyle() == SkPaint::kStroke_Style) {
paintCopy.setStyle(SkPaint::kFill_Style);
}