Use glops for text rendering
Change-Id: I5e155c8baf3149f0ff231ec3c89dbff6bb8eae92
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 622b570..3781969 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -2935,27 +2935,27 @@
}
void OpenGLRenderer::restore() {
- return mState.restore();
+ mState.restore();
}
void OpenGLRenderer::restoreToCount(int saveCount) {
- return mState.restoreToCount(saveCount);
+ mState.restoreToCount(saveCount);
}
void OpenGLRenderer::translate(float dx, float dy, float dz) {
- return mState.translate(dx, dy, dz);
+ mState.translate(dx, dy, dz);
}
void OpenGLRenderer::rotate(float degrees) {
- return mState.rotate(degrees);
+ mState.rotate(degrees);
}
void OpenGLRenderer::scale(float sx, float sy) {
- return mState.scale(sx, sy);
+ mState.scale(sx, sy);
}
void OpenGLRenderer::skew(float sx, float sy) {
- return mState.skew(sx, sy);
+ mState.skew(sx, sy);
}
void OpenGLRenderer::setMatrix(const Matrix4& matrix) {