commit | e3c26851dc315b730ea0fe5ef35bb1db81f6d675 | [log] [tgz] |
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author | Romain Guy <romainguy@google.com> | Mon Jul 25 16:36:01 2011 -0700 |
committer | Romain Guy <romainguy@google.com> | Mon Jul 25 16:36:01 2011 -0700 |
tree | bc3fbae626f785fa38e40d4f5ab3737777d9a1ef | |
parent | 29d23ecfd8612ecd4a7b2140acd344934b73a558 [diff] |
Improve rendering performance on some GPUs This change sets textures filtering to GL_NEAREST by default. GL_LINEAR filtering is only used when textures are transformed with a scale or a rotation. This helps save a couple of fps on some GPUs. Change-Id: I1efaa452c2c79905f00238e54d886a37203a2ac1