Merge "Make the value for shadowRadius less than 1.0 work"
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index c1b50c1..bc75dab 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -773,7 +773,7 @@
#endif
float *gaussian = new float[2 * intRadius + 1];
- Blur::generateGaussianWeights(gaussian, intRadius);
+ Blur::generateGaussianWeights(gaussian, radius);
uint8_t* scratch = new uint8_t[width * height];
Blur::horizontal(gaussian, intRadius, *image, scratch, width, height);
diff --git a/libs/hwui/utils/Blur.cpp b/libs/hwui/utils/Blur.cpp
index 877a422..e66cecc 100644
--- a/libs/hwui/utils/Blur.cpp
+++ b/libs/hwui/utils/Blur.cpp
@@ -60,7 +60,9 @@
return radius > 0 ? 0.3f * radius + 0.6f : 0.0f;
}
-void Blur::generateGaussianWeights(float* weights, int32_t radius) {
+void Blur::generateGaussianWeights(float* weights, float radius) {
+ int32_t intRadius = convertRadiusToInt(radius);
+
// Compute gaussian weights for the blur
// e is the euler's number
static float e = 2.718281828459045f;
@@ -68,7 +70,7 @@
// g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 )
// x is of the form [-radius .. 0 .. radius]
// and sigma varies with radius.
- float sigma = legacyConvertRadiusToSigma((float) radius);
+ float sigma = legacyConvertRadiusToSigma(radius);
// Now compute the coefficints
// We will store some redundant values to save some math during
@@ -78,16 +80,16 @@
float coeff2 = - 1.0f / (2.0f * sigma * sigma);
float normalizeFactor = 0.0f;
- for (int32_t r = -radius; r <= radius; r ++) {
+ for (int32_t r = -intRadius; r <= intRadius; r ++) {
float floatR = (float) r;
- weights[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2);
- normalizeFactor += weights[r + radius];
+ weights[r + intRadius] = coeff1 * pow(e, floatR * floatR * coeff2);
+ normalizeFactor += weights[r + intRadius];
}
//Now we need to normalize the weights because all our coefficients need to add up to one
normalizeFactor = 1.0f / normalizeFactor;
- for (int32_t r = -radius; r <= radius; r ++) {
- weights[r + radius] *= normalizeFactor;
+ for (int32_t r = -intRadius; r <= intRadius; r ++) {
+ weights[r + intRadius] *= normalizeFactor;
}
}
diff --git a/libs/hwui/utils/Blur.h b/libs/hwui/utils/Blur.h
index b145333..3f21832 100644
--- a/libs/hwui/utils/Blur.h
+++ b/libs/hwui/utils/Blur.h
@@ -34,7 +34,7 @@
// accounts for that error and snaps to the appropriate integer boundary.
static uint32_t convertRadiusToInt(float radius);
- static void generateGaussianWeights(float* weights, int32_t radius);
+ static void generateGaussianWeights(float* weights, float radius);
static void horizontal(float* weights, int32_t radius, const uint8_t* source,
uint8_t* dest, int32_t width, int32_t height);
static void vertical(float* weights, int32_t radius, const uint8_t* source,