Even FASTER damage calculations!

 * Now with more native!
 * Less matrix math thanks to bulk-property-update support!
 * Zero JNI on the View.damageInParent() path!
 * Fully aware of RT-driven animators!
 * Likely full of new and exciting bugs!
 * But it also fixes at least 1 existing invalidate bug!

Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 0901963..ded10a1 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -180,8 +180,7 @@
 }
 
 int RenderProxy::syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos,
-        float density, int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom) {
-    mDrawFrameTask.setDirty(dirtyLeft, dirtyTop, dirtyRight, dirtyBottom);
+        float density) {
     mDrawFrameTask.setDensity(density);
     return mDrawFrameTask.drawFrame(frameTimeNanos, recordDurationNanos);
 }