Add logging utility methods
Change-Id: I0f316830dcc0bbf438292a6d0fbe9f8154368500
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 87b07b3..5a977c8 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -37,6 +37,7 @@
#include "PathTessellator.h"
#include "Properties.h"
#include "ShadowTessellator.h"
+#include "utils/GLUtils.h"
#include "Vector.h"
#include "VertexBuffer.h"
@@ -296,24 +297,7 @@
if (!suppressErrorChecks()) {
#if DEBUG_OPENGL
- GLenum status = GL_NO_ERROR;
- while ((status = glGetError()) != GL_NO_ERROR) {
- ALOGD("GL error from OpenGLRenderer: 0x%x", status);
- switch (status) {
- case GL_INVALID_ENUM:
- ALOGE(" GL_INVALID_ENUM");
- break;
- case GL_INVALID_VALUE:
- ALOGE(" GL_INVALID_VALUE");
- break;
- case GL_INVALID_OPERATION:
- ALOGE(" GL_INVALID_OPERATION");
- break;
- case GL_OUT_OF_MEMORY:
- ALOGE(" Out of memory!");
- break;
- }
- }
+ GLUtils::dumpGLErrors();
#endif
#if DEBUG_MEMORY_USAGE