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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderProxy.h"
#include "CanvasContext.h"
#include "RenderTask.h"
#include "RenderThread.h"
#include "../DeferredLayerUpdater.h"
#include "../DisplayList.h"
#include "../LayerRenderer.h"
#include "../Rect.h"
namespace android {
namespace uirenderer {
namespace renderthread {
#define ARGS(method) method ## Args
#define CREATE_BRIDGE0(name) CREATE_BRIDGE(name,,,,,,,,)
#define CREATE_BRIDGE1(name, a1) CREATE_BRIDGE(name, a1,,,,,,,)
#define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,)
#define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,)
#define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,)
#define CREATE_BRIDGE5(name, a1, a2, a3, a4, a5) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,,,)
#define CREATE_BRIDGE6(name, a1, a2, a3, a4, a5, a6) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,,)
#define CREATE_BRIDGE7(name, a1, a2, a3, a4, a5, a6, a7) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,a7,)
#define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \
typedef struct { \
a1; a2; a3; a4; a5; a6; a7; a8; \
} ARGS(name); \
static void* Bridge_ ## name(ARGS(name)* args)
#define SETUP_TASK(method) \
LOG_ALWAYS_FATAL_IF( METHOD_INVOKE_PAYLOAD_SIZE < sizeof(ARGS(method)), \
"METHOD_INVOKE_PAYLOAD_SIZE %zu is smaller than sizeof(" #method "Args) %zu", \
METHOD_INVOKE_PAYLOAD_SIZE, sizeof(ARGS(method))); \
MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \
ARGS(method) *args = (ARGS(method) *) task->payload()
CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
RenderNode* rootRenderNode, IContextFactory* contextFactory) {
return new CanvasContext(*args->thread, args->translucent,
args->rootRenderNode, args->contextFactory);
}
RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory)
: mRenderThread(RenderThread::getInstance())
, mContext(0) {
SETUP_TASK(createContext);
args->translucent = translucent;
args->rootRenderNode = rootRenderNode;
args->thread = &mRenderThread;
args->contextFactory = contextFactory;
mContext = (CanvasContext*) postAndWait(task);
mDrawFrameTask.setContext(&mRenderThread, mContext);
}
RenderProxy::~RenderProxy() {
destroyContext();
}
CREATE_BRIDGE1(destroyContext, CanvasContext* context) {
delete args->context;
return NULL;
}
void RenderProxy::destroyContext() {
if (mContext) {
SETUP_TASK(destroyContext);
args->context = mContext;
mContext = 0;
mDrawFrameTask.setContext(NULL, NULL);
// This is also a fence as we need to be certain that there are no
// outstanding mDrawFrame tasks posted before it is destroyed
postAndWait(task);
}
}
CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) {
args->thread->timeLord().setFrameInterval(args->frameIntervalNanos);
return NULL;
}
void RenderProxy::setFrameInterval(nsecs_t frameIntervalNanos) {
SETUP_TASK(setFrameInterval);
args->thread = &mRenderThread;
args->frameIntervalNanos = frameIntervalNanos;
post(task);
}
CREATE_BRIDGE2(setSwapBehavior, CanvasContext* context, SwapBehavior swapBehavior) {
args->context->setSwapBehavior(args->swapBehavior);
return NULL;
}
void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) {
SETUP_TASK(setSwapBehavior);
args->context = mContext;
args->swapBehavior = swapBehavior;
post(task);
}
CREATE_BRIDGE1(loadSystemProperties, CanvasContext* context) {
bool needsRedraw = false;
if (Caches::hasInstance()) {
needsRedraw = Caches::getInstance().initProperties();
}
if (args->context->profiler().loadSystemProperties()) {
needsRedraw = true;
}
return (void*) needsRedraw;
}
bool RenderProxy::loadSystemProperties() {
SETUP_TASK(loadSystemProperties);
args->context = mContext;
return (bool) postAndWait(task);
}
CREATE_BRIDGE2(initialize, CanvasContext* context, ANativeWindow* window) {
return (void*) args->context->initialize(args->window);
}
bool RenderProxy::initialize(const sp<ANativeWindow>& window) {
SETUP_TASK(initialize);
args->context = mContext;
args->window = window.get();
return (bool) postAndWait(task);
}
CREATE_BRIDGE2(updateSurface, CanvasContext* context, ANativeWindow* window) {
args->context->updateSurface(args->window);
return NULL;
}
void RenderProxy::updateSurface(const sp<ANativeWindow>& window) {
SETUP_TASK(updateSurface);
args->context = mContext;
args->window = window.get();
postAndWait(task);
}
CREATE_BRIDGE2(pauseSurface, CanvasContext* context, ANativeWindow* window) {
args->context->pauseSurface(args->window);
return NULL;
}
void RenderProxy::pauseSurface(const sp<ANativeWindow>& window) {
SETUP_TASK(pauseSurface);
args->context = mContext;
args->window = window.get();
postAndWait(task);
}
CREATE_BRIDGE7(setup, CanvasContext* context, int width, int height,
Vector3 lightCenter, float lightRadius,
uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
args->context->setup(args->width, args->height, args->lightCenter, args->lightRadius,
args->ambientShadowAlpha, args->spotShadowAlpha);
return NULL;
}
void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius,
uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
SETUP_TASK(setup);
args->context = mContext;
args->width = width;
args->height = height;
args->lightCenter = lightCenter;
args->lightRadius = lightRadius;
args->ambientShadowAlpha = ambientShadowAlpha;
args->spotShadowAlpha = spotShadowAlpha;
post(task);
}
CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) {
args->context->setOpaque(args->opaque);
return NULL;
}
void RenderProxy::setOpaque(bool opaque) {
SETUP_TASK(setOpaque);
args->context = mContext;
args->opaque = opaque;
post(task);
}
int RenderProxy::syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos,
float density) {
mDrawFrameTask.setDensity(density);
return mDrawFrameTask.drawFrame(frameTimeNanos, recordDurationNanos);
}
CREATE_BRIDGE1(destroy, CanvasContext* context) {
args->context->destroy();
return NULL;
}
void RenderProxy::destroy() {
SETUP_TASK(destroy);
args->context = mContext;
// destroyCanvasAndSurface() needs a fence as when it returns the
// underlying BufferQueue is going to be released from under
// the render thread.
postAndWait(task);
}
CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
CanvasContext::invokeFunctor(*args->thread, args->functor);
return NULL;
}
void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
ATRACE_CALL();
RenderThread& thread = RenderThread::getInstance();
SETUP_TASK(invokeFunctor);
args->thread = &thread;
args->functor = functor;
if (waitForCompletion) {
// waitForCompletion = true is expected to be fairly rare and only
// happen in destruction. Thus it should be fine to temporarily
// create a Mutex
staticPostAndWait(task);
} else {
thread.queue(task);
}
}
CREATE_BRIDGE2(runWithGlContext, CanvasContext* context, RenderTask* task) {
args->context->runWithGlContext(args->task);
return NULL;
}
void RenderProxy::runWithGlContext(RenderTask* gltask) {
SETUP_TASK(runWithGlContext);
args->context = mContext;
args->task = gltask;
postAndWait(task);
}
CREATE_BRIDGE2(createTextureLayer, RenderThread* thread, CanvasContext* context) {
Layer* layer = args->context->createTextureLayer();
if (!layer) return 0;
return new DeferredLayerUpdater(*args->thread, layer);
}
DeferredLayerUpdater* RenderProxy::createTextureLayer() {
SETUP_TASK(createTextureLayer);
args->context = mContext;
args->thread = &mRenderThread;
void* retval = postAndWait(task);
DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval);
return layer;
}
CREATE_BRIDGE2(buildLayer, CanvasContext* context, RenderNode* node) {
args->context->buildLayer(args->node);
return NULL;
}
void RenderProxy::buildLayer(RenderNode* node) {
SETUP_TASK(buildLayer);
args->context = mContext;
args->node = node;
postAndWait(task);
}
CREATE_BRIDGE3(copyLayerInto, CanvasContext* context, DeferredLayerUpdater* layer,
SkBitmap* bitmap) {
bool success = args->context->copyLayerInto(args->layer, args->bitmap);
return (void*) success;
}
bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
SETUP_TASK(copyLayerInto);
args->context = mContext;
args->layer = layer;
args->bitmap = bitmap;
return (bool) postAndWait(task);
}
void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) {
mDrawFrameTask.pushLayerUpdate(layer);
}
void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) {
mDrawFrameTask.removeLayerUpdate(layer);
}
CREATE_BRIDGE1(detachSurfaceTexture, DeferredLayerUpdater* layer) {
args->layer->detachSurfaceTexture();
return NULL;
}
void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
SETUP_TASK(detachSurfaceTexture);
args->layer = layer;
postAndWait(task);
}
CREATE_BRIDGE1(destroyHardwareResources, CanvasContext* context) {
args->context->destroyHardwareResources();
return NULL;
}
void RenderProxy::destroyHardwareResources() {
SETUP_TASK(destroyHardwareResources);
args->context = mContext;
post(task);
}
CREATE_BRIDGE2(timMemory, RenderThread* thread, int level) {
CanvasContext::trimMemory(*args->thread, args->level);
return NULL;
}
void RenderProxy::trimMemory(int level) {
// Avoid creating a RenderThread to do a trimMemory.
if (RenderThread::hasInstance()) {
RenderThread& thread = RenderThread::getInstance();
SETUP_TASK(timMemory);
args->thread = &thread;
args->level = level;
thread.queue(task);
}
}
CREATE_BRIDGE0(fence) {
// Intentionally empty
return NULL;
}
template <typename T>
void UNUSED(T t) {}
void RenderProxy::fence() {
SETUP_TASK(fence);
UNUSED(args);
postAndWait(task);
}
CREATE_BRIDGE1(stopDrawing, CanvasContext* context) {
args->context->stopDrawing();
return NULL;
}
void RenderProxy::stopDrawing() {
SETUP_TASK(stopDrawing);
args->context = mContext;
postAndWait(task);
}
CREATE_BRIDGE1(notifyFramePending, CanvasContext* context) {
args->context->notifyFramePending();
return NULL;
}
void RenderProxy::notifyFramePending() {
SETUP_TASK(notifyFramePending);
args->context = mContext;
mRenderThread.queueAtFront(task);
}
CREATE_BRIDGE2(dumpProfileInfo, CanvasContext* context, int fd) {
args->context->profiler().dumpData(args->fd);
return NULL;
}
void RenderProxy::dumpProfileInfo(int fd) {
SETUP_TASK(dumpProfileInfo);
args->context = mContext;
args->fd = fd;
postAndWait(task);
}
CREATE_BRIDGE1(outputLogBuffer, int fd) {
RenderNode::outputLogBuffer(args->fd);
return NULL;
}
void RenderProxy::outputLogBuffer(int fd) {
SETUP_TASK(outputLogBuffer);
args->fd = fd;
staticPostAndWait(task);
}
CREATE_BRIDGE4(setTextureAtlas, RenderThread* thread, GraphicBuffer* buffer, int64_t* map, size_t size) {
CanvasContext::setTextureAtlas(*args->thread, args->buffer, args->map, args->size);
args->buffer->decStrong(0);
return NULL;
}
void RenderProxy::setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size) {
SETUP_TASK(setTextureAtlas);
args->thread = &mRenderThread;
args->buffer = buffer.get();
args->buffer->incStrong(0);
args->map = map;
args->size = size;
post(task);
}
void RenderProxy::post(RenderTask* task) {
mRenderThread.queue(task);
}
void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) {
void* retval;
task->setReturnPtr(&retval);
SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition);
AutoMutex _lock(mSyncMutex);
mRenderThread.queue(&syncTask);
mSyncCondition.wait(mSyncMutex);
return retval;
}
void* RenderProxy::staticPostAndWait(MethodInvokeRenderTask* task) {
RenderThread& thread = RenderThread::getInstance();
void* retval;
task->setReturnPtr(&retval);
Mutex mutex;
Condition condition;
SignalingRenderTask syncTask(task, &mutex, &condition);
AutoMutex _lock(mutex);
thread.queue(&syncTask);
condition.wait(mutex);
return retval;
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */