Prioritize reveal clipping over Outline clipping
bug:15780987
bug:17350602
Also update docs around clipping nesting behavior,
and some Z ordering behavior.
Change-Id: Iaa204350a0adfdcbd8c4b821fb4a9c0ae22f2613
diff --git a/libs/hwui/Snapshot.cpp b/libs/hwui/Snapshot.cpp
index ecc47d2..cf8229fd 100644
--- a/libs/hwui/Snapshot.cpp
+++ b/libs/hwui/Snapshot.cpp
@@ -216,14 +216,22 @@
// Clipping round rect
///////////////////////////////////////////////////////////////////////////////
-void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, float radius) {
+void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
+ float radius, bool highPriority) {
if (bounds.isEmpty()) {
clipRect->setEmpty();
return;
}
+ if (roundRectClipState && roundRectClipState->highPriority) {
+ // ignore, don't replace, already have a high priority clip
+ return;
+ }
+
RoundRectClipState* state = new (allocator) RoundRectClipState;
+ state->highPriority = highPriority;
+
// store the inverse drawing matrix
Matrix4 roundRectDrawingMatrix;
roundRectDrawingMatrix.load(getOrthoMatrix());