WM: Move WindowManagerPolicy, DisplayFrames and WindowManagerInternal into services

Splits WindowManagerPolicy into a framework and a services part, preventing concepts that are
internal to the window manager from leaking out into the framework.

Test: make droid
Change-Id: I7b6a54f55f76f6fbb5f27090981b8f1d4d8be88b
diff --git a/services/core/java/com/android/server/policy/BarController.java b/services/core/java/com/android/server/policy/BarController.java
index b179235..10d9565 100644
--- a/services/core/java/com/android/server/policy/BarController.java
+++ b/services/core/java/com/android/server/policy/BarController.java
@@ -24,9 +24,9 @@
 import android.view.View;
 import android.view.ViewGroup;
 import android.view.WindowManager;
-import android.view.WindowManagerPolicy.WindowState;
 
 import com.android.server.LocalServices;
+import com.android.server.policy.WindowManagerPolicy.WindowState;
 import com.android.server.statusbar.StatusBarManagerInternal;
 
 import java.io.PrintWriter;
diff --git a/services/core/java/com/android/server/policy/GlobalActions.java b/services/core/java/com/android/server/policy/GlobalActions.java
index 3707a5e..108b6b2 100644
--- a/services/core/java/com/android/server/policy/GlobalActions.java
+++ b/services/core/java/com/android/server/policy/GlobalActions.java
@@ -14,14 +14,14 @@
 
 package com.android.server.policy;
 
-import com.android.server.LocalServices;
-import com.android.server.statusbar.StatusBarManagerInternal;
-import com.android.server.statusbar.StatusBarManagerInternal.GlobalActionsListener;
-
 import android.content.Context;
 import android.os.Handler;
 import android.util.Slog;
-import android.view.WindowManagerPolicy.WindowManagerFuncs;
+
+import com.android.server.LocalServices;
+import com.android.server.policy.WindowManagerPolicy.WindowManagerFuncs;
+import com.android.server.statusbar.StatusBarManagerInternal;
+import com.android.server.statusbar.StatusBarManagerInternal.GlobalActionsListener;
 
 class GlobalActions implements GlobalActionsListener {
 
diff --git a/services/core/java/com/android/server/policy/LegacyGlobalActions.java b/services/core/java/com/android/server/policy/LegacyGlobalActions.java
index 8eb6d06..96d062d 100644
--- a/services/core/java/com/android/server/policy/LegacyGlobalActions.java
+++ b/services/core/java/com/android/server/policy/LegacyGlobalActions.java
@@ -25,6 +25,7 @@
 import com.android.internal.telephony.TelephonyProperties;
 import com.android.internal.R;
 import com.android.internal.widget.LockPatternUtils;
+import com.android.server.policy.WindowManagerPolicy.WindowManagerFuncs;
 
 import android.app.ActivityManager;
 import android.app.Dialog;
@@ -64,7 +65,6 @@
 import android.view.ViewGroup;
 import android.view.WindowManager;
 import android.view.WindowManagerGlobal;
-import android.view.WindowManagerPolicy.WindowManagerFuncs;
 import android.view.accessibility.AccessibilityEvent;
 import android.widget.AdapterView;
 import android.widget.BaseAdapter;
@@ -919,7 +919,7 @@
         /**
          * @param enabledIconResId The icon for when this action is on.
          * @param disabledIconResid The icon for when this action is off.
-         * @param essage The general information message, e.g 'Silent Mode'
+         * @param message The general information message, e.g 'Silent Mode'
          * @param enabledStatusMessageResId The on status message, e.g 'sound disabled'
          * @param disabledStatusMessageResId The off status message, e.g. 'sound enabled'
          */
diff --git a/services/core/java/com/android/server/policy/PhoneWindowManager.java b/services/core/java/com/android/server/policy/PhoneWindowManager.java
index 384070c..ddd3bbd 100644
--- a/services/core/java/com/android/server/policy/PhoneWindowManager.java
+++ b/services/core/java/com/android/server/policy/PhoneWindowManager.java
@@ -119,12 +119,13 @@
 import static android.view.WindowManager.TAKE_SCREENSHOT_SELECTED_REGION;
 import static android.view.WindowManagerGlobal.ADD_OKAY;
 import static android.view.WindowManagerGlobal.ADD_PERMISSION_DENIED;
-import static android.view.WindowManagerPolicy.WindowManagerFuncs.CAMERA_LENS_COVERED;
-import static android.view.WindowManagerPolicy.WindowManagerFuncs.CAMERA_LENS_COVER_ABSENT;
-import static android.view.WindowManagerPolicy.WindowManagerFuncs.CAMERA_LENS_UNCOVERED;
-import static android.view.WindowManagerPolicy.WindowManagerFuncs.LID_ABSENT;
-import static android.view.WindowManagerPolicy.WindowManagerFuncs.LID_CLOSED;
-import static android.view.WindowManagerPolicy.WindowManagerFuncs.LID_OPEN;
+
+import static com.android.server.policy.WindowManagerPolicy.WindowManagerFuncs.CAMERA_LENS_COVERED;
+import static com.android.server.policy.WindowManagerPolicy.WindowManagerFuncs.CAMERA_LENS_COVER_ABSENT;
+import static com.android.server.policy.WindowManagerPolicy.WindowManagerFuncs.CAMERA_LENS_UNCOVERED;
+import static com.android.server.policy.WindowManagerPolicy.WindowManagerFuncs.LID_ABSENT;
+import static com.android.server.policy.WindowManagerPolicy.WindowManagerFuncs.LID_CLOSED;
+import static com.android.server.policy.WindowManagerPolicy.WindowManagerFuncs.LID_OPEN;
 
 import android.annotation.Nullable;
 import android.app.ActivityManager;
@@ -210,7 +211,6 @@
 import android.util.SparseArray;
 import android.util.proto.ProtoOutputStream;
 import android.view.Display;
-import android.view.DisplayFrames;
 import android.view.Gravity;
 import android.view.HapticFeedbackConstants;
 import android.view.IApplicationToken;
@@ -230,9 +230,6 @@
 import android.view.WindowManager;
 import android.view.WindowManager.LayoutParams;
 import android.view.WindowManagerGlobal;
-import android.view.WindowManagerInternal;
-import android.view.WindowManagerInternal.AppTransitionListener;
-import android.view.WindowManagerPolicy;
 import android.view.accessibility.AccessibilityEvent;
 import android.view.accessibility.AccessibilityManager;
 import android.view.animation.Animation;
@@ -259,6 +256,9 @@
 import com.android.server.statusbar.StatusBarManagerInternal;
 import com.android.server.vr.VrManagerInternal;
 import com.android.server.wm.AppTransition;
+import com.android.server.wm.DisplayFrames;
+import com.android.server.wm.WindowManagerInternal;
+import com.android.server.wm.WindowManagerInternal.AppTransitionListener;
 
 import java.io.File;
 import java.io.FileReader;
diff --git a/services/core/java/com/android/server/policy/PolicyControl.java b/services/core/java/com/android/server/policy/PolicyControl.java
index dbafc42..3f26d86 100644
--- a/services/core/java/com/android/server/policy/PolicyControl.java
+++ b/services/core/java/com/android/server/policy/PolicyControl.java
@@ -25,7 +25,8 @@
 import android.view.View;
 import android.view.WindowManager;
 import android.view.WindowManager.LayoutParams;
-import android.view.WindowManagerPolicy.WindowState;
+
+import com.android.server.policy.WindowManagerPolicy.WindowState;
 
 import java.io.PrintWriter;
 import java.io.StringWriter;
@@ -36,7 +37,7 @@
  * This includes forcing immersive mode behavior for one or both system bars (based on a package
  * list) and permanently disabling immersive mode confirmations for specific packages.
  *
- * Control by setting {@link Settings.Global.POLICY_CONTROL} to one or more name-value pairs.
+ * Control by setting {@link Settings.Global#POLICY_CONTROL} to one or more name-value pairs.
  * e.g.
  *   to force immersive mode everywhere:
  *     "immersive.full=*"
diff --git a/services/core/java/com/android/server/policy/SplashScreenSurface.java b/services/core/java/com/android/server/policy/SplashScreenSurface.java
index 37d6c0b..b9202c3 100644
--- a/services/core/java/com/android/server/policy/SplashScreenSurface.java
+++ b/services/core/java/com/android/server/policy/SplashScreenSurface.java
@@ -23,11 +23,10 @@
 import android.util.Slog;
 import android.view.View;
 import android.view.WindowManager;
-import android.view.WindowManagerPolicy;
-import android.view.WindowManagerPolicy.StartingSurface;
 
 import com.android.internal.policy.DecorView;
 import com.android.internal.policy.PhoneWindow;
+import com.android.server.policy.WindowManagerPolicy.StartingSurface;
 
 /**
  * Holds the contents of a splash screen starting window, i.e. the {@link DecorView} of a
diff --git a/services/core/java/com/android/server/policy/StatusBarController.java b/services/core/java/com/android/server/policy/StatusBarController.java
index ecc88b5..af7e91c 100644
--- a/services/core/java/com/android/server/policy/StatusBarController.java
+++ b/services/core/java/com/android/server/policy/StatusBarController.java
@@ -18,7 +18,7 @@
 
 import static android.view.WindowManager.LayoutParams.FLAG_TRANSLUCENT_STATUS;
 import static android.view.WindowManager.LayoutParams.MATCH_PARENT;
-import static android.view.WindowManagerInternal.AppTransitionListener;
+import static com.android.server.wm.WindowManagerInternal.AppTransitionListener;
 
 import android.app.StatusBarManager;
 import android.os.IBinder;
diff --git a/services/core/java/com/android/server/policy/SystemGesturesPointerEventListener.java b/services/core/java/com/android/server/policy/SystemGesturesPointerEventListener.java
index 598c58e..d3cc8ef 100644
--- a/services/core/java/com/android/server/policy/SystemGesturesPointerEventListener.java
+++ b/services/core/java/com/android/server/policy/SystemGesturesPointerEventListener.java
@@ -24,7 +24,7 @@
 import android.view.GestureDetector;
 import android.view.InputDevice;
 import android.view.MotionEvent;
-import android.view.WindowManagerPolicy.PointerEventListener;
+import android.view.WindowManagerPolicyConstants.PointerEventListener;
 import android.widget.OverScroller;
 
 /*
diff --git a/services/core/java/com/android/server/policy/WindowManagerPolicy.java b/services/core/java/com/android/server/policy/WindowManagerPolicy.java
new file mode 100644
index 0000000..8d56eb8
--- /dev/null
+++ b/services/core/java/com/android/server/policy/WindowManagerPolicy.java
@@ -0,0 +1,1690 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.server.policy;
+
+import static android.view.WindowManager.LayoutParams.FIRST_APPLICATION_WINDOW;
+import static android.view.WindowManager.LayoutParams.LAST_APPLICATION_WINDOW;
+import static android.view.WindowManager.LayoutParams.TYPE_ACCESSIBILITY_OVERLAY;
+import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_ABOVE_SUB_PANEL;
+import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_ATTACHED_DIALOG;
+import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA;
+import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA_OVERLAY;
+import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY;
+import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_PANEL;
+import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_SUB_PANEL;
+import static android.view.WindowManager.LayoutParams.TYPE_BOOT_PROGRESS;
+import static android.view.WindowManager.LayoutParams.TYPE_DISPLAY_OVERLAY;
+import static android.view.WindowManager.LayoutParams.TYPE_DOCK_DIVIDER;
+import static android.view.WindowManager.LayoutParams.TYPE_DRAG;
+import static android.view.WindowManager.LayoutParams.TYPE_DREAM;
+import static android.view.WindowManager.LayoutParams.TYPE_INPUT_CONSUMER;
+import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD;
+import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD_DIALOG;
+import static android.view.WindowManager.LayoutParams.TYPE_KEYGUARD_DIALOG;
+import static android.view.WindowManager.LayoutParams.TYPE_MAGNIFICATION_OVERLAY;
+import static android.view.WindowManager.LayoutParams.TYPE_NAVIGATION_BAR;
+import static android.view.WindowManager.LayoutParams.TYPE_NAVIGATION_BAR_PANEL;
+import static android.view.WindowManager.LayoutParams.TYPE_PHONE;
+import static android.view.WindowManager.LayoutParams.TYPE_POINTER;
+import static android.view.WindowManager.LayoutParams.TYPE_PRESENTATION;
+import static android.view.WindowManager.LayoutParams.TYPE_PRIORITY_PHONE;
+import static android.view.WindowManager.LayoutParams.TYPE_PRIVATE_PRESENTATION;
+import static android.view.WindowManager.LayoutParams.TYPE_QS_DIALOG;
+import static android.view.WindowManager.LayoutParams.TYPE_SCREENSHOT;
+import static android.view.WindowManager.LayoutParams.TYPE_SEARCH_BAR;
+import static android.view.WindowManager.LayoutParams.TYPE_SECURE_SYSTEM_OVERLAY;
+import static android.view.WindowManager.LayoutParams.TYPE_STATUS_BAR;
+import static android.view.WindowManager.LayoutParams.TYPE_STATUS_BAR_PANEL;
+import static android.view.WindowManager.LayoutParams.TYPE_STATUS_BAR_SUB_PANEL;
+import static android.view.WindowManager.LayoutParams.TYPE_SYSTEM_ALERT;
+import static android.view.WindowManager.LayoutParams.TYPE_SYSTEM_DIALOG;
+import static android.view.WindowManager.LayoutParams.TYPE_SYSTEM_ERROR;
+import static android.view.WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY;
+import static android.view.WindowManager.LayoutParams.TYPE_TOAST;
+import static android.view.WindowManager.LayoutParams.TYPE_VOICE_INTERACTION;
+import static android.view.WindowManager.LayoutParams.TYPE_VOICE_INTERACTION_STARTING;
+import static android.view.WindowManager.LayoutParams.TYPE_VOLUME_OVERLAY;
+import static android.view.WindowManager.LayoutParams.TYPE_WALLPAPER;
+import static android.view.WindowManager.LayoutParams.isSystemAlertWindowType;
+
+import android.Manifest;
+import android.annotation.IntDef;
+import android.annotation.Nullable;
+import android.content.Context;
+import android.content.pm.ActivityInfo;
+import android.content.res.CompatibilityInfo;
+import android.content.res.Configuration;
+import android.graphics.Point;
+import android.graphics.Rect;
+import android.os.Bundle;
+import android.os.IBinder;
+import android.os.Looper;
+import android.os.RemoteException;
+import android.util.Slog;
+import android.util.proto.ProtoOutputStream;
+import android.view.Display;
+import android.view.IApplicationToken;
+import android.view.IWindowManager;
+import android.view.InputEventReceiver;
+import android.view.KeyEvent;
+import android.view.Surface;
+import android.view.WindowManager;
+import android.view.WindowManagerGlobal;
+import android.view.WindowManagerPolicyConstants;
+import android.view.animation.Animation;
+
+import com.android.internal.policy.IKeyguardDismissCallback;
+import com.android.internal.policy.IShortcutService;
+import com.android.server.wm.DisplayFrames;
+
+import java.io.PrintWriter;
+import java.lang.annotation.Retention;
+import java.lang.annotation.RetentionPolicy;
+
+/**
+ * This interface supplies all UI-specific behavior of the window manager.  An
+ * instance of it is created by the window manager when it starts up, and allows
+ * customization of window layering, special window types, key dispatching, and
+ * layout.
+ *
+ * <p>Because this provides deep interaction with the system window manager,
+ * specific methods on this interface can be called from a variety of contexts
+ * with various restrictions on what they can do.  These are encoded through
+ * a suffixes at the end of a method encoding the thread the method is called
+ * from and any locks that are held when it is being called; if no suffix
+ * is attached to a method, then it is not called with any locks and may be
+ * called from the main window manager thread or another thread calling into
+ * the window manager.
+ *
+ * <p>The current suffixes are:
+ *
+ * <dl>
+ * <dt> Ti <dd> Called from the input thread.  This is the thread that
+ * collects pending input events and dispatches them to the appropriate window.
+ * It may block waiting for events to be processed, so that the input stream is
+ * properly serialized.
+ * <dt> Tq <dd> Called from the low-level input queue thread.  This is the
+ * thread that reads events out of the raw input devices and places them
+ * into the global input queue that is read by the <var>Ti</var> thread.
+ * This thread should not block for a long period of time on anything but the
+ * key driver.
+ * <dt> Lw <dd> Called with the main window manager lock held.  Because the
+ * window manager is a very low-level system service, there are few other
+ * system services you can call with this lock held.  It is explicitly okay to
+ * make calls into the package manager and power manager; it is explicitly not
+ * okay to make calls into the activity manager or most other services.  Note that
+ * {@link android.content.Context#checkPermission(String, int, int)} and
+ * variations require calling into the activity manager.
+ * <dt> Li <dd> Called with the input thread lock held.  This lock can be
+ * acquired by the window manager while it holds the window lock, so this is
+ * even more restrictive than <var>Lw</var>.
+ * </dl>
+ */
+public interface WindowManagerPolicy extends WindowManagerPolicyConstants {
+    // Navigation bar position values
+    int NAV_BAR_LEFT = 1 << 0;
+    int NAV_BAR_RIGHT = 1 << 1;
+    int NAV_BAR_BOTTOM = 1 << 2;
+
+    /**
+     * Pass this event to the user / app.  To be returned from
+     * {@link #interceptKeyBeforeQueueing}.
+     */
+    int ACTION_PASS_TO_USER = 0x00000001;
+    /** Layout state may have changed (so another layout will be performed) */
+    int FINISH_LAYOUT_REDO_LAYOUT = 0x0001;
+    /** Configuration state may have changed */
+    int FINISH_LAYOUT_REDO_CONFIG = 0x0002;
+    /** Wallpaper may need to move */
+    int FINISH_LAYOUT_REDO_WALLPAPER = 0x0004;
+    /** Need to recompute animations */
+    int FINISH_LAYOUT_REDO_ANIM = 0x0008;
+
+    /**
+     * Register shortcuts for window manager to dispatch.
+     * Shortcut code is packed as (metaState << Integer.SIZE) | keyCode
+     * @hide
+     */
+    void registerShortcutKey(long shortcutCode, IShortcutService shortcutKeyReceiver)
+            throws RemoteException;
+
+    /**
+     * Called when the Keyguard occluded state changed.
+     * @param occluded Whether Keyguard is currently occluded or not.
+     */
+    void onKeyguardOccludedChangedLw(boolean occluded);
+
+    /**
+     * Interface to the Window Manager state associated with a particular
+     * window.  You can hold on to an instance of this interface from the call
+     * to prepareAddWindow() until removeWindow().
+     */
+    public interface WindowState {
+        /**
+         * Return the uid of the app that owns this window.
+         */
+        int getOwningUid();
+
+        /**
+         * Return the package name of the app that owns this window.
+         */
+        String getOwningPackage();
+
+        /**
+         * Perform standard frame computation.  The result can be obtained with
+         * getFrame() if so desired.  Must be called with the window manager
+         * lock held.
+         *
+         * @param parentFrame The frame of the parent container this window
+         * is in, used for computing its basic position.
+         * @param displayFrame The frame of the overall display in which this
+         * window can appear, used for constraining the overall dimensions
+         * of the window.
+         * @param overlayFrame The frame within the display that is inside
+         * of the overlay region.
+         * @param contentFrame The frame within the display in which we would
+         * like active content to appear.  This will cause windows behind to
+         * be resized to match the given content frame.
+         * @param visibleFrame The frame within the display that the window
+         * is actually visible, used for computing its visible insets to be
+         * given to windows behind.
+         * This can be used as a hint for scrolling (avoiding resizing)
+         * the window to make certain that parts of its content
+         * are visible.
+         * @param decorFrame The decor frame specified by policy specific to this window,
+         * to use for proper cropping during animation.
+         * @param stableFrame The frame around which stable system decoration is positioned.
+         * @param outsetFrame The frame that includes areas that aren't part of the surface but we
+         * want to treat them as such.
+         */
+        public void computeFrameLw(Rect parentFrame, Rect displayFrame,
+                Rect overlayFrame, Rect contentFrame, Rect visibleFrame, Rect decorFrame,
+                Rect stableFrame, Rect outsetFrame);
+
+        /**
+         * Retrieve the current frame of the window that has been assigned by
+         * the window manager.  Must be called with the window manager lock held.
+         *
+         * @return Rect The rectangle holding the window frame.
+         */
+        public Rect getFrameLw();
+
+        /**
+         * Retrieve the current position of the window that is actually shown.
+         * Must be called with the window manager lock held.
+         *
+         * @return Point The point holding the shown window position.
+         */
+        public Point getShownPositionLw();
+
+        /**
+         * Retrieve the frame of the display that this window was last
+         * laid out in.  Must be called with the
+         * window manager lock held.
+         *
+         * @return Rect The rectangle holding the display frame.
+         */
+        public Rect getDisplayFrameLw();
+
+        /**
+         * Retrieve the frame of the area inside the overscan region of the
+         * display that this window was last laid out in.  Must be called with the
+         * window manager lock held.
+         *
+         * @return Rect The rectangle holding the display overscan frame.
+         */
+        public Rect getOverscanFrameLw();
+
+        /**
+         * Retrieve the frame of the content area that this window was last
+         * laid out in.  This is the area in which the content of the window
+         * should be placed.  It will be smaller than the display frame to
+         * account for screen decorations such as a status bar or soft
+         * keyboard.  Must be called with the
+         * window manager lock held.
+         *
+         * @return Rect The rectangle holding the content frame.
+         */
+        public Rect getContentFrameLw();
+
+        /**
+         * Retrieve the frame of the visible area that this window was last
+         * laid out in.  This is the area of the screen in which the window
+         * will actually be fully visible.  It will be smaller than the
+         * content frame to account for transient UI elements blocking it
+         * such as an input method's candidates UI.  Must be called with the
+         * window manager lock held.
+         *
+         * @return Rect The rectangle holding the visible frame.
+         */
+        public Rect getVisibleFrameLw();
+
+        /**
+         * Returns true if this window is waiting to receive its given
+         * internal insets from the client app, and so should not impact the
+         * layout of other windows.
+         */
+        public boolean getGivenInsetsPendingLw();
+
+        /**
+         * Retrieve the insets given by this window's client for the content
+         * area of windows behind it.  Must be called with the
+         * window manager lock held.
+         *
+         * @return Rect The left, top, right, and bottom insets, relative
+         * to the window's frame, of the actual contents.
+         */
+        public Rect getGivenContentInsetsLw();
+
+        /**
+         * Retrieve the insets given by this window's client for the visible
+         * area of windows behind it.  Must be called with the
+         * window manager lock held.
+         *
+         * @return Rect The left, top, right, and bottom insets, relative
+         * to the window's frame, of the actual visible area.
+         */
+        public Rect getGivenVisibleInsetsLw();
+
+        /**
+         * Retrieve the current LayoutParams of the window.
+         *
+         * @return WindowManager.LayoutParams The window's internal LayoutParams
+         *         instance.
+         */
+        public WindowManager.LayoutParams getAttrs();
+
+        /**
+         * Return whether this window needs the menu key shown.  Must be called
+         * with window lock held, because it may need to traverse down through
+         * window list to determine the result.
+         * @param bottom The bottom-most window to consider when determining this.
+         */
+        public boolean getNeedsMenuLw(WindowState bottom);
+
+        /**
+         * Retrieve the current system UI visibility flags associated with
+         * this window.
+         */
+        public int getSystemUiVisibility();
+
+        /**
+         * Get the layer at which this window's surface will be Z-ordered.
+         */
+        public int getSurfaceLayer();
+
+        /**
+         * Retrieve the type of the top-level window.
+         *
+         * @return the base type of the parent window if attached or its own type otherwise
+         */
+        public int getBaseType();
+
+        /**
+         * Return the token for the application (actually activity) that owns
+         * this window.  May return null for system windows.
+         *
+         * @return An IApplicationToken identifying the owning activity.
+         */
+        public IApplicationToken getAppToken();
+
+        /**
+         * Return true if this window is participating in voice interaction.
+         */
+        public boolean isVoiceInteraction();
+
+        /**
+         * Return true if, at any point, the application token associated with
+         * this window has actually displayed any windows.  This is most useful
+         * with the "starting up" window to determine if any windows were
+         * displayed when it is closed.
+         *
+         * @return Returns true if one or more windows have been displayed,
+         *         else false.
+         */
+        public boolean hasAppShownWindows();
+
+        /**
+         * Is this window visible?  It is not visible if there is no
+         * surface, or we are in the process of running an exit animation
+         * that will remove the surface.
+         */
+        boolean isVisibleLw();
+
+        /**
+         * Is this window currently visible to the user on-screen?  It is
+         * displayed either if it is visible or it is currently running an
+         * animation before no longer being visible.  Must be called with the
+         * window manager lock held.
+         */
+        boolean isDisplayedLw();
+
+        /**
+         * Return true if this window (or a window it is attached to, but not
+         * considering its app token) is currently animating.
+         */
+        boolean isAnimatingLw();
+
+        /**
+         * @return Whether the window can affect SystemUI flags, meaning that SystemUI (system bars,
+         *         for example) will be  affected by the flags specified in this window. This is the
+         *         case when the surface is on screen but not exiting.
+         */
+        boolean canAffectSystemUiFlags();
+
+        /**
+         * Is this window considered to be gone for purposes of layout?
+         */
+        boolean isGoneForLayoutLw();
+
+        /**
+         * Returns true if the window has a surface that it has drawn a
+         * complete UI in to. Note that this is different from {@link #hasDrawnLw()}
+         * in that it also returns true if the window is READY_TO_SHOW, but was not yet
+         * promoted to HAS_DRAWN.
+         */
+        boolean isDrawnLw();
+
+        /**
+         * Returns true if this window has been shown on screen at some time in
+         * the past.  Must be called with the window manager lock held.
+         */
+        public boolean hasDrawnLw();
+
+        /**
+         * Can be called by the policy to force a window to be hidden,
+         * regardless of whether the client or window manager would like
+         * it shown.  Must be called with the window manager lock held.
+         * Returns true if {@link #showLw} was last called for the window.
+         */
+        public boolean hideLw(boolean doAnimation);
+
+        /**
+         * Can be called to undo the effect of {@link #hideLw}, allowing a
+         * window to be shown as long as the window manager and client would
+         * also like it to be shown.  Must be called with the window manager
+         * lock held.
+         * Returns true if {@link #hideLw} was last called for the window.
+         */
+        public boolean showLw(boolean doAnimation);
+
+        /**
+         * Check whether the process hosting this window is currently alive.
+         */
+        public boolean isAlive();
+
+        /**
+         * Check if window is on {@link Display#DEFAULT_DISPLAY}.
+         * @return true if window is on default display.
+         */
+        public boolean isDefaultDisplay();
+
+        /**
+         * Check whether the window is currently dimming.
+         */
+        public boolean isDimming();
+
+        /** @return the current windowing mode of this window. */
+        int getWindowingMode();
+
+        /**
+         * Returns true if the window is current in multi-windowing mode. i.e. it shares the
+         * screen with other application windows.
+         */
+        public boolean isInMultiWindowMode();
+
+        public int getRotationAnimationHint();
+
+        public boolean isInputMethodWindow();
+
+        public int getDisplayId();
+
+        /**
+         * Returns true if the window owner can add internal system windows.
+         * That is, they have {@link Manifest.permission#INTERNAL_SYSTEM_WINDOW}.
+         */
+        default boolean canAddInternalSystemWindow() {
+            return false;
+        }
+
+        /**
+         * Returns true if the window owner has the permission to acquire a sleep token when it's
+         * visible. That is, they have the permission {@link Manifest.permission#DEVICE_POWER}.
+         */
+        boolean canAcquireSleepToken();
+    }
+
+    /**
+     * Representation of a input consumer that the policy has added to the
+     * window manager to consume input events going to windows below it.
+     */
+    public interface InputConsumer {
+        /**
+         * Remove the input consumer from the window manager.
+         */
+        void dismiss();
+    }
+
+    /**
+     * Holds the contents of a starting window. {@link #addSplashScreen} needs to wrap the
+     * contents of the starting window into an class implementing this interface, which then will be
+     * held by WM and released with {@link #remove} when no longer needed.
+     */
+    interface StartingSurface {
+
+        /**
+         * Removes the starting window surface. Do not hold the window manager lock when calling
+         * this method!
+         */
+        void remove();
+    }
+
+    /**
+     * Interface for calling back in to the window manager that is private
+     * between it and the policy.
+     */
+    public interface WindowManagerFuncs {
+        public static final int LID_ABSENT = -1;
+        public static final int LID_CLOSED = 0;
+        public static final int LID_OPEN = 1;
+
+        public static final int CAMERA_LENS_COVER_ABSENT = -1;
+        public static final int CAMERA_LENS_UNCOVERED = 0;
+        public static final int CAMERA_LENS_COVERED = 1;
+
+        /**
+         * Ask the window manager to re-evaluate the system UI flags.
+         */
+        public void reevaluateStatusBarVisibility();
+
+        /**
+         * Add a input consumer which will consume all input events going to any window below it.
+         */
+        public InputConsumer createInputConsumer(Looper looper, String name,
+                InputEventReceiver.Factory inputEventReceiverFactory);
+
+        /**
+         * Returns a code that describes the current state of the lid switch.
+         */
+        public int getLidState();
+
+        /**
+         * Lock the device now.
+         */
+        public void lockDeviceNow();
+
+        /**
+         * Returns a code that descripbes whether the camera lens is covered or not.
+         */
+        public int getCameraLensCoverState();
+
+        /**
+         * Switch the input method, to be precise, input method subtype.
+         *
+         * @param forwardDirection {@code true} to rotate in a forward direction.
+         */
+        public void switchInputMethod(boolean forwardDirection);
+
+        public void shutdown(boolean confirm);
+        public void reboot(boolean confirm);
+        public void rebootSafeMode(boolean confirm);
+
+        /**
+         * Return the window manager lock needed to correctly call "Lw" methods.
+         */
+        public Object getWindowManagerLock();
+
+        /** Register a system listener for touch events */
+        void registerPointerEventListener(PointerEventListener listener);
+
+        /** Unregister a system listener for touch events */
+        void unregisterPointerEventListener(PointerEventListener listener);
+
+        /**
+         * @return The content insets of the docked divider window.
+         */
+        int getDockedDividerInsetsLw();
+
+        /**
+         * Retrieves the {@param outBounds} from the stack matching the {@param windowingMode} and
+         * {@param activityType}.
+         */
+        void getStackBounds(int windowingMode, int activityType, Rect outBounds);
+
+        /**
+         * Notifies window manager that {@link #isShowingDreamLw} has changed.
+         */
+        void notifyShowingDreamChanged();
+
+        /**
+         * @return The currently active input method window.
+         */
+        WindowState getInputMethodWindowLw();
+
+        /**
+         * Notifies window manager that {@link #isKeyguardTrustedLw} has changed.
+         */
+        void notifyKeyguardTrustedChanged();
+
+        /**
+         * Notifies the window manager that screen is being turned off.
+         *
+         * @param listener callback to call when display can be turned off
+         */
+        void screenTurningOff(ScreenOffListener listener);
+
+        /**
+         * Convert the lid state to a human readable format.
+         */
+        static String lidStateToString(int lid) {
+            switch (lid) {
+                case LID_ABSENT:
+                    return "LID_ABSENT";
+                case LID_CLOSED:
+                    return "LID_CLOSED";
+                case LID_OPEN:
+                    return "LID_OPEN";
+                default:
+                    return Integer.toString(lid);
+            }
+        }
+
+        /**
+         * Convert the camera lens state to a human readable format.
+         */
+        static String cameraLensStateToString(int lens) {
+            switch (lens) {
+                case CAMERA_LENS_COVER_ABSENT:
+                    return "CAMERA_LENS_COVER_ABSENT";
+                case CAMERA_LENS_UNCOVERED:
+                    return "CAMERA_LENS_UNCOVERED";
+                case CAMERA_LENS_COVERED:
+                    return "CAMERA_LENS_COVERED";
+                default:
+                    return Integer.toString(lens);
+            }
+        }
+    }
+
+    /** Window has been added to the screen. */
+    public static final int TRANSIT_ENTER = 1;
+    /** Window has been removed from the screen. */
+    public static final int TRANSIT_EXIT = 2;
+    /** Window has been made visible. */
+    public static final int TRANSIT_SHOW = 3;
+    /** Window has been made invisible.
+     * TODO: Consider removal as this is unused. */
+    public static final int TRANSIT_HIDE = 4;
+    /** The "application starting" preview window is no longer needed, and will
+     * animate away to show the real window. */
+    public static final int TRANSIT_PREVIEW_DONE = 5;
+
+    // NOTE: screen off reasons are in order of significance, with more
+    // important ones lower than less important ones.
+
+    /** @hide */
+    @IntDef({USER_ROTATION_FREE, USER_ROTATION_LOCKED})
+    @Retention(RetentionPolicy.SOURCE)
+    public @interface UserRotationMode {}
+
+    /** When not otherwise specified by the activity's screenOrientation, rotation should be
+     * determined by the system (that is, using sensors). */
+    public final int USER_ROTATION_FREE = 0;
+    /** When not otherwise specified by the activity's screenOrientation, rotation is set by
+     * the user. */
+    public final int USER_ROTATION_LOCKED = 1;
+
+    /**
+     * Perform initialization of the policy.
+     *
+     * @param context The system context we are running in.
+     */
+    public void init(Context context, IWindowManager windowManager,
+            WindowManagerFuncs windowManagerFuncs);
+
+    /**
+     * @return true if com.android.internal.R.bool#config_forceDefaultOrientation is true.
+     */
+    public boolean isDefaultOrientationForced();
+
+    /**
+     * Called by window manager once it has the initial, default native
+     * display dimensions.
+     */
+    public void setInitialDisplaySize(Display display, int width, int height, int density);
+
+    /**
+     * Check permissions when adding a window.
+     *
+     * @param attrs The window's LayoutParams.
+     * @param outAppOp First element will be filled with the app op corresponding to
+     *                 this window, or OP_NONE.
+     *
+     * @return {@link WindowManagerGlobal#ADD_OKAY} if the add can proceed;
+     *      else an error code, usually
+     *      {@link WindowManagerGlobal#ADD_PERMISSION_DENIED}, to abort the add.
+     */
+    public int checkAddPermission(WindowManager.LayoutParams attrs, int[] outAppOp);
+
+    /**
+     * Check permissions when adding a window.
+     *
+     * @param attrs The window's LayoutParams.
+     *
+     * @return True if the window may only be shown to the current user, false if the window can
+     * be shown on all users' windows.
+     */
+    public boolean checkShowToOwnerOnly(WindowManager.LayoutParams attrs);
+
+    /**
+     * Sanitize the layout parameters coming from a client.  Allows the policy
+     * to do things like ensure that windows of a specific type can't take
+     * input focus.
+     *
+     * @param attrs The window layout parameters to be modified.  These values
+     * are modified in-place.
+     */
+    public void adjustWindowParamsLw(WindowState win, WindowManager.LayoutParams attrs,
+            boolean hasStatusBarServicePermission);
+
+    /**
+     * After the window manager has computed the current configuration based
+     * on its knowledge of the display and input devices, it gives the policy
+     * a chance to adjust the information contained in it.  If you want to
+     * leave it as-is, simply do nothing.
+     *
+     * <p>This method may be called by any thread in the window manager, but
+     * no internal locks in the window manager will be held.
+     *
+     * @param config The Configuration being computed, for you to change as
+     * desired.
+     * @param keyboardPresence Flags that indicate whether internal or external
+     * keyboards are present.
+     * @param navigationPresence Flags that indicate whether internal or external
+     * navigation devices are present.
+     */
+    public void adjustConfigurationLw(Configuration config, int keyboardPresence,
+            int navigationPresence);
+
+    /**
+     * Returns the layer assignment for the window state. Allows you to control how different
+     * kinds of windows are ordered on-screen.
+     *
+     * @param win The window state
+     * @return int An arbitrary integer used to order windows, with lower numbers below higher ones.
+     */
+    default int getWindowLayerLw(WindowState win) {
+        return getWindowLayerFromTypeLw(win.getBaseType(), win.canAddInternalSystemWindow());
+    }
+
+    /**
+     * Returns the layer assignment for the window type. Allows you to control how different
+     * kinds of windows are ordered on-screen.
+     *
+     * @param type The type of window being assigned.
+     * @return int An arbitrary integer used to order windows, with lower numbers below higher ones.
+     */
+    default int getWindowLayerFromTypeLw(int type) {
+        if (isSystemAlertWindowType(type)) {
+            throw new IllegalArgumentException("Use getWindowLayerFromTypeLw() or"
+                    + " getWindowLayerLw() for alert window types");
+        }
+        return getWindowLayerFromTypeLw(type, false /* canAddInternalSystemWindow */);
+    }
+
+    /**
+     * Returns the layer assignment for the window type. Allows you to control how different
+     * kinds of windows are ordered on-screen.
+     *
+     * @param type The type of window being assigned.
+     * @param canAddInternalSystemWindow If the owner window associated with the type we are
+     *        evaluating can add internal system windows. I.e they have
+     *        {@link Manifest.permission#INTERNAL_SYSTEM_WINDOW}. If true, alert window
+     *        types {@link android.view.WindowManager.LayoutParams#isSystemAlertWindowType(int)}
+     *        can be assigned layers greater than the layer for
+     *        {@link android.view.WindowManager.LayoutParams#TYPE_APPLICATION_OVERLAY} Else, their
+     *        layers would be lesser.
+     * @return int An arbitrary integer used to order windows, with lower numbers below higher ones.
+     */
+    default int getWindowLayerFromTypeLw(int type, boolean canAddInternalSystemWindow) {
+        if (type >= FIRST_APPLICATION_WINDOW && type <= LAST_APPLICATION_WINDOW) {
+            return APPLICATION_LAYER;
+        }
+
+        switch (type) {
+            case TYPE_WALLPAPER:
+                // wallpaper is at the bottom, though the window manager may move it.
+                return  1;
+            case TYPE_PRESENTATION:
+            case TYPE_PRIVATE_PRESENTATION:
+                return  APPLICATION_LAYER;
+            case TYPE_DOCK_DIVIDER:
+                return  APPLICATION_LAYER;
+            case TYPE_QS_DIALOG:
+                return  APPLICATION_LAYER;
+            case TYPE_PHONE:
+                return  3;
+            case TYPE_SEARCH_BAR:
+            case TYPE_VOICE_INTERACTION_STARTING:
+                return  4;
+            case TYPE_VOICE_INTERACTION:
+                // voice interaction layer is almost immediately above apps.
+                return  5;
+            case TYPE_INPUT_CONSUMER:
+                return  6;
+            case TYPE_SYSTEM_DIALOG:
+                return  7;
+            case TYPE_TOAST:
+                // toasts and the plugged-in battery thing
+                return  8;
+            case TYPE_PRIORITY_PHONE:
+                // SIM errors and unlock.  Not sure if this really should be in a high layer.
+                return  9;
+            case TYPE_SYSTEM_ALERT:
+                // like the ANR / app crashed dialogs
+                return  canAddInternalSystemWindow ? 11 : 10;
+            case TYPE_APPLICATION_OVERLAY:
+                return  12;
+            case TYPE_DREAM:
+                // used for Dreams (screensavers with TYPE_DREAM windows)
+                return  13;
+            case TYPE_INPUT_METHOD:
+                // on-screen keyboards and other such input method user interfaces go here.
+                return  14;
+            case TYPE_INPUT_METHOD_DIALOG:
+                // on-screen keyboards and other such input method user interfaces go here.
+                return  15;
+            case TYPE_STATUS_BAR_SUB_PANEL:
+                return  17;
+            case TYPE_STATUS_BAR:
+                return  18;
+            case TYPE_STATUS_BAR_PANEL:
+                return  19;
+            case TYPE_KEYGUARD_DIALOG:
+                return  20;
+            case TYPE_VOLUME_OVERLAY:
+                // the on-screen volume indicator and controller shown when the user
+                // changes the device volume
+                return  21;
+            case TYPE_SYSTEM_OVERLAY:
+                // the on-screen volume indicator and controller shown when the user
+                // changes the device volume
+                return  canAddInternalSystemWindow ? 22 : 11;
+            case TYPE_NAVIGATION_BAR:
+                // the navigation bar, if available, shows atop most things
+                return  23;
+            case TYPE_NAVIGATION_BAR_PANEL:
+                // some panels (e.g. search) need to show on top of the navigation bar
+                return  24;
+            case TYPE_SCREENSHOT:
+                // screenshot selection layer shouldn't go above system error, but it should cover
+                // navigation bars at the very least.
+                return  25;
+            case TYPE_SYSTEM_ERROR:
+                // system-level error dialogs
+                return  canAddInternalSystemWindow ? 26 : 10;
+            case TYPE_MAGNIFICATION_OVERLAY:
+                // used to highlight the magnified portion of a display
+                return  27;
+            case TYPE_DISPLAY_OVERLAY:
+                // used to simulate secondary display devices
+                return  28;
+            case TYPE_DRAG:
+                // the drag layer: input for drag-and-drop is associated with this window,
+                // which sits above all other focusable windows
+                return  29;
+            case TYPE_ACCESSIBILITY_OVERLAY:
+                // overlay put by accessibility services to intercept user interaction
+                return  30;
+            case TYPE_SECURE_SYSTEM_OVERLAY:
+                return  31;
+            case TYPE_BOOT_PROGRESS:
+                return  32;
+            case TYPE_POINTER:
+                // the (mouse) pointer layer
+                return  33;
+            default:
+                Slog.e("WindowManager", "Unknown window type: " + type);
+                return APPLICATION_LAYER;
+        }
+    }
+
+    /**
+     * Return how to Z-order sub-windows in relation to the window they are attached to.
+     * Return positive to have them ordered in front, negative for behind.
+     *
+     * @param type The sub-window type code.
+     *
+     * @return int Layer in relation to the attached window, where positive is
+     *         above and negative is below.
+     */
+    default int getSubWindowLayerFromTypeLw(int type) {
+        switch (type) {
+            case TYPE_APPLICATION_PANEL:
+            case TYPE_APPLICATION_ATTACHED_DIALOG:
+                return APPLICATION_PANEL_SUBLAYER;
+            case TYPE_APPLICATION_MEDIA:
+                return APPLICATION_MEDIA_SUBLAYER;
+            case TYPE_APPLICATION_MEDIA_OVERLAY:
+                return APPLICATION_MEDIA_OVERLAY_SUBLAYER;
+            case TYPE_APPLICATION_SUB_PANEL:
+                return APPLICATION_SUB_PANEL_SUBLAYER;
+            case TYPE_APPLICATION_ABOVE_SUB_PANEL:
+                return APPLICATION_ABOVE_SUB_PANEL_SUBLAYER;
+        }
+        Slog.e("WindowManager", "Unknown sub-window type: " + type);
+        return 0;
+    }
+
+    /**
+     * Get the highest layer (actually one more than) that the wallpaper is
+     * allowed to be in.
+     */
+    public int getMaxWallpaperLayer();
+
+    /**
+     * Return the display width available after excluding any screen
+     * decorations that could never be removed in Honeycomb. That is, system bar or
+     * button bar.
+     */
+    public int getNonDecorDisplayWidth(int fullWidth, int fullHeight, int rotation,
+            int uiMode, int displayId);
+
+    /**
+     * Return the display height available after excluding any screen
+     * decorations that could never be removed in Honeycomb. That is, system bar or
+     * button bar.
+     */
+    public int getNonDecorDisplayHeight(int fullWidth, int fullHeight, int rotation,
+            int uiMode, int displayId);
+
+    /**
+     * Return the available screen width that we should report for the
+     * configuration.  This must be no larger than
+     * {@link #getNonDecorDisplayWidth(int, int, int, int int, int)}; it may be smaller than
+     * that to account for more transient decoration like a status bar.
+     */
+    public int getConfigDisplayWidth(int fullWidth, int fullHeight, int rotation,
+            int uiMode, int displayId);
+
+    /**
+     * Return the available screen height that we should report for the
+     * configuration.  This must be no larger than
+     * {@link #getNonDecorDisplayHeight(int, int, int, int, int)}; it may be smaller than
+     * that to account for more transient decoration like a status bar.
+     */
+    public int getConfigDisplayHeight(int fullWidth, int fullHeight, int rotation,
+            int uiMode, int displayId);
+
+    /**
+     * Return whether the given window can become the Keyguard window. Typically returns true for
+     * the StatusBar.
+     */
+    public boolean isKeyguardHostWindow(WindowManager.LayoutParams attrs);
+
+    /**
+     * @return whether {@param win} can be hidden by Keyguard
+     */
+    public boolean canBeHiddenByKeyguardLw(WindowState win);
+
+    /**
+     * Called when the system would like to show a UI to indicate that an
+     * application is starting.  You can use this to add a
+     * APPLICATION_STARTING_TYPE window with the given appToken to the window
+     * manager (using the normal window manager APIs) that will be shown until
+     * the application displays its own window.  This is called without the
+     * window manager locked so that you can call back into it.
+     *
+     * @param appToken Token of the application being started.
+     * @param packageName The name of the application package being started.
+     * @param theme Resource defining the application's overall visual theme.
+     * @param nonLocalizedLabel The default title label of the application if
+     *        no data is found in the resource.
+     * @param labelRes The resource ID the application would like to use as its name.
+     * @param icon The resource ID the application would like to use as its icon.
+     * @param windowFlags Window layout flags.
+     * @param overrideConfig override configuration to consider when generating
+     *        context to for resources.
+     * @param displayId Id of the display to show the splash screen at.
+     *
+     * @return The starting surface.
+     *
+     */
+    public StartingSurface addSplashScreen(IBinder appToken, String packageName, int theme,
+            CompatibilityInfo compatInfo, CharSequence nonLocalizedLabel, int labelRes, int icon,
+            int logo, int windowFlags, Configuration overrideConfig, int displayId);
+
+    /**
+     * Prepare for a window being added to the window manager.  You can throw an
+     * exception here to prevent the window being added, or do whatever setup
+     * you need to keep track of the window.
+     *
+     * @param win The window being added.
+     * @param attrs The window's LayoutParams.
+     *
+     * @return {@link WindowManagerGlobal#ADD_OKAY} if the add can proceed, else an
+     *         error code to abort the add.
+     */
+    public int prepareAddWindowLw(WindowState win,
+            WindowManager.LayoutParams attrs);
+
+    /**
+     * Called when a window is being removed from a window manager.  Must not
+     * throw an exception -- clean up as much as possible.
+     *
+     * @param win The window being removed.
+     */
+    public void removeWindowLw(WindowState win);
+
+    /**
+     * Control the animation to run when a window's state changes.  Return a
+     * non-0 number to force the animation to a specific resource ID, or 0
+     * to use the default animation.
+     *
+     * @param win The window that is changing.
+     * @param transit What is happening to the window: {@link #TRANSIT_ENTER},
+     *                {@link #TRANSIT_EXIT}, {@link #TRANSIT_SHOW}, or
+     *                {@link #TRANSIT_HIDE}.
+     *
+     * @return Resource ID of the actual animation to use, or 0 for none.
+     */
+    public int selectAnimationLw(WindowState win, int transit);
+
+    /**
+     * Determine the animation to run for a rotation transition based on the
+     * top fullscreen windows {@link WindowManager.LayoutParams#rotationAnimation}
+     * and whether it is currently fullscreen and frontmost.
+     *
+     * @param anim The exiting animation resource id is stored in anim[0], the
+     * entering animation resource id is stored in anim[1].
+     */
+    public void selectRotationAnimationLw(int anim[]);
+
+    /**
+     * Validate whether the current top fullscreen has specified the same
+     * {@link WindowManager.LayoutParams#rotationAnimation} value as that
+     * being passed in from the previous top fullscreen window.
+     *
+     * @param exitAnimId exiting resource id from the previous window.
+     * @param enterAnimId entering resource id from the previous window.
+     * @param forceDefault For rotation animations only, if true ignore the
+     * animation values and just return false.
+     * @return true if the previous values are still valid, false if they
+     * should be replaced with the default.
+     */
+    public boolean validateRotationAnimationLw(int exitAnimId, int enterAnimId,
+            boolean forceDefault);
+
+    /**
+     * Create and return an animation to re-display a window that was force hidden by Keyguard.
+     */
+    public Animation createHiddenByKeyguardExit(boolean onWallpaper,
+            boolean goingToNotificationShade);
+
+    /**
+     * Create and return an animation to let the wallpaper disappear after being shown behind
+     * Keyguard.
+     */
+    public Animation createKeyguardWallpaperExit(boolean goingToNotificationShade);
+
+    /**
+     * Called from the input reader thread before a key is enqueued.
+     *
+     * <p>There are some actions that need to be handled here because they
+     * affect the power state of the device, for example, the power keys.
+     * Generally, it's best to keep as little as possible in the queue thread
+     * because it's the most fragile.
+     * @param event The key event.
+     * @param policyFlags The policy flags associated with the key.
+     *
+     * @return Actions flags: may be {@link #ACTION_PASS_TO_USER}.
+     */
+    public int interceptKeyBeforeQueueing(KeyEvent event, int policyFlags);
+
+    /**
+     * Called from the input reader thread before a motion is enqueued when the device is in a
+     * non-interactive state.
+     *
+     * <p>There are some actions that need to be handled here because they
+     * affect the power state of the device, for example, waking on motions.
+     * Generally, it's best to keep as little as possible in the queue thread
+     * because it's the most fragile.
+     * @param policyFlags The policy flags associated with the motion.
+     *
+     * @return Actions flags: may be {@link #ACTION_PASS_TO_USER}.
+     */
+    public int interceptMotionBeforeQueueingNonInteractive(long whenNanos, int policyFlags);
+
+    /**
+     * Called from the input dispatcher thread before a key is dispatched to a window.
+     *
+     * <p>Allows you to define
+     * behavior for keys that can not be overridden by applications.
+     * This method is called from the input thread, with no locks held.
+     *
+     * @param win The window that currently has focus.  This is where the key
+     *            event will normally go.
+     * @param event The key event.
+     * @param policyFlags The policy flags associated with the key.
+     * @return 0 if the key should be dispatched immediately, -1 if the key should
+     * not be dispatched ever, or a positive value indicating the number of
+     * milliseconds by which the key dispatch should be delayed before trying
+     * again.
+     */
+    public long interceptKeyBeforeDispatching(WindowState win, KeyEvent event, int policyFlags);
+
+    /**
+     * Called from the input dispatcher thread when an application did not handle
+     * a key that was dispatched to it.
+     *
+     * <p>Allows you to define default global behavior for keys that were not handled
+     * by applications.  This method is called from the input thread, with no locks held.
+     *
+     * @param win The window that currently has focus.  This is where the key
+     *            event will normally go.
+     * @param event The key event.
+     * @param policyFlags The policy flags associated with the key.
+     * @return Returns an alternate key event to redispatch as a fallback, or null to give up.
+     * The caller is responsible for recycling the key event.
+     */
+    public KeyEvent dispatchUnhandledKey(WindowState win, KeyEvent event, int policyFlags);
+
+    /**
+     * Called when layout of the windows is about to start.
+     *
+     * @param displayFrames frames of the display we are doing layout on.
+     * @param uiMode The current uiMode in configuration.
+     */
+    default void beginLayoutLw(DisplayFrames displayFrames, int uiMode) {}
+
+    /**
+     * Returns the bottom-most layer of the system decor, above which no policy decor should
+     * be applied.
+     */
+    public int getSystemDecorLayerLw();
+
+    /**
+     * Called for each window attached to the window manager as layout is proceeding. The
+     * implementation of this function must take care of setting the window's frame, either here or
+     * in finishLayout().
+     *
+     * @param win The window being positioned.
+     * @param attached For sub-windows, the window it is attached to; this
+     *                 window will already have had layoutWindow() called on it
+     *                 so you can use its Rect.  Otherwise null.
+     * @param displayFrames The display frames.
+     */
+    default void layoutWindowLw(
+            WindowState win, WindowState attached, DisplayFrames displayFrames) {}
+
+
+    /**
+     * Return the insets for the areas covered by system windows. These values are computed on the
+     * most recent layout, so they are not guaranteed to be correct.
+     *
+     * @param attrs The LayoutParams of the window.
+     * @param taskBounds The bounds of the task this window is on or {@code null} if no task is
+     *                   associated with the window.
+     * @param displayFrames display frames.
+     * @param outContentInsets The areas covered by system windows, expressed as positive insets.
+     * @param outStableInsets The areas covered by stable system windows irrespective of their
+     *                        current visibility. Expressed as positive insets.
+     * @param outOutsets The areas that are not real display, but we would like to treat as such.
+     * @return Whether to always consume the navigation bar.
+     *         See {@link #isNavBarForcedShownLw(WindowState)}.
+     */
+    default boolean getInsetHintLw(WindowManager.LayoutParams attrs, Rect taskBounds,
+            DisplayFrames displayFrames, Rect outContentInsets, Rect outStableInsets,
+            Rect outOutsets) {
+        return false;
+    }
+
+    /**
+     * Called following layout of all windows before each window has policy applied.
+     *
+     * @param displayWidth The current full width of the screen.
+     * @param displayHeight The current full height of the screen.
+     */
+    public void beginPostLayoutPolicyLw(int displayWidth, int displayHeight);
+
+    /**
+     * Called following layout of all window to apply policy to each window.
+     *
+     * @param win The window being positioned.
+     * @param attrs The LayoutParams of the window.
+     * @param attached For sub-windows, the window it is attached to. Otherwise null.
+     */
+    public void applyPostLayoutPolicyLw(WindowState win,
+            WindowManager.LayoutParams attrs, WindowState attached, WindowState imeTarget);
+
+    /**
+     * Called following layout of all windows and after policy has been applied
+     * to each window. If in this function you do
+     * something that may have modified the animation state of another window,
+     * be sure to return non-zero in order to perform another pass through layout.
+     *
+     * @return Return any bit set of {@link #FINISH_LAYOUT_REDO_LAYOUT},
+     * {@link #FINISH_LAYOUT_REDO_CONFIG}, {@link #FINISH_LAYOUT_REDO_WALLPAPER},
+     * or {@link #FINISH_LAYOUT_REDO_ANIM}.
+     */
+    public int finishPostLayoutPolicyLw();
+
+    /**
+     * Return true if it is okay to perform animations for an app transition
+     * that is about to occur.  You may return false for this if, for example,
+     * the lock screen is currently displayed so the switch should happen
+     * immediately.
+     */
+    public boolean allowAppAnimationsLw();
+
+
+    /**
+     * A new window has been focused.
+     */
+    public int focusChangedLw(WindowState lastFocus, WindowState newFocus);
+
+    /**
+     * Called when the device has started waking up.
+     */
+    public void startedWakingUp();
+
+    /**
+     * Called when the device has finished waking up.
+     */
+    public void finishedWakingUp();
+
+    /**
+     * Called when the device has started going to sleep.
+     *
+     * @param why {@link #OFF_BECAUSE_OF_USER}, {@link #OFF_BECAUSE_OF_ADMIN},
+     * or {@link #OFF_BECAUSE_OF_TIMEOUT}.
+     */
+    public void startedGoingToSleep(int why);
+
+    /**
+     * Called when the device has finished going to sleep.
+     *
+     * @param why {@link #OFF_BECAUSE_OF_USER}, {@link #OFF_BECAUSE_OF_ADMIN},
+     * or {@link #OFF_BECAUSE_OF_TIMEOUT}.
+     */
+    public void finishedGoingToSleep(int why);
+
+    /**
+     * Called when the device is about to turn on the screen to show content.
+     * When waking up, this method will be called once after the call to wakingUp().
+     * When dozing, the method will be called sometime after the call to goingToSleep() and
+     * may be called repeatedly in the case where the screen is pulsing on and off.
+     *
+     * Must call back on the listener to tell it when the higher-level system
+     * is ready for the screen to go on (i.e. the lock screen is shown).
+     */
+    public void screenTurningOn(ScreenOnListener screenOnListener);
+
+    /**
+     * Called when the device has actually turned on the screen, i.e. the display power state has
+     * been set to ON and the screen is unblocked.
+     */
+    public void screenTurnedOn();
+
+    /**
+     * Called when the display would like to be turned off. This gives policy a chance to do some
+     * things before the display power state is actually changed to off.
+     *
+     * @param screenOffListener Must be called to tell that the display power state can actually be
+     *                          changed now after policy has done its work.
+     */
+    public void screenTurningOff(ScreenOffListener screenOffListener);
+
+    /**
+     * Called when the device has turned the screen off.
+     */
+    public void screenTurnedOff();
+
+    public interface ScreenOnListener {
+        void onScreenOn();
+    }
+
+    /**
+     * See {@link #screenTurnedOff}
+     */
+    public interface ScreenOffListener {
+        void onScreenOff();
+    }
+
+    /**
+     * Return whether the default display is on and not blocked by a black surface.
+     */
+    public boolean isScreenOn();
+
+    /**
+     * @return whether the device is currently allowed to animate.
+     *
+     * Note: this can be true even if it is not appropriate to animate for reasons that are outside
+     *       of the policy's authority.
+     */
+    boolean okToAnimate();
+
+    /**
+     * Tell the policy that the lid switch has changed state.
+     * @param whenNanos The time when the change occurred in uptime nanoseconds.
+     * @param lidOpen True if the lid is now open.
+     */
+    public void notifyLidSwitchChanged(long whenNanos, boolean lidOpen);
+
+    /**
+     * Tell the policy that the camera lens has been covered or uncovered.
+     * @param whenNanos The time when the change occurred in uptime nanoseconds.
+     * @param lensCovered True if the lens is covered.
+     */
+    public void notifyCameraLensCoverSwitchChanged(long whenNanos, boolean lensCovered);
+
+    /**
+     * Tell the policy if anyone is requesting that keyguard not come on.
+     *
+     * @param enabled Whether keyguard can be on or not.  does not actually
+     * turn it on, unless it was previously disabled with this function.
+     *
+     * @see android.app.KeyguardManager.KeyguardLock#disableKeyguard()
+     * @see android.app.KeyguardManager.KeyguardLock#reenableKeyguard()
+     */
+    @SuppressWarnings("javadoc")
+    public void enableKeyguard(boolean enabled);
+
+    /**
+     * Callback used by {@link #exitKeyguardSecurely}
+     */
+    interface OnKeyguardExitResult {
+        void onKeyguardExitResult(boolean success);
+    }
+
+    /**
+     * Tell the policy if anyone is requesting the keyguard to exit securely
+     * (this would be called after the keyguard was disabled)
+     * @param callback Callback to send the result back.
+     * @see android.app.KeyguardManager#exitKeyguardSecurely(android.app.KeyguardManager.OnKeyguardExitResult)
+     */
+    @SuppressWarnings("javadoc")
+    void exitKeyguardSecurely(OnKeyguardExitResult callback);
+
+    /**
+     * isKeyguardLocked
+     *
+     * Return whether the keyguard is currently locked.
+     *
+     * @return true if in keyguard is locked.
+     */
+    public boolean isKeyguardLocked();
+
+    /**
+     * isKeyguardSecure
+     *
+     * Return whether the keyguard requires a password to unlock.
+     * @param userId
+     *
+     * @return true if in keyguard is secure.
+     */
+    public boolean isKeyguardSecure(int userId);
+
+    /**
+     * Return whether the keyguard is currently occluded.
+     *
+     * @return true if in keyguard is occluded, false otherwise
+     */
+    public boolean isKeyguardOccluded();
+
+    /**
+     * @return true if in keyguard is on and not occluded.
+     */
+    public boolean isKeyguardShowingAndNotOccluded();
+
+    /**
+     * @return whether Keyguard is in trusted state and can be dismissed without credentials
+     */
+    public boolean isKeyguardTrustedLw();
+
+    /**
+     * inKeyguardRestrictedKeyInputMode
+     *
+     * if keyguard screen is showing or in restricted key input mode (i.e. in
+     * keyguard password emergency screen). When in such mode, certain keys,
+     * such as the Home key and the right soft keys, don't work.
+     *
+     * @return true if in keyguard restricted input mode.
+     */
+    public boolean inKeyguardRestrictedKeyInputMode();
+
+    /**
+     * Ask the policy to dismiss the keyguard, if it is currently shown.
+     *
+     * @param callback Callback to be informed about the result.
+     */
+    public void dismissKeyguardLw(@Nullable IKeyguardDismissCallback callback);
+
+    /**
+     * Ask the policy whether the Keyguard has drawn. If the Keyguard is disabled, this method
+     * returns true as soon as we know that Keyguard is disabled.
+     *
+     * @return true if the keyguard has drawn.
+     */
+    public boolean isKeyguardDrawnLw();
+
+    public boolean isShowingDreamLw();
+
+    /**
+     * Given an orientation constant, returns the appropriate surface rotation,
+     * taking into account sensors, docking mode, rotation lock, and other factors.
+     *
+     * @param orientation An orientation constant, such as
+     * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE}.
+     * @param lastRotation The most recently used rotation.
+     * @return The surface rotation to use.
+     */
+    public int rotationForOrientationLw(@ActivityInfo.ScreenOrientation int orientation,
+            int lastRotation);
+
+    /**
+     * Given an orientation constant and a rotation, returns true if the rotation
+     * has compatible metrics to the requested orientation.  For example, if
+     * the application requested landscape and got seascape, then the rotation
+     * has compatible metrics; if the application requested portrait and got landscape,
+     * then the rotation has incompatible metrics; if the application did not specify
+     * a preference, then anything goes.
+     *
+     * @param orientation An orientation constant, such as
+     * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE}.
+     * @param rotation The rotation to check.
+     * @return True if the rotation is compatible with the requested orientation.
+     */
+    public boolean rotationHasCompatibleMetricsLw(@ActivityInfo.ScreenOrientation int orientation,
+            int rotation);
+
+    /**
+     * Called by the window manager when the rotation changes.
+     *
+     * @param rotation The new rotation.
+     */
+    public void setRotationLw(int rotation);
+
+    /**
+     * Called when the system is mostly done booting to set whether
+     * the system should go into safe mode.
+     */
+    public void setSafeMode(boolean safeMode);
+
+    /**
+     * Called when the system is mostly done booting.
+     */
+    public void systemReady();
+
+    /**
+     * Called when the system is done booting to the point where the
+     * user can start interacting with it.
+     */
+    public void systemBooted();
+
+    /**
+     * Show boot time message to the user.
+     */
+    public void showBootMessage(final CharSequence msg, final boolean always);
+
+    /**
+     * Hide the UI for showing boot messages, never to be displayed again.
+     */
+    public void hideBootMessages();
+
+    /**
+     * Called when userActivity is signalled in the power manager.
+     * This is safe to call from any thread, with any window manager locks held or not.
+     */
+    public void userActivity();
+
+    /**
+     * Called when we have finished booting and can now display the home
+     * screen to the user.  This will happen after systemReady(), and at
+     * this point the display is active.
+     */
+    public void enableScreenAfterBoot();
+
+    public void setCurrentOrientationLw(@ActivityInfo.ScreenOrientation int newOrientation);
+
+    /**
+     * Call from application to perform haptic feedback on its window.
+     */
+    public boolean performHapticFeedbackLw(WindowState win, int effectId, boolean always);
+
+    /**
+     * Called when we have started keeping the screen on because a window
+     * requesting this has become visible.
+     */
+    public void keepScreenOnStartedLw();
+
+    /**
+     * Called when we have stopped keeping the screen on because the last window
+     * requesting this is no longer visible.
+     */
+    public void keepScreenOnStoppedLw();
+
+    /**
+     * Gets the current user rotation mode.
+     *
+     * @return The rotation mode.
+     *
+     * @see #USER_ROTATION_LOCKED
+     * @see #USER_ROTATION_FREE
+     */
+    @UserRotationMode
+    public int getUserRotationMode();
+
+    /**
+     * Inform the policy that the user has chosen a preferred orientation ("rotation lock").
+     *
+     * @param mode One of {@link #USER_ROTATION_LOCKED} or {@link #USER_ROTATION_FREE}.
+     * @param rotation One of {@link Surface#ROTATION_0}, {@link Surface#ROTATION_90},
+     *                 {@link Surface#ROTATION_180}, {@link Surface#ROTATION_270}.
+     */
+    public void setUserRotationMode(@UserRotationMode int mode, @Surface.Rotation int rotation);
+
+    /**
+     * Called when a new system UI visibility is being reported, allowing
+     * the policy to adjust what is actually reported.
+     * @param visibility The raw visibility reported by the status bar.
+     * @return The new desired visibility.
+     */
+    public int adjustSystemUiVisibilityLw(int visibility);
+
+    /**
+     * Called by System UI to notify of changes to the visibility of Recents.
+     */
+    public void setRecentsVisibilityLw(boolean visible);
+
+    /**
+     * Called by System UI to notify of changes to the visibility of PIP.
+     */
+    void setPipVisibilityLw(boolean visible);
+
+    /**
+     * Specifies whether there is an on-screen navigation bar separate from the status bar.
+     */
+    public boolean hasNavigationBar();
+
+    /**
+     * Lock the device now.
+     */
+    public void lockNow(Bundle options);
+
+    /**
+     * Set the last used input method window state. This state is used to make IME transition
+     * smooth.
+     * @hide
+     */
+    public void setLastInputMethodWindowLw(WindowState ime, WindowState target);
+
+    /**
+     * An internal callback (from InputMethodManagerService) to notify a state change regarding
+     * whether the back key should dismiss the software keyboard (IME) or not.
+     *
+     * @param newValue {@code true} if the software keyboard is shown and the back key is expected
+     *                 to dismiss the software keyboard.
+     * @hide
+     */
+    default void setDismissImeOnBackKeyPressed(boolean newValue) {
+        // Default implementation does nothing.
+    }
+
+    /**
+     * Show the recents task list app.
+     * @hide
+     */
+    public void showRecentApps(boolean fromHome);
+
+    /**
+     * Show the global actions dialog.
+     * @hide
+     */
+    public void showGlobalActions();
+
+    /**
+     * Called when the current user changes. Guaranteed to be called before the broadcast
+     * of the new user id is made to all listeners.
+     *
+     * @param newUserId The id of the incoming user.
+     */
+    public void setCurrentUserLw(int newUserId);
+
+    /**
+     * For a given user-switch operation, this will be called once with switching=true before the
+     * user-switch and once with switching=false afterwards (or if the user-switch was cancelled).
+     * This gives the policy a chance to alter its behavior for the duration of a user-switch.
+     *
+     * @param switching true if a user-switch is in progress
+     */
+    void setSwitchingUser(boolean switching);
+
+    /**
+     * Print the WindowManagerPolicy's state into the given stream.
+     *
+     * @param prefix Text to print at the front of each line.
+     * @param writer The PrintWriter to which you should dump your state.  This will be
+     * closed for you after you return.
+     * @param args additional arguments to the dump request.
+     */
+    public void dump(String prefix, PrintWriter writer, String[] args);
+
+    /**
+     * Write the WindowManagerPolicy's state into the protocol buffer.
+     * The message is described in {@link com.android.server.wm.proto.WindowManagerPolicyProto}
+     *
+     * @param proto The protocol buffer output stream to write to.
+     */
+    void writeToProto(ProtoOutputStream proto, long fieldId);
+
+    /**
+     * Returns whether a given window type is considered a top level one.
+     * A top level window does not have a container, i.e. attached window,
+     * or if it has a container it is laid out as a top-level window, not
+     * as a child of its container.
+     *
+     * @param windowType The window type.
+     * @return True if the window is a top level one.
+     */
+    public boolean isTopLevelWindow(int windowType);
+
+    /**
+     * Notifies the keyguard to start fading out.
+     *
+     * @param startTime the start time of the animation in uptime milliseconds
+     * @param fadeoutDuration the duration of the exit animation, in milliseconds
+     */
+    public void startKeyguardExitAnimation(long startTime, long fadeoutDuration);
+
+    /**
+     * Calculates the stable insets without running a layout.
+     *
+     * @param displayRotation the current display rotation
+     * @param displayWidth the current display width
+     * @param displayHeight the current display height
+     * @param outInsets the insets to return
+     */
+    public void getStableInsetsLw(int displayRotation, int displayWidth, int displayHeight,
+            Rect outInsets);
+
+
+    /**
+     * @return true if the navigation bar is forced to stay visible
+     */
+    public boolean isNavBarForcedShownLw(WindowState win);
+
+    /**
+     * @return The side of the screen where navigation bar is positioned.
+     * @see #NAV_BAR_LEFT
+     * @see #NAV_BAR_RIGHT
+     * @see #NAV_BAR_BOTTOM
+     */
+    int getNavBarPosition();
+
+    /**
+     * Calculates the insets for the areas that could never be removed in Honeycomb, i.e. system
+     * bar or button bar. See {@link #getNonDecorDisplayWidth}.
+     *
+     * @param displayRotation the current display rotation
+     * @param displayWidth the current display width
+     * @param displayHeight the current display height
+     * @param outInsets the insets to return
+     */
+    public void getNonDecorInsetsLw(int displayRotation, int displayWidth, int displayHeight,
+            Rect outInsets);
+
+    /**
+     * @return True if a specified {@param dockSide} is allowed on the current device, or false
+     *         otherwise. It is guaranteed that at least one dock side for a particular orientation
+     *         is allowed, so for example, if DOCKED_RIGHT is not allowed, DOCKED_LEFT is allowed.
+     */
+    public boolean isDockSideAllowed(int dockSide);
+
+    /**
+     * Called when the configuration has changed, and it's safe to load new values from resources.
+     */
+    public void onConfigurationChanged();
+
+    public boolean shouldRotateSeamlessly(int oldRotation, int newRotation);
+
+    /**
+     * Called when System UI has been started.
+     */
+    void onSystemUiStarted();
+
+    /**
+     * Checks whether the policy is ready for dismissing the boot animation and completing the boot.
+     *
+     * @return true if ready; false otherwise.
+     */
+    boolean canDismissBootAnimation();
+
+    /**
+     * Convert the user rotation mode to a human readable format.
+     */
+    static String userRotationModeToString(int mode) {
+        switch(mode) {
+            case USER_ROTATION_FREE:
+                return "USER_ROTATION_FREE";
+            case USER_ROTATION_LOCKED:
+                return "USER_ROTATION_LOCKED";
+            default:
+                return Integer.toString(mode);
+        }
+    }
+}
diff --git a/services/core/java/com/android/server/policy/keyguard/KeyguardServiceDelegate.java b/services/core/java/com/android/server/policy/keyguard/KeyguardServiceDelegate.java
index 70cd54ff..58002bc 100644
--- a/services/core/java/com/android/server/policy/keyguard/KeyguardServiceDelegate.java
+++ b/services/core/java/com/android/server/policy/keyguard/KeyguardServiceDelegate.java
@@ -15,14 +15,14 @@
 import android.os.UserHandle;
 import android.util.Log;
 import android.util.Slog;
-import android.view.WindowManagerPolicy;
-import android.view.WindowManagerPolicy.OnKeyguardExitResult;
+import android.view.WindowManagerPolicyConstants;
 
 import com.android.internal.policy.IKeyguardDismissCallback;
 import com.android.internal.policy.IKeyguardDrawnCallback;
 import com.android.internal.policy.IKeyguardExitCallback;
 import com.android.internal.policy.IKeyguardService;
 import com.android.server.UiThread;
+import com.android.server.policy.WindowManagerPolicy.OnKeyguardExitResult;
 
 import java.io.PrintWriter;
 
@@ -419,7 +419,7 @@
         pw.println(prefix + "deviceHasKeyguard=" + mKeyguardState.deviceHasKeyguard);
         pw.println(prefix + "enabled=" + mKeyguardState.enabled);
         pw.println(prefix + "offReason=" +
-                WindowManagerPolicy.offReasonToString(mKeyguardState.offReason));
+                WindowManagerPolicyConstants.offReasonToString(mKeyguardState.offReason));
         pw.println(prefix + "currentUser=" + mKeyguardState.currentUser);
         pw.println(prefix + "bootCompleted=" + mKeyguardState.bootCompleted);
         pw.println(prefix + "screenState=" + screenStateToString(mKeyguardState.screenState));