Do not animate scrim when ColorFade
AOD scrims should only animate when sysui will control the screen-off
transition.
Test: manual
Test: atest packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
Bug: 77539750
Change-Id: Iba79ea09c149068e75163fabddd3608254dd83f3
diff --git a/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java b/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
index 1e8e14d..27c00c0 100644
--- a/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
+++ b/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
@@ -246,7 +246,7 @@
}
@Test
- public void scrimBlanksBeforeLeavingAoD() {
+ public void scrimBlanksBeforeLeavingAod() {
// Simulate unlock with fingerprint
mScrimController.transitionTo(ScrimState.AOD);
mScrimController.finishAnimationsImmediately();
@@ -455,6 +455,20 @@
}
}
+ @Test
+ public void testAnimatesTransitionToAod() {
+ when(mDozeParamenters.shouldControlScreenOff()).thenReturn(false);
+ ScrimState.AOD.prepare(ScrimState.KEYGUARD);
+ Assert.assertFalse("No animation when ColorFade kicks in",
+ ScrimState.AOD.getAnimateChange());
+
+ reset(mDozeParamenters);
+ when(mDozeParamenters.shouldControlScreenOff()).thenReturn(true);
+ ScrimState.AOD.prepare(ScrimState.KEYGUARD);
+ Assert.assertTrue("Animate scrims when ColorFade won't be triggered",
+ ScrimState.AOD.getAnimateChange());
+ }
+
/**
* Conserves old notification density after leaving state and coming back.
*