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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.renderscript;
import android.util.Config;
import android.util.Log;
/**
* @hide
*
**/
public class ProgramVertex extends Program {
public static final int MAX_LIGHT = 8;
ProgramVertex(int id, RenderScript rs) {
super(id, rs);
}
public void bindAllocation(MatrixAllocation va) {
mRS.validate();
bindConstants(va.mAlloc, 0);
}
public static class Builder {
RenderScript mRS;
boolean mTextureMatrixEnable;
public Builder(RenderScript rs, Element in, Element out) {
mRS = rs;
}
public void setTextureMatrixEnable(boolean enable) {
mTextureMatrixEnable = enable;
}
public ProgramVertex create() {
int id = mRS.nProgramVertexCreate(mTextureMatrixEnable);
return new ProgramVertex(id, mRS);
}
}
public static class ShaderBuilder extends BaseProgramBuilder {
public ShaderBuilder(RenderScript rs) {
super(rs);
}
public ProgramVertex create() {
mRS.validate();
int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount +1) * 2];
int idx = 0;
for (int i=0; i < mInputCount; i++) {
tmp[idx++] = 0;
tmp[idx++] = mInputs[i].mID;
}
for (int i=0; i < mOutputCount; i++) {
tmp[idx++] = 1;
tmp[idx++] = mOutputs[i].mID;
}
for (int i=0; i < mConstantCount; i++) {
tmp[idx++] = 2;
tmp[idx++] = mConstants[i].mID;
}
tmp[idx++] = 3;
tmp[idx++] = mTextureCount;
int id = mRS.nProgramVertexCreate2(mShader, tmp);
ProgramVertex pv = new ProgramVertex(id, mRS);
initProgram(pv);
return pv;
}
}
public static class MatrixAllocation {
static final int MODELVIEW_OFFSET = 0;
static final int PROJECTION_OFFSET = 16;
static final int TEXTURE_OFFSET = 32;
Matrix4f mModel;
Matrix4f mProjection;
Matrix4f mTexture;
public Allocation mAlloc;
public MatrixAllocation(RenderScript rs) {
mModel = new Matrix4f();
mProjection = new Matrix4f();
mTexture = new Matrix4f();
mAlloc = Allocation.createSized(rs, Element.createUser(rs, Element.DataType.FLOAT_32), 48);
mAlloc.subData1D(MODELVIEW_OFFSET, 16, mModel.mMat);
mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
mAlloc.subData1D(TEXTURE_OFFSET, 16, mTexture.mMat);
}
public void destroy() {
mAlloc.destroy();
mAlloc = null;
}
public void loadModelview(Matrix4f m) {
mModel = m;
mAlloc.subData1D(MODELVIEW_OFFSET, 16, m.mMat);
}
public void loadProjection(Matrix4f m) {
mProjection = m;
mAlloc.subData1D(PROJECTION_OFFSET, 16, m.mMat);
}
public void loadTexture(Matrix4f m) {
mTexture = m;
mAlloc.subData1D(TEXTURE_OFFSET, 16, m.mMat);
}
public void setupOrthoWindow(int w, int h) {
mProjection.loadOrtho(0,w, h,0, -1,1);
mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
}
public void setupOrthoNormalized(int w, int h) {
// range -1,1 in the narrow axis.
if(w > h) {
float aspect = ((float)w) / h;
mProjection.loadOrtho(-aspect,aspect, -1,1, -1,1);
} else {
float aspect = ((float)h) / w;
mProjection.loadOrtho(-1,1, -aspect,aspect, -1,1);
}
mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
}
public void setupProjectionNormalized(int w, int h) {
// range -1,1 in the narrow axis at z = 0.
Matrix4f m1 = new Matrix4f();
Matrix4f m2 = new Matrix4f();
if(w > h) {
float aspect = ((float)w) / h;
m1.loadFrustum(-aspect,aspect, -1,1, 1,100);
} else {
float aspect = ((float)h) / w;
m1.loadFrustum(-1,1, -aspect,aspect, 1,100);
}
m2.loadRotate(180, 0, 1, 0);
m1.loadMultiply(m1, m2);
m2.loadScale(-2, 2, 1);
m1.loadMultiply(m1, m2);
m2.loadTranslate(0, 0, 2);
m1.loadMultiply(m1, m2);
mProjection = m1;
mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
}
}
}