Add some basic tests for bubble controller
* Tests very basic state / interaction
* Doesn't test how bubbles are integrated with the rest
of the system...
Test: atest BubbleControllerTest
Bug: 111236845
Change-Id: I05e093dc2b7ea2983e018c316689874b66946726
diff --git a/packages/SystemUI/src/com/android/systemui/bubbles/BubbleController.java b/packages/SystemUI/src/com/android/systemui/bubbles/BubbleController.java
index e868f96..4f5a48f 100644
--- a/packages/SystemUI/src/com/android/systemui/bubbles/BubbleController.java
+++ b/packages/SystemUI/src/com/android/systemui/bubbles/BubbleController.java
@@ -32,6 +32,7 @@
import android.view.WindowManager;
import android.widget.FrameLayout;
+import com.android.internal.annotations.VisibleForTesting;
import com.android.systemui.Dependency;
import com.android.systemui.R;
import com.android.systemui.statusbar.notification.NotificationData;
@@ -67,7 +68,8 @@
private Point mDisplaySize;
// Bubbles get added to the status bar view
- private StatusBarWindowController mStatusBarWindowController;
+ @VisibleForTesting
+ protected StatusBarWindowController mStatusBarWindowController;
// Used for determining view rect for touch interaction
private Rect mTempRect = new Rect();
@@ -297,6 +299,11 @@
return mTempRect;
}
+ @VisibleForTesting
+ public BubbleStackView getStackView() {
+ return mStackView;
+ }
+
// TODO: factor in PIP location / maybe last place user had it
/**
* Gets an appropriate starting point to position the bubble stack.