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Change-Id: I3dfea7d83bf8525efda59cef6fafa854b5aa9fe3
diff --git a/graphics/java/android/renderscript/FileA3D.java b/graphics/java/android/renderscript/FileA3D.java
index fe3971a..79ee997 100644
--- a/graphics/java/android/renderscript/FileA3D.java
+++ b/graphics/java/android/renderscript/FileA3D.java
@@ -46,7 +46,13 @@
     **/
     public enum EntryType {
 
+        /**
+        * Unknown or or invalid object, nothing will be loaded
+        **/
         UNKNOWN (0),
+        /**
+        * Renderscript Mesh object
+        **/
         MESH (1);
 
         int mID;
@@ -74,14 +80,20 @@
         BaseObj mLoadedObj;
 
         /**
+        * Returns the name of a renderscript object the index entry
+        * describes
+        *
         * @return name of a renderscript object the index entry
-        *         describes
+        * describes
+        *
         */
         public String getName() {
             return mName;
         }
 
         /**
+        * Returns the type of a renderscript object the index entry
+        * describes
         * @return type of a renderscript object the index entry
         *         describes
         */
@@ -90,7 +102,8 @@
         }
 
         /**
-        * @return renderscript object described by the entry
+        * Used to load the object described by the index entry
+        * @return base renderscript object described by the entry
         */
         public BaseObj getObject() {
             mRS.validate();
@@ -99,6 +112,9 @@
         }
 
         /**
+        * Used to load the mesh described by the index entry, object
+        * described by the index entry must be a renderscript mesh
+        *
         * @return renderscript mesh object described by the entry
         */
         public Mesh getMesh() {
@@ -166,7 +182,9 @@
     }
 
     /**
-    * @return the numberof objects stored inside a FileA3D
+    * Returns the number of objects stored inside the a3d file
+    *
+    * @return the number of objects stored inside the a3d file
     */
     public int getIndexEntryCount() {
         if(mFileEntries == null) {
@@ -180,6 +198,8 @@
     * FileA3D
     *
     * @param index number of the entry from the list to return
+    *
+    * @return entry in the a3d file described by the index
     */
     public IndexEntry getIndexEntry(int index) {
         if(getIndexEntryCount() == 0 || index < 0 || index >= mFileEntries.length) {
@@ -195,6 +215,7 @@
     * @param mgr asset manager used to load asset
     * @param path location of the file to load
     *
+    * @return a3d file containing renderscript objects
     */
     static public FileA3D createFromAsset(RenderScript rs, AssetManager mgr, String path) {
         rs.validate();
@@ -214,6 +235,7 @@
     * @param rs Context to which the object will belong.
     * @param path location of the file to load
     *
+    * @return a3d file containing renderscript objects
     */
     static public FileA3D createFromFile(RenderScript rs, String path) {
         int fileId = rs.nFileA3DCreateFromFile(path);
@@ -232,6 +254,7 @@
     * @param rs Context to which the object will belong.
     * @param path location of the file to load
     *
+    * @return a3d file containing renderscript objects
     */
     static public FileA3D createFromFile(RenderScript rs, File path) {
         return createFromFile(rs, path.getAbsolutePath());
@@ -244,6 +267,7 @@
     * @param res resource manager used for loading
     * @param id resource to create FileA3D from
     *
+    * @return a3d file containing renderscript objects
     */
     static public FileA3D createFromResource(RenderScript rs, Resources res, int id) {
 
diff --git a/graphics/java/android/renderscript/Matrix2f.java b/graphics/java/android/renderscript/Matrix2f.java
index 2fffe8c..c9a0ea8 100644
--- a/graphics/java/android/renderscript/Matrix2f.java
+++ b/graphics/java/android/renderscript/Matrix2f.java
@@ -26,28 +26,61 @@
  **/
 public class Matrix2f {
 
+    /**
+    * Creates a new identity 2x2 matrix
+    */
     public Matrix2f() {
         mMat = new float[4];
         loadIdentity();
     }
 
+    /**
+    * Creates a new matrix and sets its values from the given
+    * parameter
+    *
+    * @param dataArray values to set the matrix to, must be 4
+    *                  floats long
+    */
     public Matrix2f(float[] dataArray) {
         mMat = new float[2];
         System.arraycopy(dataArray, 0, mMat, 0, mMat.length);
     }
 
+    /**
+    * Return a reference to the internal array representing matrix
+    * values. Modifying this array will also change the matrix
+    *
+    * @return internal array representing the matrix
+    */
     public float[] getArray() {
         return mMat;
     }
 
+    /**
+    * Returns the value for a given row and column
+    *
+    * @param i row of the value to return
+    * @param j column of the value to return
+    *
+    * @return value in the ith row and jth column
+    */
     public float get(int i, int j) {
         return mMat[i*2 + j];
     }
 
+    /**
+    * Sets the value for a given row and column
+    *
+    * @param i row of the value to set
+    * @param j column of the value to set
+    */
     public void set(int i, int j, float v) {
         mMat[i*2 + j] = v;
     }
 
+    /**
+    * Sets the matrix values to identity
+    */
     public void loadIdentity() {
         mMat[0] = 1;
         mMat[1] = 0;
@@ -56,10 +89,20 @@
         mMat[3] = 1;
     }
 
+    /**
+    * Sets the values of the matrix to those of the parameter
+    *
+    * @param src matrix to load the values from
+    */
     public void load(Matrix2f src) {
         System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length);
     }
 
+    /**
+    * Sets current values to be a rotation matrix of given angle
+    *
+    * @param rot rotation angle
+    */
     public void loadRotate(float rot) {
         float c, s;
         rot *= (float)(java.lang.Math.PI / 180.0f);
@@ -71,11 +114,25 @@
         mMat[3] = c;
     }
 
+    /**
+    * Sets current values to be a scale matrix of given dimensions
+    *
+    * @param x scale component x
+    * @param y scale component y
+    */
     public void loadScale(float x, float y) {
         loadIdentity();
         mMat[0] = x;
         mMat[3] = y;
     }
+
+    /**
+    * Sets current values to be the result of multiplying two given
+    * matrices
+    *
+    * @param lhs left hand side matrix
+    * @param rhs right hand side matrix
+    */
     public void loadMultiply(Matrix2f lhs, Matrix2f rhs) {
         for (int i=0 ; i<2 ; i++) {
             float ri0 = 0;
@@ -90,21 +147,42 @@
         }
     }
 
+    /**
+    * Post-multiplies the current matrix by a given parameter
+    *
+    * @param rhs right hand side to multiply by
+    */
     public void multiply(Matrix2f rhs) {
         Matrix2f tmp = new Matrix2f();
         tmp.loadMultiply(this, rhs);
         load(tmp);
     }
+    /**
+    * Modifies the current matrix by post-multiplying it with a
+    * rotation matrix of given angle
+    *
+    * @param rot angle of rotation
+    */
     public void rotate(float rot) {
         Matrix2f tmp = new Matrix2f();
         tmp.loadRotate(rot);
         multiply(tmp);
     }
+    /**
+    * Modifies the current matrix by post-multiplying it with a
+    * scale matrix of given dimensions
+    *
+    * @param x scale component x
+    * @param y scale component y
+    */
     public void scale(float x, float y) {
         Matrix2f tmp = new Matrix2f();
         tmp.loadScale(x, y);
         multiply(tmp);
     }
+    /**
+    * Sets the current matrix to its transpose
+    */
     public void transpose() {
         float temp = mMat[1];
         mMat[1] = mMat[2];
diff --git a/graphics/java/android/renderscript/Matrix3f.java b/graphics/java/android/renderscript/Matrix3f.java
index e4c5e00..2ec8c62 100644
--- a/graphics/java/android/renderscript/Matrix3f.java
+++ b/graphics/java/android/renderscript/Matrix3f.java
@@ -26,28 +26,61 @@
  **/
 public class Matrix3f {
 
+    /**
+    * Creates a new identity 3x3 matrix
+    */
     public Matrix3f() {
         mMat = new float[9];
         loadIdentity();
     }
 
+    /**
+    * Creates a new matrix and sets its values from the given
+    * parameter
+    *
+    * @param dataArray values to set the matrix to, must be 9
+    *                  floats long
+    */
     public Matrix3f(float[] dataArray) {
         mMat = new float[9];
         System.arraycopy(dataArray, 0, mMat, 0, mMat.length);
     }
 
+    /**
+    * Return a reference to the internal array representing matrix
+    * values. Modifying this array will also change the matrix
+    *
+    * @return internal array representing the matrix
+    */
     public float[] getArray() {
         return mMat;
     }
 
+    /**
+    * Returns the value for a given row and column
+    *
+    * @param i row of the value to return
+    * @param j column of the value to return
+    *
+    * @return value in the ith row and jth column
+    */
     public float get(int i, int j) {
         return mMat[i*3 + j];
     }
 
+    /**
+    * Sets the value for a given row and column
+    *
+    * @param i row of the value to set
+    * @param j column of the value to set
+    */
     public void set(int i, int j, float v) {
         mMat[i*3 + j] = v;
     }
 
+    /**
+    * Sets the matrix values to identity
+    */
     public void loadIdentity() {
         mMat[0] = 1;
         mMat[1] = 0;
@@ -62,10 +95,24 @@
         mMat[8] = 1;
     }
 
+    /**
+    * Sets the values of the matrix to those of the parameter
+    *
+    * @param src matrix to load the values from
+    */
     public void load(Matrix3f src) {
         System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length);
     }
 
+    /**
+    * Sets current values to be a rotation matrix of certain angle
+    * about a given axis
+    *
+    * @param rot angle of rotation
+    * @param x rotation axis x
+    * @param y rotation axis y
+    * @param z rotation axis z
+    */
     public void loadRotate(float rot, float x, float y, float z) {
         float c, s;
         rot *= (float)(java.lang.Math.PI / 180.0f);
@@ -97,7 +144,13 @@
         mMat[8] = z*z*nc +  c;
     }
 
+    /**
+    * Makes the upper 2x2 a rotation matrix of the given angle
+    *
+    * @param rot rotation angle
+    */
     public void loadRotate(float rot) {
+        loadIdentity();
         float c, s;
         rot *= (float)(java.lang.Math.PI / 180.0f);
         c = (float)java.lang.Math.cos(rot);
@@ -108,12 +161,25 @@
         mMat[4] = c;
     }
 
+    /**
+    * Makes the upper 2x2 a scale matrix of given dimensions
+    *
+    * @param x scale component x
+    * @param y scale component y
+    */
     public void loadScale(float x, float y) {
         loadIdentity();
         mMat[0] = x;
         mMat[4] = y;
     }
 
+    /**
+    * Sets current values to be a scale matrix of given dimensions
+    *
+    * @param x scale component x
+    * @param y scale component y
+    * @param z scale component z
+    */
     public void loadScale(float x, float y, float z) {
         loadIdentity();
         mMat[0] = x;
@@ -121,12 +187,26 @@
         mMat[8] = z;
     }
 
+    /**
+    * Sets current values to be a translation matrix of given
+    * dimensions
+    *
+    * @param x translation component x
+    * @param y translation component y
+    */
     public void loadTranslate(float x, float y) {
         loadIdentity();
         mMat[6] = x;
         mMat[7] = y;
     }
 
+    /**
+    * Sets current values to be the result of multiplying two given
+    * matrices
+    *
+    * @param lhs left hand side matrix
+    * @param rhs right hand side matrix
+    */
     public void loadMultiply(Matrix3f lhs, Matrix3f rhs) {
         for (int i=0 ; i<3 ; i++) {
             float ri0 = 0;
@@ -144,36 +224,87 @@
         }
     }
 
+    /**
+    * Post-multiplies the current matrix by a given parameter
+    *
+    * @param rhs right hand side to multiply by
+    */
     public void multiply(Matrix3f rhs) {
         Matrix3f tmp = new Matrix3f();
         tmp.loadMultiply(this, rhs);
         load(tmp);
     }
+
+    /**
+    * Modifies the current matrix by post-multiplying it with a
+    * rotation matrix of certain angle about a given axis
+    *
+    * @param rot angle of rotation
+    * @param x rotation axis x
+    * @param y rotation axis y
+    * @param z rotation axis z
+    */
     public void rotate(float rot, float x, float y, float z) {
         Matrix3f tmp = new Matrix3f();
         tmp.loadRotate(rot, x, y, z);
         multiply(tmp);
     }
+
+    /**
+    * Modifies the upper 2x2 of the current matrix by
+    * post-multiplying it with a rotation matrix of given angle
+    *
+    * @param rot angle of rotation
+    */
     public void rotate(float rot) {
         Matrix3f tmp = new Matrix3f();
         tmp.loadRotate(rot);
         multiply(tmp);
     }
+
+    /**
+    * Modifies the upper 2x2 of the current matrix by
+    * post-multiplying it with a scale matrix of given dimensions
+    *
+    * @param x scale component x
+    * @param y scale component y
+    */
     public void scale(float x, float y) {
         Matrix3f tmp = new Matrix3f();
         tmp.loadScale(x, y);
         multiply(tmp);
     }
+
+    /**
+    * Modifies the current matrix by post-multiplying it with a
+    * scale matrix of given dimensions
+    *
+    * @param x scale component x
+    * @param y scale component y
+    * @param z scale component z
+    */
     public void scale(float x, float y, float z) {
         Matrix3f tmp = new Matrix3f();
         tmp.loadScale(x, y, z);
         multiply(tmp);
     }
+
+    /**
+    * Modifies the current matrix by post-multiplying it with a
+    * translation matrix of given dimensions
+    *
+    * @param x translation component x
+    * @param y translation component y
+    */
     public void translate(float x, float y) {
         Matrix3f tmp = new Matrix3f();
         tmp.loadTranslate(x, y);
         multiply(tmp);
     }
+
+    /**
+    * Sets the current matrix to its transpose
+    */
     public void transpose() {
         for(int i = 0; i < 2; ++i) {
             for(int j = i + 1; j < 3; ++j) {
diff --git a/graphics/java/android/renderscript/Matrix4f.java b/graphics/java/android/renderscript/Matrix4f.java
index ec07cd5..2afd72e 100644
--- a/graphics/java/android/renderscript/Matrix4f.java
+++ b/graphics/java/android/renderscript/Matrix4f.java
@@ -26,28 +26,61 @@
  **/
 public class Matrix4f {
 
+    /**
+    * Creates a new identity 4x4 matrix
+    */
     public Matrix4f() {
         mMat = new float[16];
         loadIdentity();
     }
 
+    /**
+    * Creates a new matrix and sets its values from the given
+    * parameter
+    *
+    * @param dataArray values to set the matrix to, must be 16
+    *                  floats long
+    */
     public Matrix4f(float[] dataArray) {
         mMat = new float[16];
         System.arraycopy(dataArray, 0, mMat, 0, mMat.length);
     }
 
+    /**
+    * Return a reference to the internal array representing matrix
+    * values. Modifying this array will also change the matrix
+    *
+    * @return internal array representing the matrix
+    */
     public float[] getArray() {
         return mMat;
     }
 
+    /**
+    * Returns the value for a given row and column
+    *
+    * @param i row of the value to return
+    * @param j column of the value to return
+    *
+    * @return value in the ith row and jth column
+    */
     public float get(int i, int j) {
         return mMat[i*4 + j];
     }
 
+    /**
+    * Sets the value for a given row and column
+    *
+    * @param i row of the value to set
+    * @param j column of the value to set
+    */
     public void set(int i, int j, float v) {
         mMat[i*4 + j] = v;
     }
 
+    /**
+    * Sets the matrix values to identity
+    */
     public void loadIdentity() {
         mMat[0] = 1;
         mMat[1] = 0;
@@ -70,10 +103,24 @@
         mMat[15] = 1;
     }
 
+    /**
+    * Sets the values of the matrix to those of the parameter
+    *
+    * @param src matrix to load the values from
+    */
     public void load(Matrix4f src) {
         System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length);
     }
 
+    /**
+    * Sets current values to be a rotation matrix of certain angle
+    * about a given axis
+    *
+    * @param rot angle of rotation
+    * @param x rotation axis x
+    * @param y rotation axis y
+    * @param z rotation axis z
+    */
     public void loadRotate(float rot, float x, float y, float z) {
         float c, s;
         mMat[3] = 0;
@@ -112,6 +159,13 @@
         mMat[10] = z*z*nc +  c;
     }
 
+    /**
+    * Sets current values to be a scale matrix of given dimensions
+    *
+    * @param x scale component x
+    * @param y scale component y
+    * @param z scale component z
+    */
     public void loadScale(float x, float y, float z) {
         loadIdentity();
         mMat[0] = x;
@@ -119,6 +173,14 @@
         mMat[10] = z;
     }
 
+    /**
+    * Sets current values to be a translation matrix of given
+    * dimensions
+    *
+    * @param x translation component x
+    * @param y translation component y
+    * @param z translation component z
+    */
     public void loadTranslate(float x, float y, float z) {
         loadIdentity();
         mMat[12] = x;
@@ -126,6 +188,13 @@
         mMat[14] = z;
     }
 
+    /**
+    * Sets current values to be the result of multiplying two given
+    * matrices
+    *
+    * @param lhs left hand side matrix
+    * @param rhs right hand side matrix
+    */
     public void loadMultiply(Matrix4f lhs, Matrix4f rhs) {
         for (int i=0 ; i<4 ; i++) {
             float ri0 = 0;
@@ -146,6 +215,16 @@
         }
     }
 
+    /**
+    * Set current values to be an orthographic projection matrix
+    *
+    * @param l location of the left vertical clipping plane
+    * @param r location of the right vertical clipping plane
+    * @param b location of the bottom horizontal clipping plane
+    * @param t location of the top horizontal clipping plane
+    * @param n location of the near clipping plane
+    * @param f location of the far clipping plane
+    */
     public void loadOrtho(float l, float r, float b, float t, float n, float f) {
         loadIdentity();
         mMat[0] = 2 / (r - l);
@@ -156,10 +235,31 @@
         mMat[14]= -(f + n) / (f - n);
     }
 
+    /**
+    * Set current values to be an orthographic projection matrix
+    * with the right and bottom clipping planes set to the given
+    * values. Left and top clipping planes are set to 0. Near and
+    * far are set to -1, 1 respectively
+    *
+    * @param w location of the right vertical clipping plane
+    * @param h location of the bottom horizontal clipping plane
+    *
+    */
     public void loadOrthoWindow(int w, int h) {
         loadOrtho(0,w, h,0, -1,1);
     }
 
+    /**
+    * Sets current values to be a perspective projection matrix
+    *
+    * @param l location of the left vertical clipping plane
+    * @param r location of the right vertical clipping plane
+    * @param b location of the bottom horizontal clipping plane
+    * @param t location of the top horizontal clipping plane
+    * @param n location of the near clipping plane, must be positive
+    * @param f location of the far clipping plane, must be positive
+    *
+    */
     public void loadFrustum(float l, float r, float b, float t, float n, float f) {
         loadIdentity();
         mMat[0] = 2 * n / (r - l);
@@ -172,6 +272,14 @@
         mMat[15]= 0;
     }
 
+    /**
+    * Sets current values to be a perspective projection matrix
+    *
+    * @param fovy vertical field of view angle in degrees
+    * @param aspect aspect ratio of the screen
+    * @param near near cliping plane, must be positive
+    * @param far far clipping plane, must be positive
+    */
     public void loadPerspective(float fovy, float aspect, float near, float far) {
         float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
         float bottom = -top;
@@ -180,6 +288,14 @@
         loadFrustum(left, right, bottom, top, near, far);
     }
 
+    /**
+    * Helper function to set the current values to a perspective
+    * projection matrix with aspect ratio defined by the parameters
+    * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
+    *
+    * @param w screen width
+    * @param h screen height
+    */
     public void loadProjectionNormalized(int w, int h) {
         // range -1,1 in the narrow axis at z = 0.
         Matrix4f m1 = new Matrix4f();
@@ -205,22 +321,53 @@
         load(m1);
     }
 
-
+    /**
+    * Post-multiplies the current matrix by a given parameter
+    *
+    * @param rhs right hand side to multiply by
+    */
     public void multiply(Matrix4f rhs) {
         Matrix4f tmp = new Matrix4f();
         tmp.loadMultiply(this, rhs);
         load(tmp);
     }
+    /**
+    * Modifies the current matrix by post-multiplying it with a
+    * rotation matrix of certain angle about a given axis
+    *
+    * @param rot angle of rotation
+    * @param x rotation axis x
+    * @param y rotation axis y
+    * @param z rotation axis z
+    */
     public void rotate(float rot, float x, float y, float z) {
         Matrix4f tmp = new Matrix4f();
         tmp.loadRotate(rot, x, y, z);
         multiply(tmp);
     }
+
+    /**
+    * Modifies the current matrix by post-multiplying it with a
+    * scale matrix of given dimensions
+    *
+    * @param x scale component x
+    * @param y scale component y
+    * @param z scale component z
+    */
     public void scale(float x, float y, float z) {
         Matrix4f tmp = new Matrix4f();
         tmp.loadScale(x, y, z);
         multiply(tmp);
     }
+
+    /**
+    * Modifies the current matrix by post-multiplying it with a
+    * translation matrix of given dimensions
+    *
+    * @param x translation component x
+    * @param y translation component y
+    * @param z translation component z
+    */
     public void translate(float x, float y, float z) {
         Matrix4f tmp = new Matrix4f();
         tmp.loadTranslate(x, y, z);
@@ -245,6 +392,9 @@
         return cofactor;
     }
 
+    /**
+    * Sets the current matrix to its inverse
+    */
     public boolean inverse() {
 
         Matrix4f result = new Matrix4f();
@@ -271,6 +421,9 @@
         return true;
     }
 
+    /**
+    * Sets the current matrix to its inverse transpose
+    */
     public boolean inverseTranspose() {
 
         Matrix4f result = new Matrix4f();
@@ -296,6 +449,9 @@
         return true;
     }
 
+    /**
+    * Sets the current matrix to its transpose
+    */
     public void transpose() {
         for(int i = 0; i < 3; ++i) {
             for(int j = i + 1; j < 4; ++j) {
@@ -308,8 +464,3 @@
 
     final float[] mMat;
 }
-
-
-
-
-
diff --git a/graphics/java/android/renderscript/Mesh.java b/graphics/java/android/renderscript/Mesh.java
index fcf8178..43e0496 100644
--- a/graphics/java/android/renderscript/Mesh.java
+++ b/graphics/java/android/renderscript/Mesh.java
@@ -46,11 +46,32 @@
     *
     **/
     public enum Primitive {
+        /**
+        * Vertex data will be rendered as a series of points
+        */
         POINT (0),
+        /**
+        * Vertex pairs will be rendered as lines
+        */
         LINE (1),
+        /**
+        * Vertex data will be rendered as a connected line strip
+        */
         LINE_STRIP (2),
+        /**
+        * Vertices will be rendered as individual triangles
+        */
         TRIANGLE (3),
+        /**
+        * Vertices will be rendered as a connected triangle strip
+        * defined by the first three vertices with each additional
+        * triangle defined by a new vertex
+        */
         TRIANGLE_STRIP (4),
+        /**
+        * Vertices will be rendered as a sequence of triangles that all
+        * share first vertex as the origin
+        */
         TRIANGLE_FAN (5);
 
         int mID;